Support

Career Details

Superior Advancements Agility, Intelligence, Fellowship
Adept Advancements Weapon Skill, Ballistic Skill, Toughness, Perception, Willpower, Synch Ratio
Mediocre Advancements Strength
Skill Gains: -
Talent Gains: Skill Proficiency*2, Skill Training*1, Melee (General), Basic (General)
Trait Gains: -
Equipment Gains: +2 SUP
Secondary Bonus If chosen as a Secondary, then improve by one step the Agility, Intelligence and Fellowship advancement costs. You may select a single Expertise, but it may not be traded for a Secondary.
Unique Career Assets
Name Subname Effect
Pilot Eva Pilot, Superheavy Pilot On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below.
- Eva Pilot You begin with the Deflective Field and Neutralise AT Field Powers.
- Superheavy Pilot You may not purchase any AT Field Powers or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill, gain an extra SUP, and gain access to the Superheavy Pilot Career Addition.
Expertise Command, Demolitions, Medical, Piloting, Technician Select two of the following. Alternatively, you may exchange one of these to gain access to a second Secondary career or advance your gain access to your first Secondary's Advanced talents.
- Command You gain the Talented (Command, Tactics) skills and can purchase from the Leadership table.
- Demolitions You gain the Talented (Demolitions) skill and can purchase from the Demolitions table.
- Medical You gain the Talented (Medicae) skill and can purchase from the Medicae table.
- Piloting You gain the Talented (Operate (all trained)) skills and can purchase from the Piloting table.
- Technician You gain the Talented (Tech Use) skill and can purchase from the Technician table.

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XP Reference Lists

Easy Reference XP Lists
300 Sound Constitution*6
1300 Discounted BUP*13
800 Discounted SUP*16
1300 Proficiencies: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee (Prog)
4600 Basic AT Field Powers: Spreads: Accelerated Territory, Barrier Field, Bunker Field, Layered Field; AT Field Offensive Powers: AT Blast, AT Ram, AT Wave, Cross Blast, Repulsion; AT Field Enhancement Powers: AT Beacon, AT Funnel, AT Torpedo, Massive Momentum, Restrict Shot; AT Field Dirac Powers: Dirac Breach, Dirac Cache; AT Field Utility Powers: AT Flare, AT Ping, Float, Inertia, Kinetic Manipulation, Lock Zone; AT Field Neutralisation Powers: Destructive Interference
200 Basic Combat Talents: Arms Master, Commission
200 Basic Melee Talents: Double Team, Unarmed Warrior
400 Basic Ranged Talents: Covering Fire, Heavy Suppression, Rapid Reload
800 Basic Mental Talents: Foresight, Hotblooded, Jaded, Paranoia, Total Recall, Unshakeable Faith
700 Basic Physical Talents: Resistance (Cold), Resistance (Heat), Resistance (Fear), Resistance (Mental), Resistance (Poison), Sprint
1000 Basic Support Talents: Able Assistant, Combat Formation, Hunker Down, Lend a Hand, Low Profile, Marker, Wingman
200 Basic AT Field Talents: Quick Spread, Scan Field
700 Basic Command Talents: Air of Authority, Iron Discipline, Master Orator, Radiant Presence, Specialist (Command), Specialist (Tactics),
500 Basic Demolition Talents: Careful Work, Maximum Effect, Specialist (Demolitions), Tamper Trap
500 Basic Medicae Talents: Master Chirurgeon, Medic's Eye, Relieving Touch, Snap Out of It, Specialist (Medicae)
400 Basic Piloting Talents: Adept Maneuvering, Brace for Impact, Reduce Profile, Specialist (Operate)
400 Basic Technician Talents: Applied Engineering, Careful that's Dangerous, Percussive Maintenance, Specialist (Tech Use),
200 Advanced Ranged Talents: Flush Out
200 Advanced Mental Talents: Heightened Senses (Any)
600 Advanced Support Talents: Mass Marking, On the Ball, Soak Fire
300 Advanced OD Talents: Like a Boss
1000 Advanced Command Talents: Favoured Enemy, Forward you Dogs, Into the Jaws of Hell, Tactical Genius
700 Advanced Demolition Talents: Demolitions Expert, Fireproof Hands, Hit the Deck
900 Advanced Medical Talents: Back Into It, Critical Aid, Hasty Aid, Healing Hands
900 Advanced Piloting Talents: Aggressive Maneuver, Hotshot Pilot, Push the Limit, Rapid Repositioning
900 Advanced Technician Talents: Jury Rig, Temporary Reinforcement, Master Engineer, Overclocking
900 Advanced AT Field Talents: AT Extension, Offensive Mastery, Spread Mastery
900 Advanced AT Field Powers: Inverted Field, Wrap Beam, Dirac Jaunt, Telepathy, Reality Reinforcement

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Basic Talents

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Infused Knowledge 1 E/P Three Common Lores 200
Jack of all Trades 1 E/P - 200
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 10 E/P Skill Mastery 100
Specialist 2 E/P Talented (Skill) 200
Talented (Any) 3 E/P Skill in question 100
Weapon Proficiencies
Training: Basic Weapons (Any) 6 E/P - 100
Training: Melee Weapons (Any) 2 E/P - 100
Training: Pistol Weapons (Any) 6 E/P - 100
Combat Talents
Arms Master 1 E/P BS 35, WS 35 100
Commission 1 E/P - 100
Melee Talents
Double Team 1 E/P - 100
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Ranged Talents
Covering Fire 1 E/P Heavy Suppression 200
Heavy Suppression 1 E/P - 100
Rapid Reload 1 E/P - 100
Mental Talents
Foresight 1 E/P Int 35 100
Hotblooded 1 E/P WP 35 100
Jaded 1 E/P - 100
Paranoia 1 E/P Per 35 100
Total Recall 1 E/P Int 40 200
Unshakeable Faith 1 E/P WP 35 200
Physical Talents
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Resistance (Fear) 1 E/P WP 35 100
Resistance (Mental) 1 E/P WP 40, Resistance (Fear) 200
Resistance (Poison) 1 E/P TO 35 100
Sound Constitution 6 E/P - 50
Sprint 1 E/P - 100
Support Talents
Able Assistant 1 E/P - 100
Combat Formation 1 E/P Int 35 100
Hunker Down 1 E/P - 200
Lend a Hand 1 E/P - 100
Low Profile 1 E/P - 100
Marker 1 E/P Covering Fire 200
Wingman 1 E/P Able Assistant 200
Command Talents
Air of Authority 1 E/P Expertise (Command) 200
Iron Discipline 1 E/P Air of Authority 100
Master Orator 1 E/P Air of Authority 100
Radiant Presence 1 E/P Expertise (Command) 100
Specialist (Command) 1 E/P Expertise (Command) 100
Specialist (Tactics) 1 E/P Expertise (Command) 100
Demolitions Talents
Careful Work 1 E/P Expertise (Demolitions) 100
Maximum Effect 1 E/P Careful Work 100
Specialist (Demolitions) 1 E/P Expertise (Demolitions) 100
Tamper Trap 1 P Careful Work 200
Medicae Talents
Master Chirurgeon 1 P Expertise (Medical) 100
Medic's Eye 1 P Master Chirurgeon 100
Relieving Touch 1 P Master Chirurgeon 100
Snap Out of It 1 P Expertise (Medical) 100
Specialist (Medicae) 1 P Expertise (Medical) 100
Piloting Talents
Adept Maneuvering 1 E/P Reduce Profile 100
Brace for Impact 1 E/P Reduce Profile 100
Reduce Profile 1 E/P Expertise (Piloting) 100
Specialist (Operate) 1 E/P Expertise (Piloting) 100
Technician Talents
Applied Engineering 1 E/P Percussive Maintenance 100
Careful that's Dangerous 1 E/P Percussive Maintenance 100
Percussive Maintenance 1 E/P Expertise (Technician) 100
Specialist (Tech Use) 1 E/P Expertise (Technician) 100
AT Field Talents
Quick Spread 1 E/P - 100
Scan Field 1 E/P - 100
AT Field Spreads
Accelerated Territory 1 E/P - 200
Barrier Field 1 E/P - 200
Bunker Field 1 E/P - 200
Layered Field 1 E/P - 200
AT Field Offensive Powers
AT Blast 1 E/P - 200
AT Ram 1 E/P - 200
AT Wave 1 E/P Inertia 200
Cross Blast 1 E/P AT Blast 200
Repulsion 1 E/P - 200
AT Field Enhancement Powers
AT Beacon 1 E/P AT Ping 200
AT Funnel 1 E/P - 200
AT Torpedo 1 E/P Destructive Interference 200
Massive Momentum 1 E/P - 200
Restrict Shot 1 E/P - 200
AT Field Dirac Powers
Dirac Breach 1 E/P - 200
Dirac Cache 1 E/P - 200
AT Field Utility Powers
AT Flare 1 E/P - 200
AT Ping 1 E/P - 200
Float 1 E/P Inertia 200
Inertia 1 E/P - 200
Kinetic Manipulation 1 E/P Inertia 200
Lock Zone 1 E/P Destructive Interference 200
AT Field Neutralisation Powers
Destructive Interference 1 E/P Neutralise 200
Upgrade Points
BUP 16 E/P - 50
SUP 16 E/P - 50

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Advanced Talents

Name Frequency Scale Prerequisites XP Cost
Ranged Talents
Flush Out 1 E/P Covering Fire 200
Mental Talents
Heightened Senses (Any) 1 E/P Perception 40 200
Support Talents
Mass Marking 1 E/P Marker 200
On the Ball 1 E/P - 200
Soak Fire 1 E/P Hunker Down 200
Operations Director Talents
Like a Boss 1 E/P - 300
Command Talents
Favoured Enemy 1 E/P Air of Authority 200
Forward you Dogs 1 E/P Air of Authority 200
Into the Jaws of Hell 1 E/P Iron Discipline 300
Tactical Genius 1 E/P Air of Authority 300
Demolitions Talents
Demolitions Expert 1 E/P Fireproof Hands 300
Fireproof Hands 1 E/P Maximum Effect 200
Hit the Deck 1 P Maximum Effect 200
Medicae Talents
Back Into It 1 P Medic's Eye 200
Critical Aid 1 P Medic's Eye 200
Hasty Aid 1 P Critical Aid 200
Healing Hands 1 P Critical Aid 300
Piloting Talents
Aggressive Maneuver 1 E/P Adept Maneuvering 200
Hotshot Pilot 1 E/P Rapid Repositioning 300
Push the Limit 1 E/P Rapid Repositioning 200
Rapid Repositioning 1 E/P Adept Maneuvering 200
Technician Talents
Jury-Rig 1 E/P Applied Engineering 200
Temporary Reinforcement 1 E/P Applied Engineering 200
Master Engineer 1 E/P Jury Rig 300
Overclocking 1 E/P Temporary Reinforcement 200
AT Field Talents
AT Extension 1 E Willpower 30, SR 60 300
Offensive Mastery 1 E Intelligence 40 300
Spread Mastery 1 E Willpower 30, SR 60 300
AT Field Spreads
Inverted Field 1 E/P Dirac Cache 200
AT Field Enhancement Powers
Wrap Beam 1 E/P AT Funnel 300
AT Field Dirac Powers
Dirac Jaunt 1 E/P Inverted Field 300
AT Field Utility Powers
Telepathy 1 E Synchronisation Control 200
AT Field Neutralisation Powers
Reality Reinforcement 1 E/P Destructive Interference 300

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Elite Talents

Name Frequency Scale Prerequisites XP Cost
Invisibility 1 E Kinetic Mastery, Telepathy 400
Mind Shield 1 E Strong Minded 200
AT Field Enhancement Powers
Guided Weapon 1 E Kinetic Mastery 300
AT Field Utility Powers
Kinetic Mastery 1 E Kinetic Manipulation 200
Probability Field 1 E Accelerated Territory 200
AT Field Talents
Assault Pattern 1 E SR 60, Massive Momentum 400
Barrage Pattern 1 E SR 60, AT Funnel 400
Disruption Pattern 1 E SR 60 300
Synchronisation Control 1 E Willpower 40, SR 80 300
Mental Talents
Strong Minded 1 E/P Willpower 40, Resistance (Mental) 300
Upgrade Points
BUP Unlimited E/P - 100
SUP Unlimited E/P - 100

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