Thruster Iron Nelson Rules And Base Template


The original "Remote Wartrooper Thruster Solace" design was unveiled in 2015, the product of the Thruster Unity initiative. The TU was an attempt by an alliance of French manufacturers, engineers and arms industries to produce an alternative to the Evangelion- the world's first feasible "Eva Killer". Their original prototype was sabotaged by NERV; in the resultant stock market crash NERV took control of a large share of TU. It was not the only vulture waiting for TU's fall; the shadowy Dyse Heavy Industries- a seemingly unimportant player suddenly swollen with funds- gobbled up almost as much of TU as NERV. Dyse, as it turned out, was a front for the Liberated Nations; Dyse transferred large amounts of knowledge and technology back to Kenya and other places, indending to make Thruster tech the cornerstone of its anti-Eva plan.

During the LN War, over a hundred Mass Production models of the Solace were produced. More expensive than an army of tanks, cheaper than an Eva, the Solaces were powerful and formed the core of the LN's "Superheavy Regiments". However they ultimately proved unable to contend with Evangelions and UN forces on the field of battle.

Britain, like most wealthy nations in the UN, participated in the war against the LN. Britain's contribution, however, was almost entirely in warships. Post-Impact Britain had poured massive resources into building up its navy, and emerging technologies- such as cannons that could fire into space- were opening up options for such endeavours. Many advanced weapons required heavy ships to carry them; this led to the re-emergence of the formerly obselete 'Battleship': a heavily armoured behemoth sporting tremendous weapons. These battleships often had enough firepower to damage an Evangelion or destroy a Solace- which meant that British battleships served as fire support vessels for much of the war. After the war ended, the UN allowed Britain to claim a reward for its service; it took 10 units' worth of spare Solace parts and Solace facilities as its share.

Britain's industrial and tech base was in no way prepared to really develop Superheavies in the vein of Germany (E-Destroyers) or the USA (D-Titans); smaller, agile units with high levels of modularity and flexibility. What Britain's industrial base was geared for, however, was producing battleships.

The idea was simple: Britain would try to improve on the Solace design. Instead of going for the faster, modular philosophy, it would try to enlarge the Solace's strengths, this time supported by British weapons design and armour technology. The AI control would be replaced by elite teams, as Britain's command had a dim view of Thruster AI systems. This was the Iron Nelson project, named after fallen British soldier Atticus Nelson and British war hero Horatio Nelson both. (Although Nelson fought against the UN during the war, he had been a personal friend of many in the British military as well as the royal family, and his betrayal was considered to be the work of LN schemes, not of his own failings. By naming the new Solace design after him, the British military hoped to symbolically redeem Nelson's reputation.) A military department was created in order to develop and produce the Nelson; it was called the British Armstrong Heavy Design Dept, or the Armstrong Dept for short.

Almost immediately the project ran into problems. Nationalist thinking within Britain's command structure ensured that the Nelson was a 'Secret Project', and so closed to advice or help from allied experts in the Thruster Unity, the Peace Cannon Corporation or the Aurora Foundation. As a result, the Armstrong teams had to more or less build their knowledge of Superheavies and the Solace from the ground up, greatly delaying work and quickly burning through Britain's reserve of Solace parts. Before long, Britain's military command contemplated scrapping the project altogether; in response, the Armstrong teams desperately revised their preliminary designs in an attempt to exaggerate and increase the Nelson's parameters as high as possible. This mollified Command, but it was also blatantly obvious that in the long run, the Nelson would be so expensive and overdesigned that it would never ever enter production; the only hope was for the Nelson to prove that the concept in general was viable, and allow for extra funding to be allocated to newer designs.

That said, work on the Nelson continued more or less smoothly until December 2017, when the Metatron Virus struck Britain. The Nelson itself was unharmed, but the resource flow from Britain's government to the project dried up almost instantly. The Nelson was abandoned until February 2018; by that time Britain's military hierarchy had more or less dovetailed into French control, and the existence of the Nelson was (officially) revealed. Although France's command was deeply dubious about the entire project, with the risk of war building with Germany and the New World states, it couldn't afford to leave a potential resource untapped. France began to support the project. The Nelson was declared 'battle-ready' in mid-June 2018.

… In truth, however, this is a highly optimistic declaration. The Nelson is not only overdesigned, it is also obviously unfinished: the weapon systems are obvious prototypes; much of the wiring is faulty and power problems plague the system; the unit sports extremely heavy armour, but is so ill-fitting and poorly designed that there are notable gaps in its coverage; it has multiple weapons systems, but its heaviest weapons are so over-large that it requires the Nelson to deploy massive anchors into the ground to stabilise itself before it fires; the list goes on. One of the most alarming things about the Nelson is that a large booster module has been implanted throughout its torso: a booster module is a system that uses conventional flight mechanics and a rudimentary gravity-suppression system to provide flight to Superheavies. On cursory inspection, one would think that this would allow the Nelson to fly.

It does not allow the Nelson to fly. The booster module is required to keep the Nelson from toppling over as it walks, so heavy is the unit.

The Nelson flies in the face of the last four years of weapons platform design in almost every way. Big, stupid, over-armed, over-armoured, slow, clumsy and inflexible, it is a testament to the desperation of the Federation that it's being funded and deployed at all.

If there is one unequivocally good thing to say about the Nelson, it is the crew chosen to pilot it. A four-person crew has been chosen to pilot it, led by battle-hardened veteran Captain Ewan Cameron of Lochiel. He and his crew (consisting of weapons officer Fionn O'Maolain; helms officer Llewellyn Blevins; and information officer Melinda Granger) are all veterans who have worked with each other for at least a decade, and have an almost preternatural ability to work together. Few teams would be able to make the Nelson a viable choice for combat, but Lochiel has sworn to make it work, and not even Judgement Day will keep him from that.

Special Rules and Notes

The Iron Nelson requires the Operate (Thruster Solace) skill.
When a characteristic is noted with a plus or minus, such as "+5" or "+10" it uses the pilot's corresponding characteristic value and adds the modifier to it. If a characteristic is not listed, use the pilot's flat.

Thruster Iron Nelson

Default Characteristics

Characteristic Rating Bonus
Weapon Skill +5 -
Ballistic Skill +5 -
Strength 40 4
Toughness 50 5
Agility 20 2
Perception +0 -

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Starting Wounds and Armour

Body Parts
Body Part Hit Locations AP Wounds
Head 1 – 10 20 20
Right Arm 11 – 20 20 20
Left Arm 21 – 30 20 20
Body 31 – 50 24 30
Right Leg 71 – 85 20 20
Left Leg 86 – 100 20 20

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Trait Effect
Ablative Shell The Nelson possesses an Ablative Shell on its body location that negates the first damage (after soak) to that location.
Ammo Reserve The Nelson is treated as having a spare clip for every individual weapon it possesses within its body. Reload times are as normal.
Anchoring System You entrench (or unentrench) as a full action. you cannot move or dodge, but gain a +20 to all Toughness tests, and may test Toughness against any effect that might knock or push you down in place of any other roll- if there is no roll allowed, then you can use Toughness to negate it anyway (with GM permission). Also grants a +10 bonus to BS, may Aim as a reaction and increases the range of all weapons by 50%.
Command Team The Nelson is crewed by a four-man team. For reasons of simplicity, this is represented as a single powerful Horde. If the Nelson's crew is stunned or otherwise incapacitated, the AI takes over, but the bonuses below are lost so long as it is stunned.
Brutal Charge You deal +3 damage on attacks made as part of the Charge action.
Celerity You gain a second round to act on per turn. Roll initiative twice; you may act on both resulting positions of the turn order, essentially having 2 turns per round. However, your Reactions do not refresh on the second turn, and status effects with durations (eg. Stun 4 rounds) do not count the second turn when ticking down duration. You lose your second action if you take Critical Damage to any body part.
Designed Weapons The Nelson comes with specific weapons designed for its use, shown below. These weapons are always free. However it is not designed for wielding the standard weapons available to most units. Whenever it tries to wield a weapon not designed for its use, it takes a -20 penalty to attacks with it.
Integrated Weaponry The Nelson's weapons are attached to the hull permanently, and installing or replacing weapons takes hours of work. As a result, the Nelson cannot drop any of its weapons. However, its weapons may not be removed or Disarmed by enemy action, and weapons' ammo clips are doubled automatically, unless they're Energy type, in which case they have unlimited ammo. Furthermore, it ignores any penalties associated with the Mounted weapon quality.
Machine The Nelson is a Machine, rendering it susceptible to EMP attacks and the like, but immune to toxic-based or similar attacks. It uses the Machine Critical Damage table.
Size (Hulking) The Nelson is Size (Hulking). Attacks against it take a +10 bonus, it takes a -10 penalty to Stealth, and increases its movement by +1 AB.
Sturdy You take a +20 bonus to resist Knockdowns and Grapples.
Thruster Shields Your arms are permanently equipped with a pair of Thruster Shields, one per arm.
Vulnerabilities The Nelson is a mess. Parts of it are not finished and other parts are just poorly designed. It is riddled with weaknesses, as seen below.
Faulty Wiring All Energy Weapons integrated into the Nelson gain the Overheats quality.
No Ejection The Nelson lacks any sort of emergency ejection system for the crew. They take full damage from breaches.
Top Heavy The Nelson must pass a Strength test to rise from prone. If it is missing an arm this test takes a -20 penalty; if both arms are missing, the Nelson is unable to rise from prone without something else lifting it up.
Weak Spot: Head (8) A Called Shot to the named location which scores 3 or more DoS treats the head's AP as lower equal to X.
Weak Spot: Limbs (6) A Called Shot to the named location which scores 3 or more DoS treats the head's AP as lower equal to X.
Weak Spot: Body (4) A Called Shot to the named location which scores 3 or more DoS treats the head's AP as lower equal to X.

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Weapon Hardpoints and Loadouts

The Nelson's integrated weapon scheme means weapons must be attached to one of several hard points located on its body parts. Below are listed the six Weapon Hardpoints, where they are located, and what weapon they may equip. If the body part a weapon is attached to is destroyed, then that weapon is also destroyed.

Weapon Hardpoints
Name Location Loadout Type Special
Eye Emitter Point Head One Weapon from the 'Eye Emitter' list. May be fired at enemies in melee, including during a grapple.
Super Weapon Point Body One Weapon from the "Super Weapon" list. Must be using the Anchoring System to fire this weapon.
Left Arm Cannon Point Left Arm One Weapon from the 'Arm Cannon' list. -
Left Fist Point Left Arm One Weapon from the 'Fist' list. Weapon may be used as a natural attack during a grapple.
Right Arm Cannon Point Right Arm One Weapon from the 'Arm Cannon' list. -
Right Fist Point Right Arm One Weapon from the 'Fist' list. Weapon may be used as a natural attack during a grapple.

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Special Equipment


Name Class Base Damage Base Pen Special
Thruster Shield Melee 1d5+0I 0 Defensive, Shield (4)

Arm Cannons

Name Class Range RoF Base Damage Base Pen Clip Reload Special
Bolt Howitzer Basic 120dm S/-/- 2d10+6X 6 4 2 Full Blast (2), Indirect (3), Tearing, Special Bolts, Unreliable
Concussive Quadgun Basic 70dm S/4/8 1d10+4I 3 80 1 Full Custom Ammo, Concussive, Scatter, Storm
Gatling Positron Basic 80dm S/5/10 1d10+5E 5 - - Positron, Maximal, Storm
Maser Blaster Basic 100dm S/5/10 1d10+4E 4 - - Blaster, Maser, Proven (4), Storm, Variable
Rotary Bolter Basic 40dm S/-/6 1d10+6X 5 36 1 Full Tearing, Scatter, Special Bolts, Storm, Unreliable
Turbo Maser Cannon Heavy 200dm S/-/- 2d10+4E 8 - - Maser, Proven (4), Variable

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Eye Emitter

Name Class Range RoF Base Damage Base Pen Clip Reload Special
Maser Glare Basic 160dm S/-/- 1d10+5E 5 - - Accurate, Maser, Proven (4), Reliable, Variable
Positron Glare Basic 120dm S/-/- 1d10+4E 4 - - Accurate, Felling (2), Positron, Maximal

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Fist Weapons

Name Class Base Damage Base Pen Special
Pneumatic Sledgefist Melee 2d10+4I 4 Concussive, Devastating (3), Pneumatic, Unwieldy
Positron Breachfist Melee 2d10+3E 5 Concussive, Positron, Unwieldy
Progressive Ramfist Melee 2d10+5R 5 Hyper-Progressive, Proven (4), Unwieldy

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Super Weapon

Name Class Range RoF Base Damage Base Pen Clip Reload Special
Battle Anchor Heavy 20dm S/-/- 3d10+6+SB R 8 - - Battle Anchor, Tearing
Impact Cannon Heavy Longshot S/-/- 3d10+5I 6 5 3 Full Blast (5), Recharge
Positron Impact Cannon Heavy Longshot S/-/- 3d10+3E 8 5 3 Full Blast (3), Positron, Recharge
Thruster Megashot Heavy 200dm S/-/- 4d10+5E 10 - - Megashot, Positron, Proven (4), Line, Overheats

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Nelson Weapon Unique Qualities

Nelson Weapon Unique Qualities
Battle Anchor Enemies that are hit and take damage from the Battle Anchor must make an opposed Toughness test (-5 penalty per 4 points of damage over TB) against the Nelson's strength. On a failure, the enemy is treated as grappled. The Nelson may 'reel' grappled enemies in with an opposed Strength vs Toughness test; on a success, the target is dragged 1d10+(DoS) metres towards the Nelson. If the amount dragged surpasses the target's TB, the target is pulled prone by the action. If the amount dragged is enough to bring the target adjacent to the Nelson, the Nelson may make an instant free Fist attack if applicable. The Battle Anchor may be withdrawn from any target as a free. So long as the Battle Anchor is grappling an enemy, it may not be used on any other target. If a target grappled by the Anchor passes a break-free test with 4 or more DoS, the anchor is destroyed and may not be reused.
Megashot The Megashot may only be used once per battle, no exceptions.

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