Testdesign

Titan%20Face.png?raw=1
The Defender-Titan (D-Titan) is a superheavy mechanized unit developed by the US Military. Its production and development have been a closely-guarded secret ever since the LN War. Unlike the T-RIDEN-T, which is a heavy gun platform designed for hunting Evangelion units, or the E-Destroyer, which is a rapid-moving hunter-killer made for ambush tactics, the D-Titan is built with the same design philosophy as the humble T-Dreadnought, except moreso. To this end, the D-Titan is not primarily an Evangelion hunter, but rather made to act as a line unit and let the Evas do the specialized work.

The D-Titan is an excellent machine. It is a marvel of modern engineering, being composed of peerless constructive materials using only the best methods, its technological suites are sophisticated and elegant, its piloting systems state of the art and its redundancies and protection systems superb. All of this presented in a brutalistic, hard design with the sole purpose of deploying sheer, overwhelming and unsubtle force against any target it wants, now. For this and other reasons, the D-Titan can be considered the pinnacle of American military development.

D-Titan A(ssault)

Default Characteristics
Default Characteristics
Name Value Bonus
Weapon Skill +5 0
Ballistic Skill +5 0
Strength 35 3
Toughness 40 4
Agility 40 4
Perception +5 0
Body Parts
Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 4 10
Right Arm 11 – 20 4 12
Left Arm 21 – 30 4 12
Body 31 – 50 6 14
Right Leg 71 – 85 4 12
Left Leg 86 – 100 4 12
Traits
Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Modular Frame - This unit is designed for flexibility and modular construction; all Module Upgrades cost one SUP less.
Weapon Loadout Medium - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife.
- Primary This unit has free access to the following Basic Weapons: Masgun, Mascarbine, Rail Assault Rifle, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Maspistol, Railpistol, Hellpistol.

D-Titan B(ombardier)

Default Characteristics
Default Characteristics
Name Value Bonus
Weapon Skill +0 -
Ballistic Skill +10 -
Strength 30 3
Toughness 50 5
Agility 30 3
Perception +5 -
Body Parts
Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 5 12
Right Arm 11 – 20 5 14
Left Arm 21 – 30 5 14
Body 31 – 50 7 16
Right Leg 71 – 85 5 14
Left Leg 86 – 100 5 14
Traits
Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Combat Artillery Mounting - The D-Titan-B possesses a Combat Artillery Mounting, a free upgrade which takes up the Conventional Defense slot. On equipping the CAM, the D-Titan-B also reduces its AP in all areas by 3. The CAM allows for the D-Titan-B to carry a Heavy Weapon one-handed, one in both hands, although it may not take a Great Cannon in this way. Heavy Railguns taken this way may not be fired unless the D-Titan-B possesses an Entrenchment Artillery System and is entrenched. If both weapons are of the same type, then the weapons are merged into a single weapon with the same qualities as both but doubling ammo. The weapon may then be given the Twin-Linked quality, or have its Semi/Full capacity doubled and given the Storm quality. If an arm is lost, the weapon attached to that shoulder is also lost (merged weapons halve remaining ammo and lose the Twin-Linked quality/Storm quality).
Heavy Frame - This unit is designed for heavy weapons; it possesses the Bulging Biceps talent and never suffers penalties to Agility due to heavy weapons or heavy armour.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Weapon Loadout Heavy - This unit may equip any type of weapon except for Great Cannons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife.
- Heavy This unit has free access to the following Heavy Weapons: Rail Minigun, Tactical Bazooka.
- Primary This unit has free access to the following Basic Weapons: Masgun, Mascarbine, Rail Assault Rifle, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Maspistol, Railpistol, Hellpistol.

D-Titan C(ommando)

Default Characteristics
Default Characteristics
Name Value Bonus
Weapon Skill +10 -
Ballistic Skill 0 -
Strength 40 4
Toughness 30 3
Agility 50 5
Perception +10 -
Body Parts
Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 3 8
Right Arm 11 – 20 3 10
Left Arm 21 – 30 3 10
Body 31 – 50 5 12
Right Leg 71 – 85 3 10
Left Leg 86 – 100 3 10
Traits
Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Armour Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Slight Frame - This unit counts as Scrawny for the purposes of to-hit penalties and Stealth bonuses.
Speed Build - This unit takes a 1 SUP discount to Leg Modules and Agility Enhancements.
Stealth Field - This unit has the Chameleon (Unl.) Armour Quality.
Weapon Loadout Attack - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Hyper Knife*2.
- Primary This unit has free access to the following Basic Weapons: Mascarbine, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Bolt Pistol, Hellpistol, Maspistol, Railpistol.

D-Titan D(enial)

Default Characteristics
Default Characteristics
Name Value Bonus
Weapon Skill +5 -
Ballistic Skill +5 -
Strength 35 3
Toughness 50 5
Agility 40 4
Perception +5 -
Body Parts
Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 5 12
Right Arm 11 – 20 5 14
Left Arm 21 – 30 5 14
Body 31 – 50 7 16
Right Leg 71 – 85 5 14
Left Leg 86 – 100 5 14
Traits
Trait Subtitle Effect
Ablative Shell - The unit possesses an Ablative (5) Quality on the Body Location.
AC Cockpit Core Block, Durable, Reliable The unit is designed to use an AC Suit as a Cockpit. This has multiple effects, detailed below. It is only killed if the body is destroyed. If the head is destroyed, then it is rendered blind; on the pilot's turn they may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Core Block The unit is only killed if the body is destroyed; removing the head merely blinds it. In this situation, on their turn the pilot may test Awareness as a Free Action to remove blindness penalties against targets within 30dm/3km.
- Durable Damage to the pilot from Cockpit breaches are halved.
- Reliable The unit never has any ejection problems; the pilot is always assumed to have ejected and landed 1d10km away. Assuming the unit has not been breached, it may then move under its own power; it counts as AB 2.
Booster Module - The unit possesses the Flight (AB) and Hoverer (AB) Traits.
Defense Frame - This unit may possess two Esoteric Defenses instead of one. Furthermore, it takes a 1 SUP discount to Durability Upgrades and Conventional/Esoteric Module purchases.
Machine - This unit is a Machine. It does not suffer from the effects of a vacuum or extreme cold, does not need to breathe, and is unaffected by mind-influencing mental attacks, and its AP counts towards fire damage.
Weapon Loadout Defense - This unit may equip any type of weapon except for Heavy Weapons. Furthermore, the unit has a small pool of free weapons. Every battle, the unit has access to one copy of each free weapon; this weapon may be deployed with the unit, or stored in a Port for mid-battle deployment.
- Close Combat This unit has free access to the following Melee Weapons: Combat Shield, Hyper Knife.
- Primary This unit has free access to the following Basic Weapons: Masgun, Mascarbine, Rail Assault Rifle, Rail Carbine.
- Sidearm This unit has free access to the following Pistols: Hellpistol, Maspistol, Railpistol.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License