Superior Advancements |
Agility, Intelligence, Fellowship |
Adept Advancements |
Weapon Skill, Ballistic Skill, Toughness, Perception, Willpower, Synch Ratio |
Mediocre Advancements |
Strength |
Skill Gains: |
- |
Talent Gains: |
Skill Proficiency*2, Skill Training*1, Melee (General), Basic (General) |
Trait Gains: |
- |
Equipment Gains: |
+2 SUP |
Secondary Bonus |
If chosen as a Secondary, then improve by one step the Agility, Intelligence and Fellowship advancement costs. You may select a single Expertise, but it may not be traded for a Secondary. |
Unique Career Assets |
Name |
Subname |
Effect |
Pilot |
Eva Pilot, Superheavy Pilot |
On creation, you are either an Evangelion Pilot or Superheavy Pilot. Choose one as appropriate and apply the effects below. |
- |
Eva Pilot |
You begin with the Deflective Field and Neutralise AT Field Powers. |
- |
Superheavy Pilot |
You may not purchase any AT Field Powers or Talents and you gain no SR. However, you begin with the Operate (Superheavy) skill, gain an extra SUP, and gain access to the Superheavy Pilot Career Addition. |
Expertise |
Command, Demolitions, Medical, Piloting, Technician |
Select two of the following. Alternatively, you may exchange one of these to gain access to a second Secondary career or advance your gain access to your first Secondary's Advanced talents. |
- |
Command |
You gain the Talented (Command, Tactics) skills and can purchase from the Leadership table. |
- |
Demolitions |
You gain the Talented (Demolitions) skill and can purchase from the Demolitions table. |
- |
Medical |
You gain the Talented (Medicae) skill and can purchase from the Medicae table. |
- |
Piloting |
You gain the Talented (Operate (all trained)) skills and can purchase from the Piloting table. |
- |
Technician |
You gain the Talented (Tech Use) skill and can purchase from the Technician table. |
Easy Reference XP Lists |
300 |
Sound Constitution*6 |
1300 |
Discounted BUP*13 |
800 |
Discounted SUP*16 |
1300 |
Proficiencies: Basic (Bolt, Flame, Fusion, General, Maser, Positron), Pistol (Bolt, Flame, Fusion, General, Maser, Positron), Melee (Prog) |
4600 |
Basic AT Field Powers: Spreads: Accelerated Territory, Barrier Field, Bunker Field, Layered Field; AT Field Offensive Powers: AT Blast, AT Ram, AT Wave, Cross Blast, Repulsion; AT Field Enhancement Powers: AT Beacon, AT Funnel, AT Torpedo, Massive Momentum, Restrict Shot; AT Field Dirac Powers: Dirac Breach, Dirac Cache; AT Field Utility Powers: AT Flare, AT Ping, Float, Inertia, Kinetic Manipulation, Lock Zone; AT Field Neutralisation Powers: Destructive Interference |
200 |
Basic Combat Talents: Arms Master, Commission |
200 |
Basic Melee Talents: Double Team, Unarmed Warrior |
400 |
Basic Ranged Talents: Covering Fire, Heavy Suppression, Rapid Reload |
800 |
Basic Mental Talents: Foresight, Hotblooded, Jaded, Paranoia, Total Recall, Unshakeable Faith |
700 |
Basic Physical Talents: Resistance (Cold), Resistance (Heat), Resistance (Fear), Resistance (Mental), Resistance (Poison), Sprint |
1000 |
Basic Support Talents: Able Assistant, Combat Formation, Hunker Down, Lend a Hand, Low Profile, Marker, Wingman |
200 |
Basic AT Field Talents: Quick Spread, Scan Field |
700 |
Basic Command Talents: Air of Authority, Iron Discipline, Master Orator, Radiant Presence, Specialist (Command), Specialist (Tactics), |
500 |
Basic Demolition Talents: Careful Work, Maximum Effect, Specialist (Demolitions), Tamper Trap |
500 |
Basic Medicae Talents: Master Chirurgeon, Medic's Eye, Relieving Touch, Snap Out of It, Specialist (Medicae) |
400 |
Basic Piloting Talents: Adept Maneuvering, Brace for Impact, Reduce Profile, Specialist (Operate) |
400 |
Basic Technician Talents: Applied Engineering, Careful that's Dangerous, Percussive Maintenance, Specialist (Tech Use), |
200 |
Advanced Ranged Talents: Flush Out |
200 |
Advanced Mental Talents: Heightened Senses (Any) |
600 |
Advanced Support Talents: Mass Marking, On the Ball, Soak Fire |
300 |
Advanced OD Talents: Like a Boss |
1000 |
Advanced Command Talents: Favoured Enemy, Forward you Dogs, Into the Jaws of Hell, Tactical Genius |
700 |
Advanced Demolition Talents: Demolitions Expert, Fireproof Hands, Hit the Deck |
900 |
Advanced Medical Talents: Back Into It, Critical Aid, Hasty Aid, Healing Hands |
900 |
Advanced Piloting Talents: Aggressive Maneuver, Hotshot Pilot, Push the Limit, Rapid Repositioning |
900 |
Advanced Technician Talents: Jury Rig, Temporary Reinforcement, Master Engineer, Overclocking |
900 |
Advanced AT Field Talents: AT Extension, Offensive Mastery, Spread Mastery |
900 |
Advanced AT Field Powers: Inverted Field, Wrap Beam, Dirac Jaunt, Telepathy, Reality Reinforcement |
Name |
Frequency |
Scale |
Prerequisites |
XP Cost |
Skills and Skill Talents |
Awareness |
1 |
E/P |
- |
100 |
Awareness+10 |
1 |
E/P |
Awareness |
100 |
Awareness+20 |
1 |
E/P |
Awareness+10 |
100 |
Dodge |
1 |
E/P |
- |
100 |
Dodge+10 |
1 |
E/P |
Dodge |
100 |
Dodge+20 |
1 |
E/P |
Dodge+10 |
100 |
Infused Knowledge |
1 |
E/P |
Three Common Lores |
200 |
Jack of all Trades |
1 |
E/P |
- |
200 |
Parry |
1 |
E/P |
- |
100 |
Parry+10 |
1 |
E/P |
Parry |
100 |
Parry+20 |
1 |
E/P |
Parry+10 |
100 |
Skill Proficiency |
Unlimited |
E/P |
- |
100 |
Skill Training |
Unlimited |
E/P |
Skill Proficiency |
100 |
Skill Mastery |
10 |
E/P |
Skill Mastery |
100 |
Specialist |
2 |
E/P |
Talented (Skill) |
200 |
Talented (Any) |
3 |
E/P |
Skill in question |
100 |
Weapon Proficiencies |
Training: Basic Weapons (Any) |
6 |
E/P |
- |
100 |
Training: Melee Weapons (Any) |
2 |
E/P |
- |
100 |
Training: Pistol Weapons (Any) |
6 |
E/P |
- |
100 |
Combat Talents |
Arms Master |
1 |
E/P |
BS 35, WS 35 |
100 |
Commission |
1 |
E/P |
- |
100 |
Melee Talents |
Double Team |
1 |
E/P |
- |
100 |
Unarmed Warrior |
1 |
E/P |
WS 35, Agility 35 |
100 |
Ranged Talents |
Covering Fire |
1 |
E/P |
Heavy Suppression |
200 |
Heavy Suppression |
1 |
E/P |
- |
100 |
Rapid Reload |
1 |
E/P |
- |
100 |
Mental Talents |
Foresight |
1 |
E/P |
Int 35 |
100 |
Hotblooded |
1 |
E/P |
WP 35 |
100 |
Jaded |
1 |
E/P |
- |
100 |
Paranoia |
1 |
E/P |
Per 35 |
100 |
Total Recall |
1 |
E/P |
Int 40 |
200 |
Unshakeable Faith |
1 |
E/P |
WP 35 |
200 |
Physical Talents |
Resistance (Cold) |
1 |
E/P |
- |
100 |
Resistance (Heat) |
1 |
E/P |
- |
100 |
Resistance (Fear) |
1 |
E/P |
WP 35 |
100 |
Resistance (Mental) |
1 |
E/P |
WP 40, Resistance (Fear) |
200 |
Resistance (Poison) |
1 |
E/P |
TO 35 |
100 |
Sound Constitution |
6 |
E/P |
- |
50 |
Sprint |
1 |
E/P |
- |
100 |
Support Talents |
Able Assistant |
1 |
E/P |
- |
100 |
Combat Formation |
1 |
E/P |
Int 35 |
100 |
Hunker Down |
1 |
E/P |
- |
200 |
Lend a Hand |
1 |
E/P |
- |
100 |
Low Profile |
1 |
E/P |
- |
100 |
Marker |
1 |
E/P |
Covering Fire |
200 |
Wingman |
1 |
E/P |
Able Assistant |
200 |
Command Talents |
Air of Authority |
1 |
E/P |
Expertise (Command) |
200 |
Iron Discipline |
1 |
E/P |
Air of Authority |
100 |
Master Orator |
1 |
E/P |
Air of Authority |
100 |
Radiant Presence |
1 |
E/P |
Expertise (Command) |
100 |
Specialist (Command) |
1 |
E/P |
Expertise (Command) |
100 |
Specialist (Tactics) |
1 |
E/P |
Expertise (Command) |
100 |
Demolitions Talents |
Careful Work |
1 |
E/P |
Expertise (Demolitions) |
100 |
Maximum Effect |
1 |
E/P |
Careful Work |
100 |
Specialist (Demolitions) |
1 |
E/P |
Expertise (Demolitions) |
100 |
Tamper Trap |
1 |
P |
Careful Work |
200 |
Medicae Talents |
Master Chirurgeon |
1 |
P |
Expertise (Medical) |
100 |
Medic's Eye |
1 |
P |
Master Chirurgeon |
100 |
Relieving Touch |
1 |
P |
Master Chirurgeon |
100 |
Snap Out of It |
1 |
P |
Expertise (Medical) |
100 |
Specialist (Medicae) |
1 |
P |
Expertise (Medical) |
100 |
Piloting Talents |
Adept Maneuvering |
1 |
E/P |
Reduce Profile |
100 |
Brace for Impact |
1 |
E/P |
Reduce Profile |
100 |
Reduce Profile |
1 |
E/P |
Expertise (Piloting) |
100 |
Specialist (Operate) |
1 |
E/P |
Expertise (Piloting) |
100 |
Technician Talents |
Applied Engineering |
1 |
E/P |
Percussive Maintenance |
100 |
Careful that's Dangerous |
1 |
E/P |
Percussive Maintenance |
100 |
Percussive Maintenance |
1 |
E/P |
Expertise (Technician) |
100 |
Specialist (Tech Use) |
1 |
E/P |
Expertise (Technician) |
100 |
AT Field Talents |
Quick Spread |
1 |
E/P |
- |
100 |
Scan Field |
1 |
E/P |
- |
100 |
AT Field Spreads |
Accelerated Territory |
1 |
E/P |
- |
200 |
Barrier Field |
1 |
E/P |
- |
200 |
Bunker Field |
1 |
E/P |
- |
200 |
Layered Field |
1 |
E/P |
- |
200 |
AT Field Offensive Powers |
AT Blast |
1 |
E/P |
- |
200 |
AT Ram |
1 |
E/P |
- |
200 |
AT Wave |
1 |
E/P |
Inertia |
200 |
Cross Blast |
1 |
E/P |
AT Blast |
200 |
Repulsion |
1 |
E/P |
- |
200 |
AT Field Enhancement Powers |
AT Beacon |
1 |
E/P |
AT Ping |
200 |
AT Funnel |
1 |
E/P |
- |
200 |
AT Torpedo |
1 |
E/P |
Destructive Interference |
200 |
Massive Momentum |
1 |
E/P |
- |
200 |
Restrict Shot |
1 |
E/P |
- |
200 |
AT Field Dirac Powers |
Dirac Breach |
1 |
E/P |
- |
200 |
Dirac Cache |
1 |
E/P |
- |
200 |
AT Field Utility Powers |
AT Flare |
1 |
E/P |
- |
200 |
AT Ping |
1 |
E/P |
- |
200 |
Float |
1 |
E/P |
Inertia |
200 |
Inertia |
1 |
E/P |
- |
200 |
Kinetic Manipulation |
1 |
E/P |
Inertia |
200 |
Lock Zone |
1 |
E/P |
Destructive Interference |
200 |
AT Field Neutralisation Powers |
Destructive Interference |
1 |
E/P |
Neutralise |
200 |
Upgrade Points |
BUP |
16 |
E/P |
- |
50 |
SUP |
16 |
E/P |
- |
50 |
Name |
Frequency |
Scale |
Prerequisites |
XP Cost |
Invisibility |
1 |
E |
Kinetic Mastery, Telepathy |
400 |
Mind Shield |
1 |
E |
Strong Minded |
200 |
AT Field Enhancement Powers |
Guided Weapon |
1 |
E |
Kinetic Mastery |
300 |
AT Field Utility Powers |
Kinetic Mastery |
1 |
E |
Kinetic Manipulation |
200 |
Probability Field |
1 |
E |
Accelerated Territory |
200 |
AT Field Talents |
Assault Pattern |
1 |
E |
SR 60, Massive Momentum |
400 |
Barrage Pattern |
1 |
E |
SR 60, AT Funnel |
400 |
Disruption Pattern |
1 |
E |
SR 60 |
300 |
Synchronisation Control |
1 |
E |
Willpower 40, SR 80 |
300 |
Mental Talents |
Strong Minded |
1 |
E/P |
Willpower 40, Resistance (Mental) |
300 |
Upgrade Points |
BUP |
Unlimited |
E/P |
- |
100 |
SUP |
Unlimited |
E/P |
- |
100 |