Strategic Hordes

Ground Forces

Infantry

Infantry Unit

INFANTRY UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
35 35 35 35 35 25 30 30 30
SKILLS
Athletics, Awareness
HORDE TRAITS
Ground, Infantry
TRAITS
-
TALENTS
-
SPECIALISTS
Coordinator, Medic, Sergeant, Spotter, Weapon Specialist (AA Battery, Anti-Tank Weapon, HMG)
AP EQUIPMENT
0 Assault Rifle, Bayonet, 1 Frag Grenade
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Trench Warfare 1 Normal 1 No Limit Squad gains +2 AP that stacks with all other AP (except itself). Persists until the unit moves.
Sustained Assault Free 1 No Limit Once per turn, the squad may designate a single attack. This attack gains a +30 to hit, deals +2 damage, and scores extra hits per 2 DoS that stacks with other extra hits. Once the attack is finished, the Horde takes 20 Mag damage that does not trigger Break tests.

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Commando Unit

COMMANDO UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
40 40 35 35 40 30 35 35 30
SKILLS
Athletics+10, Awareness+10, Concealment+10, Silent Move+10
HORDE TRAITS
Ambushers, Evasive, Ground, Infantry
TRAITS
-
TALENTS
Mighty Shot
SPECIALISTS
Coordinator, Medic, Pathfinder, Sergeant, Spotter, Weapon Specialist (AA Battery, Anti-Tank Weapon, HMG, Sniper Rifle)
AP EQUIPMENT
0 Assault Rifle, Bayonet, 3 Frag Grenades, 1 AA Grenade
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Ambush Passive 1 No Limit Deals +2 Damage and extra Mag per 2 DoS if attacking targets that are unaware of the unit's presence.
Sabotage 1 Full 1 3 per battle Choose one enemy Horde within visual range. The target tests Perception; on a failure, they are stunned for 1 round.

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Foot Guards Unit

FOOT GUARDS UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
40 40 45 45 40 35 40 40 30
SKILLS
Athletics+10, Awareness+10
HORDE TRAITS
Disciplined, Fire Drill (1), Exemplary Leadership, Ground, Infantry
TRAITS
-
TALENTS
Barrage, Unshakeable Faith
SPECIALISTS
Coordinator, Medic, Sergeant, Spotter, Weapon Specialist Weapon Specialist (AA Battery, Anti-Tank Weapon, HMG)
AP EQUIPMENT
2 Assault Rifle, Bayonet, 2 Frag Grenades
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Trench Warfare 1 Normal 1 No Limit Squad gains +2 AP that stacks with all other AP (except itself). Persists until the unit moves.
Sustained Assault Free 1 No Limit Once per turn, the squad may designate a single attack. This attack gains a +30 to hit, deals +2 damage, and scores extra hits per 2 DoS that stacks with other extra hits. Once the attack is finished, the Horde takes 20 Mag damage that does not trigger Break tests.

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Armored

Air Defense Unit

AIR DEFENSE UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 30 30 30 50 25 30 30 30
SKILLS
Awareness
HORDE TRAITS
Armor, Ground, Vulnerable
TRAITS
Machine (3)
TALENTS
-
SPECIALISTS
Sergeant, Spotter, Weapon Specialist (AA Battery)
AP EQUIPMENT
3 AA Battery, Defense Guns
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Automatic Response 1 Full 1 No Limit Until the start of its next turn, the Anti-Air Mob will attack the first enemy flying unit to enter its range.

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Battle Tank Unit

BATTLE TANK UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 35 30 60 50 25 30 30 30
SKILLS
Awareness
HORDE TRAITS
Armor, Ground, Tough
TRAITS
Machine (7)
TALENTS
-
SPECIALISTS
Pathfinder, Sergeant, Spotter, Weapon Specialist (HEAT Missile)
AP EQUIPMENT
7 Tank Cannon, Defense Gun
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Blitzkrieg Free 1 Once per battle At the start of Horde's turn, use Blitzkrieg to double AB for one round.
Depletion Rounds 1 Full 3 No Limit Target one enemy within 20dm. Enemy's AP is reduced by 2 until the start of its next round.

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Mobile Artillery Unit

MOBILE ARTILLERY UNIT
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 35 30 30 50 25 30 30 30
SKILLS
Awareness
HORDE TRAITS
Armor, Ground, Vulnerable
TRAITS
Machine (3)
TALENTS
-
SPECIALISTS
Sergeant, Spotter, Weapon Specialist (Explosive Shell, HEAT Battery)
AP EQUIPMENT
3 Explosive Shell, HEAT Battery, Defense Guns
Horde Abilities
Ability Name Action Squad Req. Qty Effect
Bombardment Free 1 Once per battle Use on the unit's turn. All attacks made this turn gain the Blast (X) quality, where X is the number of Squads remaining.

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Air Forces

Fighters

Bombers

Naval Forces

Capital Ships

Screens

Horde Weapons

Horde General Weapons

STRATEGIC HORDE RANGED WEAPONS
Name Class Range RoF Dam. Pen. Special
Melee Weapons
Bayonet Melee - - 1d10+1R 0 -
Light Weapons
Assault Rifle Light 3km S/3/6 1d10+2I 0 -
Anti-Tank Weapon Light 5km S/-/- 1d10+5X 4 -
Defense Guns Light 3km -/-/6 1d10+2I 0 Close, Inaccurate
Heavy Machine Gun Light 3km -/-/10 1d10+3I 2 Inaccurate, Storm
Sniper Rifle Light 3km S/-/- 1d10+4I 2 Accurate
Cannons
AA Cannon Cannon 3km -/-/10 1d10+4X 2 Anti-Air, Inaccurate
Explosive Shell Cannon 20km S/-/- 1d10+3I 2 Devastating (4), Minimum Range (2)
Tank Cannon Cannon 5km S/-/- 1d10+6X 4 -
Missiles
AA Battery Missile 10km s/5/- 1d10I 3 Anti-Air
HEAT Battery Missile 20km S/-/- 1d10+5X 4 Minimum Range (2)
Turrets
LRM Battery Missile 100dm S/2/5 1d10+6X 2 Blast (4), Devastating (4)

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Horde Weapon Qualities

Horde Weapon Qualities
Name Effect
Anti-Air This weapon can be used against Air Hordes, and gains a +20 BS, +2 damage and the Devastating (3) quality against Hordes with the Flight trait. However, the weapon takes a -20 penalty when used against anything else.
Close This weapon may be fired in melee.
Minimum Range (X) This weapon may not be fired at targets within X km.

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