Skills are used to demonstrate your specialised skills in a specific area. All skills roll off a default characteristic, but your level of skill training adds a modifier to that score. For example, a character with training in Logic but no training in Lore is going to do better with puzzles and mathematics than they are at remembering facts about a certain topic.

Skills come in four ranks- Known (1), Trained (2), Experienced (3) and Master (4).
Known allows you to test a Skill without taking a -20 penalty (note that a Specialist Skill may never be attempted without training)
Trained allows you to make that test with a +10 bonus.
Experienced allows you to make that test with a +20 bonus.
Master allows you to make that test with a +30 bonus.
Matching Aptitudes Known Trained Experienced Master
Two 100 XP 200 XP 300 XP 400 XP
One 200 XP 400 XP 600 XP 800 XP
Zero 300 XP 600 XP 900 XP 1200 XP

There are two types of skills: Basic Skills and Specialist Skills.

  • Basic Skills can be tested even if you have no training in it, suffering a -20 penalty by doing so.
  • Specialist Skills can not be tested unless you have training. Furthermore, when training a Specialist Skill, you do not train the skill itself, but rather one of the skill's 'specialties'. For example, the Lore skill represents recalling knowledge about a topic, but has specialties like History and Biology; being trained in Lore (History) doesn't provide any bonuses to Lore (Biology) at all, and you need to train Biology separately to gain any benefits.

Basic Skills

Skill Name Acrobatics
Characteristic Agility
Aptitudes Agility, Finesse
Action Full Action unless otherwise noted
Acrobatics is the skill of moving with agility, grace and balance. Balancing on a tight rope, understanding the best stance for a jump, or somersaulting away from an enemy- all of these are uses of Acrobatics. Use of Acrobatics include keeping your balance in unstable or uneven ground, jumping from a height and landing without harming yourself, or moving around enemies without slowing down.
Special Uses
Maneuvering You may make a Disengage action (normally a Full Action) as a Half Action, so long as you pass an Acrobatics +0 test first.
Contortionist As a Full Action, you may test Acrobatics to free yourself from bonds or restraints. This may only be tested once to escape restraints; if you fail the first time, then you are simply too tightly bound to wriggle free. This test may be modified depending on the quality of the bonds. You may also use Acrobatics to escape from a grapple in place of testing Strength or Agility.
Jumping When jumping or leaping, you may test Acrobatics in place of Agility and Strength tests.

-- Back to Top --

Specialist Skills

Skill Name Linguist
Characteristic Intelligence
Aptitudes Intelligence, Social
Action Free Action
Specialist Examples English, French, Japanese, Russian
Linguist represents the ability to speak and understand a language. Most of the time, there is no need to test Linguist in regular conversation. Tests may be needed for particularly difficult tasks, such as understanding an extremely thick accent or understanding a garbled radio message. However, this skill may also be tested when trying to decipher or understand a language you are not familiar with. Generally, even the most basic of sentences from another language requires a Linguist test to understand, with bonuses or penalties being applied depending on how close the language is to one of your own: for example, it is much easier for someone who speaks Spanish to understand Portuguese than it is for them to understand Chinese. Sometimes the necessary context is simply missing, and Linguist tests are impossible.

-- Back to Top --
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License