Support Career Path

Characteristic Advancement Table

Characteristic Simple Intermediate Trained Advanced
Weapon Skill 250 500 750 1,000
Ballistic Skill 250 500 750 1,000
Strength 500 750 1,000 2,500
Toughness 250 500 750 1,000
Agility 100 250 500 750
Intelligence 100 250 500 750
Perception 250 500 750 1,000
Willpower 250 500 750 1,000
Fellowship 100 250 500 750

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Starting Class Skills and Talents

Starting Skills Skill Proficiency*2, Skill Training*1
Starting Talents Weapon Training (Melee), Basic Training (General)
Starting Ups 2 SUP
P-Scale Credit You gain 4 RP which may only be spent on: Gear; Melee or Ranged Upgrades.

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Secondary Bonuses

Characteristics Agility, Intelligence and Fellowship purchases all decrease by one step.

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XP Reference Lists

Easy Reference XP Lists
350 Sound Constitution*7
2000 SUP*20
2000 WUP*20
1100 Proficiencies: Basic (Bolt, Flame, Fusion, Maser, Positron), Pistol (Bolt, Fusion, General, Maser, Positron), Melee (Prog)
500 Rank 1: Unarmed Warrior; Resistance (Cold, Heat); Able Assistance, Lend a Hand
700 Rank 2: Foresight, Jaded, Resistance (Fear); Sprint; Low Profile
1300 Rank 3: Quick Draw; Double Team; Insanely Faithful, Paranoia; Combat Formation, Wingman; Heavy Suppression, Rapid Reload
800 Rank 4: Unshakeable Faith, Total Recall; Hunker Down, Marker; Covering Fire
1000 Rank 5: Heightened Senses; Mass Marking, On the Ball, Soak Fire; Flush Out
200 Combat Talents: Quick Draw
300 Melee Talents: Double Team, Unarmed Warrior
700 Ranged Talents: Covering Fire, Flush Out, Heavy Suppression, Rapid Reload
300 Physical Talents: Resistance (Cold, Heat), Sprint
700 Mental Talents: Foresight, Heightened Senses (Hearing), Insanely Faithful, Jaded, Paranoia, Resistance (Fear), Total Recall, Unshakeable Faith
1600 Support Talents: Able Assistant, Combat Formation, Hunker Down, Lend a Hand, Low Profile, Mass Marking, Marker, On the Ball, Soak Fire, Wingman
1800 Command Talents: Air of Authority, Radiant Presence; Iron Discipline, Master Orator; Favoured Enemy, Forward you Dogs; Into the Jaws of Hell, Tactical Genius
1300 Demolitions Talents: Careful Work; Maximum Effect, Tamper Trap; Fireproof Hands, Hit the Deck; Demolitions Expert
1500 Medicae Talents: Master Chirurgeon, Snap Out of It; Medic's Eye, Relieving Touch; Back Into It, Critical Aid; Hasty Aid, Healing Hands
1500 Piloting Talents: Reduce Profile; Adept Maneuvering, Brace for Impact; Aggressive Maneuver, Rapid Repositioning; Hotshot Pilot, Push the Limit
1500 Technician Talents: Percussive Maintenance; Applied Engineering, Careful that's Dangerous; Jury Rig, Temporary Reinforcement; Master Engineer, Overclocking

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Rank One

Name Frequency Scale Prerequisites XP Cost
Skills and Skill Talents
Awareness 1 E/P - 100
Awareness+10 1 E/P Awareness 100
Awareness+20 1 E/P Awareness+10 100
Dodge 1 E/P - 100
Dodge+10 1 E/P Dodge 100
Dodge+20 1 E/P Dodge+10 100
Infused Knowledge 1 E/P Three Common Lores 200
Jack of all Trades 1 E/P - 200
Parry 1 E/P - 100
Parry+10 1 E/P Parry 100
Parry+20 1 E/P Parry+10 100
Skill Proficiency Unlimited E/P - 100
Skill Training Unlimited E/P Skill Proficiency 100
Skill Mastery 8 E/P Skill Mastery 100
Specialist 2 E/P Talented (Skill) 200
Support Training 2 E/P Skill in question 200
Talented (Any Fel) 3 E/P Skill in question 100
Weapon Proficiencies
Basic Weapons (Bolt) 1 E/P - 100
Basic Weapons (Fusion) 1 E/P - 100
Basic Weapons (General) 1 E/P - 100
Basic Weapons (Maser) 1 E/P - 100
Basic Weapons (Positron) 1 E/P - 100
Pistol Weapons (Bolt) 1 E/P - 100
Pistol Weapons (Fusion) 1 E/P - 100
Pistol Weapons (General) 1 E/P - 100
Pistol Weapons (Maser) 1 E/P - 100
Pistol Weapons (Positron) 1 E/P - 100
Melee Weapons (General) 1 E/P - 100
Melee Weapons (Prog) 1 E/P - 100
Melee Talents
Unarmed Warrior 1 E/P WS 35, Agility 35 100
Physical Talents
Resistance (Cold) 1 E/P - 100
Resistance (Heat) 1 E/P - 100
Sound Constitution 7 E/P - 50
Support Talents
Able Assistance 1 E/P - 100
Lend a Hand 1 E/P - 100
Points
SUP Unlimited E - 100
WUP Unlimited E - 100

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Rank Two

Name Frequency Scale Prerequisites XP Cost
Mental Talents
Foresight 1 E/P Int 35 200
Jaded 1 E/P - 200
Resistance (Fear) 1 E/P WP 35 100
Physical Talents
Sprint 1 E/P - 100
Support Talents
Low Profile 1 E/P - 100

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Rank Three

Name Frequency Scale Prerequisites XP Cost
Combat Talents
Quick Draw 1 E/P - 200
Melee Talents
Double Team 1 E/P - 100
Mental Talents
Insanely Faithful 1 E/P Resistance (Fear) 200
Paranoia 1 E/P Awareness 200
Support Talents
Combat Formation 1 E/P Foresight 100
Wingman 1 E/P Lend a Hand 200
Ranged Talents
Heavy Suppression 1 E/P BS 35 200
Rapid Reload 1 E/P - 100
Command Talents
Air of Authority 1 E/P Command+10 200
Radiant Presence 1 E/P Command+10 200
Demolitions Talents
Careful Work 1 E/P Talented (Demolitions) 200
Medicae Talents
Master Chirurgeon 1 P Talented (Medicae) 200
Snap Out of It 1 P Talented (Medicae) 200
Piloting Talents
Reduce Profile 1 E/P Talented (Operate) 200
Technician Talents
Percussive Maintenance 1 E/P Talented (Tech Use) 200

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Rank Four

Name Frequency Scale Prerequisites XP Cost
Mental Talents
Unshakeable Faith 1 E/P Insanely Faithful 100
Total Recall 1 E/P Intelligence 40 100
Support Talents
Hunker Down 1 E/P Covering Fire 200
Marker 1 E/P Intelligence 35 200
Ranged Talents
Covering Fire 1 E/P Heavy Suppression 200
Command Talents
Iron Discipline 1 E/P Air of Authority 200
Master Orator 1 E/P Air of Authority 200
Demolitions Talents
Maximum Effect 1 E/P Careful Work 200
Tamper Trap 1 P Careful Work 200
Medicae Talents
Medic's Eye 1 P Master Chirurgeon 200
Relieving Touch 1 P Master Chirurgeon 200
Piloting Talents
Adept Maneuvering 1 E/P Reduce Profile 200
Brace for Impact 1 E/P Reduce Profile 200
Technician Talents
Applied Engineering 1 E/P Percussive Maintenance 200
Careful that's Dangerous 1 E/P Percussive Maintenance 200

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Rank Five

Name Frequency Scale Prerequisites XP Cost
Mental Talents
Heightened Senses (Any) 1 E/P Perception 40 200
Support Talents
Mass Marking 1 E/P Marker 200
On the Ball 1 E/P Paranoia 200
Soak Fire 1 E/P Hunker Down 200
Ranged Talents
Flush Out 1 E/P Covering Fire 200
Command Talents
Favoured Enemy 1 E/P Air of Authority 200
Forward you Dogs 1 E/P Air of Authority 200
Demolitions Talents
Fireproof Hands 1 E/P Maximum Effect 200
Hit the Deck 1 P Maximum Effect 200
Medicae Talents
Back Into It 1 P Medic's Eye 200
Critical Aid 1 P Medic's Eye 200
Piloting Talents
Aggressive Maneuver 1 E/P Adept Maneuvering 200
Rapid Repositioning 1 E/P Adept Maneuvering 200
Technician Talents
Jury-Rig 1 E/P Applied Engineering 200
Temporary Reinforcement 1 E/P Applied Engineering 200

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Rank Six

Name Frequency Scale Prerequisites XP Cost
Command Talents
Into the Jaws of Hell 1 E/P Iron Discipline 300
Tactical Genius 1 E/P Air of Authority 300
Demolitions Talents
Demolitions Expert 1 E/P Fireproof Hands 300
Medicae Talents
Hasty Aid 1 P Critical Aid 200
Healing Hands 1 P Critical Aid 300
Piloting Talents
Hotshot Pilot 1 E/P Rapid Repositioning 300
Push the Limit 1 E/P Rapid Repositioning 200
Technician Talents
Master Engineer 1 E/P Jury Rig 300
Overclocking 1 E/P Temporary Reinforcement 200

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