Traits List

Traits are divided into Element, Evasion, Restoration, Physical Resistance, Mental Resistance, Alertness, Status Enhancer, Enhancement, Weapon Master, Spell Master, Regeneration and Growth fields.

Traits with similar effects do not stack unless noted; take the highest result. For elemental resists, the order goes Dodge > Evade > Resist > Block > Repel > Absorb.

They are sorted by type then in order of power.

Fire Element Traits

FIRE ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Dodge Fire +10 to dodging Fire Defence Technique
Second Tier
Evade Fire +20 to dodging Fire Defence Technique
Resist Fire Persona now Resists Fire Defence Resistance
Third Tier
Block Fire Persona now Blocks Fire Defence Resistance
Fire Boost As a free action, increase damage of a Fire Attack by amount equal to half of Persona Rank, rounded up, but increase SP cost by 50%. Offense Fire
Fourth Tier
Absorb Fire Persona now Absorbs Fire Defence Resistance
Fire Amp As a free action, increase damage of a Fire Attack by amount equal to Persona Rank, rounded up, but double SP cost. Cannot be used with Fire Boost. Offense Fire
Repel Fire Persona now Repels Fire Defence Resistance

Ice Element Traits

ICE ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Dodge Ice +10 to dodging Ice Defence Technique
Second Tier
Evade Ice +20 to dodging Ice Defence Technique
Resist Ice Persona now Resists Ice Defence Resistance
Third Tier
Block Ice Persona now Blocks Ice Defence Resistance
Ice Boost As a free action, increase damage of an Ice Attack by amount equal to half of Persona Rank, rounded up, but increase SP cost by 50%. Offense Ice
Fourth Tier
Absorb Ice Persona now Absorbs Ice Defence Resistance
Ice Amp As a free action, increase damage of an Ice Attack by amount equal to Persona Rank, rounded up, but double SP cost. Cannot be used with Ice Boost. Offense Ice
Repel Ice Persona now Repels Ice Defence Resistance

Wind Element Traits

WIND ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Dodge Wind +10 to dodging Wind Defence Technique
Second Tier
Evade Wind +20 to dodging Wind Defence Technique
Resist Wind Persona now Resists Wind Defence Resistance
Third Tier
Block Wind Persona now Blocks Wind Defence Resistance
Wind Boost As a free action, increase damage of a Wind Attack by amount equal to half of Persona Rank, rounded up, but increase SP cost by 50%. Offense Wind
Fourth Tier
Absorb Wind Persona now Absorbs Wind Defence Resistance
Wind Amp As a free action, increase damage of a Wind Attack by amount equal to Persona Rank, rounded up, but double SP cost. Cannot be used with Wind Boost. Offense Wind
Repel Wind Persona now Repels Wind Defence Resistance

Elec Element Traits

ELEC ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Dodge Elec +10 to dodging Elec Defence Technique
Second Tier
Evade Elec +20 to dodging Elec Defence Technique
Resist Elec Persona now Resists Elec Defence Resistance
Third Tier
Block Elec Persona now Blocks Elec Defence Resistance
Elec Boost As a free action, increase damage of an Elec Attack by amount equal to half of Persona Rank, rounded up, but increase SP cost by 50%. Offense Elec
Fourth Tier
Absorb Elec Persona now Absorbs Elec Defence Resistance
Elec Amp As a free action, increase damage of an Elec Attack by amount equal to Persona Rank, rounded up, but double SP cost. Cannot be used with Elec Boost. Offense Elec
Repel Elec Persona now Repels Elec Defence Resistance

Light Element Traits

LIGHT ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Survive Light 50% chance of nulling Light Super Hit/Righteous Fury Critical Damage once per day Technique Resistance
Second Tier
Endure Light 100% chance of nulling Light Super Hit/Righteous Fury Critical Damage once per day Technique Resistance
Resist Light Persona now Resists Light Defence Resistance
Third Tier
Block Light Persona now Blocks Light Defence Resistance
Hama Boost As a free action, increase damage of Light Attacks by 1d5 and increase Super Hit chance by +10, but double SP cost. Offense Light
Fourth Tier
Absorb Light Persona now Absorbs Light Defence Resistance
Repel Light Persona now Repels Light Defence Resistance

Dark Element Traits

DARK ELEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Survive Dark 50% chance of nulling Dark Super Hit/Righteous Fury Critical Damage once per day Technique Resistance
Second Tier
Endure Dark 100% chance of nulling Dark Super Hit/Righteous Fury Critical Damage once per day Technique Resistance
Resist Dark Persona now Resists Dark Defence Resistance
Third Tier
Block Dark Persona now Blocks Dark Defence Resistance
Mudo Boost As a free action, increase damage of Dark Attacks by 1d5 and increase Super Hit chance by +10, but double SP cost. Offense Dark
Fourth Tier
Absorb Dark Persona now Absorbs Dark Defence Resistance
Repel Dark Persona now Repels Dark Defence Resistance

Evasion Traits

EVASION TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Counter 10% chance to repel Physical Attack Defence Technique
Dodge Boom +10 to dodging eXplosive-type Physical Attacks Defence Technique
Dodge Energy +10 to dodging Energy-type Physical Attacks Defence Technique
Dodge Impact +10 to dodging Impact-type Physical Attacks Defence Technique
Dodge Rending +10 to dodging Rending-type Physical Attacks Defence Technique
Second Tier
Counter-Attack 20% chance to repel Physical Attack Defence Technique
Evade Boom +20 to dodging eXplosive-type Physical Attacks Defence Technique
Evade Energy +20 to dodging Energy-type Physical Attacks Defence Technique
Evade Impact +20 to dodging Impact-type Physical Attacks Defence Technique
Evade Rending +20 to dodging Rending-type Physical Attacks Defence Technique
Resist Boom Persona now Resists eXplosive-type Physical Attacks Defence Resistance
Resist Energy Persona now Resists Energy-type Physical Attacks Defence Resistance
Resist Impact Persona now Resists Impact-type Physical Attacks Defence Resistance
Resist Rending Persona now Resists Rending-type Physical Attacks Defence Resistance
Third Tier
High Counter 30% chance to repel Physical Attack Defence Technique
Block Boom Persona now Blocks eXplosive-type Physical Attacks Defence Resistance
Block Energy Persona now Blocks Energy-type Physical Attacks Defence Resistance
Block Impact Persona now Blocks Impact-type Physical Attacks Defence Resistance
Block Rending Persona now Blocks Rending-type Physical Attacks Defence Resistance
Fourth Tier
Absorb Boom Persona now Absorbs eXplosive-type Physical Attacks Defence Resistance
Absorb Energy Persona now Absorbs Energy-type Physical Attacks Defence Resistance
Absorb Impact Persona now Absorbs Impact-type Physical Attacks Defence Resistance
Absorb Rending Persona now Absorbs Rending-type Physical Attacks Defence Resistance
Ali Dance Reroll failed Physical Dodges Defence Technique
Angelic Grace Reroll failed Magic Dodges Defence Technique
Repel Boom Persona now Repels eXplosive-type Physical Attacks Defence Resistance
Repel Energy Persona now Repels Energy-type Physical Attacks Defence Resistance
Repel Impact Persona now Repels Impact-type Physical Attacks Defence Resistance
Repel Rending Persona now Repels Rending-type Physical Attacks Defence Resistance

Physical Resistance Talents

PHYISCAL RESISTANCE TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Armored Shell 1 Persona increases user's AP by 2. Defence Resistance
Second Tier
Armored Shell 2 Persona increases user's AP by 4. Does not stack with Armored Shell 1. Defence Resistance
Great Resilience 1 Persona increases user's TB by 1 for purposes of reducing damage. Defence Resistance
Resist Deprivation +10 to resist Deafness or Blindness Defence Resistance
Resist Enervation +10 to resist Enervation Defence Resistance
Resist Exhaustion +10 to resist Exhaustion Defence Resistance
Resist Poison +10 to resist Poison Defence Resistance
Resist Stun +10 to resist Stun or Dazed Defence Resistance
Third Tier
Armored Shell 3 Persona increases user's AP by 6. Does not stack with Armored Shell 1 or 2. Defence Resistance
Endure Persona survives a lethal attack once a day w/wounds reset to 0 Defence Resistance
Endure Deprivation +20 to resist Deafness or Blindness Defence Resistance
Endure Enervation +20 to resist Enervation Defence Resistance
Endure Exhaustion +20 to resist Exhaustion Defence Resistance
Endure Poison +20 to resist Poison Defence Resistance
Endure Stun +20 to resist Stun or Dazed Defence Resistance
Great Resilience 2 Persona increases user's TB by 2 for purposes of reducing damage. Does not stack with Great Resilience 1. Defence Resistance
Fast Heal Time to heal against physical status effect halved Defence Restoration
Fourth Tier
Enduring Soul Persona survives a lethal attack once a day w/wounds reset to 50% Defence Resistance
Great Resilience 3 Persona increases user's TB by 3 for purposes of reducing damage. Does not stack with Great Resilience 1 or 2. Defence Resistance
Firm Stance Damage taken after Soak is halved, but Dodge takes a -50 penalty Defence Resistance
Insta-Heal Time to heal against physical status effect is 1 round Defence Restoration

Mental Resistance Talents

MENTAL RESISTANCE TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Resist Charm +10 to resist Charm Defence Resistance
Resist Confusion +10 to resist Confusion Defence Resistance
Resist Fear +10 to resist Fear and Distress Defence Resistance
Resist Frenzy +10 to resist Frenzy Defence Resistance
Resist Seal +10 to resist Sealing Defence Resistance
Third Tier
Endure Charm +20 to resist Charm Defence Resistance
Endure Confusion +20 to resist Confusion Defence Resistance
Endure Fear +20 to resist Fear and Distress Defence Resistance
Endure Frenzy +20 to resist Frenzy Defence Resistance
Endure Seal +20 to resist Sealing Defence Resistance
Quick Will Time to heal against mental status effect halved Defence Resistance
Fourth Tier
Esoteric Ward Persona uses WPB in place of TB to reduce damage Defence Resistance
Insta-Will Time to heal against mental status effect is 1 round Defence Resistance

Awareness Talents

AWARENESS TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Alertness +2 to Initiative and +10 to Awareness tests Defence Technique
Apt Pupil -10 to enemy Super Hit chance on you (except Light/Dark). Enemy rolls twice to confirm Righteous Fury on you and takes the worst result Defence Technique
Sharp Student +10 to Super Hit chance (except Light/Dark). May roll twice to confirm Righteous Fury and take the better result Defence Technique

Status Enhancer Talents

STATUS ENHANCER TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Charm Boost Enemy takes -10 penalty to resist your Charm Effects Support Ailment
Confuse Boost Enemy takes -10 penalty to resist your Confuse Effects Support Ailment
Deprivation Boost Enemy takes -10 penalty to resist your Blind and Deafness Effects Support Ailment
Distress Boost Enemy takes -10 penalty to resist your Distress Effects Support Ailment
Enervate Boost Enemy takes -10 penalty to resist your Enervation Effects Support Ailment
Exhaust Boost Enemy takes -10 penalty to resist your Exhaustion Effects Support Ailment
Frenzy Boost Enemy takes -10 penalty to resist your Frenzy Effects Support Ailment
Poison Boost Enemy takes -10 penalty to resist your Magic Poison Effects Support Ailment
Seal Boost Enemy takes -10 penalty to resist your Seal Effects Support Ailment
Stun Boost Enemy takes -10 penalty to resist your Daze and Stun Effects Support Ailment
Third Tier
Ailment Boost Enemy takes -10 penalty to resist any of your Effects. Stacks with other Status Boosts. Support Ailment

Enhancement Talents

ENHANCEMENT TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Auto-Kokukaja Start combat with Kokukaja Support Defence
Auto-Rakukaja Start combat with Rakukaja Support Defence
Auto-Sukukaja Start combat with Sukukaja Support Technique
Auto-Tarukaja Start combat with Tarukaja Support Offence
Third Tier
Auto-Makoku Start combat with Makokukaja Support Defence
Auto-Maraku Start combat with Marakukaja Support Defence
Auto-Masuku Start combat with Masukukaja Support Technique
Auto-Mataru Start combat with Matarukaja Support Offence

Skill Talents

SKILL TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Erudite The Persona may learn an extra P-Skill, chosen from its natural list or that of its parents. May be taken up to three times. General General

Weapon Master Talents

WEAPON MASTER TRAITS
Name Effect Aptitde 1 Aptitude 2
Third Tier
Arms Master Persona Physical attacks reroll to hit and take the better result. Physical Support
Fourth Tier
Weapon Master As a free action, increase damage of physical attack (both Mundane or Persona based) by amount equal to Persona Rank, but take one level of fatigue. Physical Offense

Spell Master Talents

SPELL MASTER TRAITS
Name Effect Aptitde 1 Aptitude 2
Third Tier
Spell Master Persona Magic attacks reroll to hit and take the better result. Magic Support

Regeneration Talents

REGENERATION TRAITS
Name Effect Aptitde 1 Aptitude 2
First Tier
Regen 1 Regenerate 2 wounds per round Resistance Restoration
Invigoration 1 Regenerate 1 SP per Round Magic Restoration
Second Tier
Regen 2 Regenerate 4 wounds per round Resistance Restoration
Invigoration 2 Regenerate 2 SP per Round Magic Restoration
Third Tier
Regen 3 Regenerate 6 wounds per round Resistance Restoration
Invigoration 3 Regenerate 3 SP per Round Magic Restoration
Cool Breeze Regenerate wounds and SP after battle equal to Persona Rank/2. Defence Resistance

Growth Talents

GROWTH TRAITS
Name Effect Aptitde 1 Aptitude 2
Second Tier
Growth 1 Persona automatically receives bonus 25% of total Persona XP Support General
Third Tier
Growth 2 Persona automatically receives bonus 50% of total Persona XP Resistance Restoration
Fourth Tier
Growth 3 Persona automatically receives 100% of total Persona XP Resistance Restoration
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