Turn Six Summary

Review Resources

Actor Dialogue
Tenma2.png?raw=1 "All twenty of our pilots are ready for duty. However, Kyuu is still suffering mental trauma from her death."
Surov2.png?raw=1 "Of our 20 Evangelions, 11 are now ready for action: 01, 02, 04, 05, 07, 09, 10, 13, 14, 17 and 20. The rest are sealed or require extensive repairs."
Kyuu%20Ayanami.png?raw=1 Ayanami Kyuu is still shaken from her death, and is suffering traumatic after-effects- she is engaging in compulsive behaviour (-10 to Intelligence, Fellowship and Perception tests). This will last until Turn 7. She has also lost a total of 800 XP.

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Commanders

Alphonse3.png?dl=0 Alphonse Wellesley Harken2.png?dl=0 Augustus Harken Misato3.png?dl=0 Katsuragi Misato Marianne2.png?dl=0 Marianne Amatore-DeForest Minerva%20Linden.png?dl=0 Minerva Linden
Status Fine Status Fine Status Fine Status Fine Status Fine
Liu%20Lin.png?dl=0 Liu Lin Sarasvati2.png?dl=0 Sarasvati John2.png?dl=0 John Brown Kourosh%20Pog.png?raw=1 Kourosh Rustami - -
Status Fine Status Fine Status Fine Status Fine Status -

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Evangelions

EVA-01.png?dl=0 EVA-01 EVA-02%20card%20pog.png?raw=1 EVA-02 EVA-04.png?dl=0 EVA-04 eva-05%20card%20pog.png?raw=1 EVA-05 EVA-06%20-%20Copy.png?dl=0 EVA-06
Status Undamaged Status Undamaged Status Undamaged Status Undamaged Status Destroyed
sera_n_50.png Sera de Pteres NewAsuka.png?dl=00 Asuka Langley Soryu Yan1.png?dl=0 Zhang Yanmei Isaiah%204.png?dl=0 Isaiah Gabriel-Wei Alexandrina.png?dl=0 Alexandrina Wales
Class Pointman Class Dervish Skirmisher Class Dervish Skirmisher Class Berserker/AT Tactician Class Sniper/Berserker
Status Fine Status Fine Status Fine Status Fine Status Fine
EVA-07%20trans.png?dl=0 EVA-07 EVA-08%20trans%202.png?dl=0 EVA-08 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-09-D Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-10 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-11
Status Undamaged Status Sealed Status Undamaged Status Undamaged Status Destroyed
Simonides.png?dl=0 Elene/Sophia Simonides Isaiah%204.png?dl=0 Isaiah Gabriel-Wei Rei2.png?dl=0 Ayanami Rei Sho%20Ayanami.png?dl=0 Ayanami Sho Ni.png?dl=0 Ayanami Ni
Class Dervish/AT Tactician Class Berserker/AT Tactician Class Pointman Class Pointman Class Pointman
Status Fine Status Fine Status Fine Status Fine Status Fine
Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-12 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-13 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-14 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-15 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-16
Status Destroyed Status Undamaged Status Undamaged Status Destroyed Status Destroyed
San%20Ayanami.png?dl=0 Ayanami San Shi%20Ayanami.png?dl=0 Ayanami Chiisana Ayanami%20Go.png?dl=0 Ayanami Go Rokupog.png?dl=0 Ayanami Roku Nana%20Ayanami.png?dl=0 Ayanami Nana
Class AT Tactician Class AT Tactician Class AT Tactician Class Sniper Class Dervish Skirmisher
Status Fine Status Fine Status Fine Status Fine Status Fine
Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-17 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-18 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-19 Ayanami%20Eva%20Tiny%20Pog.png?dl=0 EVA-20 EVA-21%20trans.png?dl=0 EVA-21
Status Undamaged Status Destroyed Status Destroyed Status Destroyed Status Undamaged
Ayanami%20Hachi.png?dl=0 Ayanami Hachi Kyuu%20Ayanami.png?dl=0 Ayanami Kyuu Juu2.png?dl=0 Ayanami Juu Juuichi.png?dl=0 Ayanami Julie WillCamp.png?dl=0 Michael Leon
Class Sniper Class Dervish Skirmisher Class Dervish Skirmisher Class Sniper Class Sniper
Status Fine Status Fine Status Fine Status Fine Status Fine

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Superheavies

Peacecraft%20page%20pog.png?dl=0 "Julien", G-Defiant Peacecraft Titan%20Pog%20-%20Copy.png?dl=0 "Charlemagne", D-Titan A Shooty%20Desu%20Pog.png?dl=0 "Jingu", E-Destroyer A tridents%20page.png?raw=1 "Double Grendel", T-RIDEN-T - - - -
Status Undamaged Status Undamaged Status Undamaged Status Undamaged Status - Status -
Raffy%20Kun%20Pog.png?dl=0 Raphael Guillory Alexandre2.png?dl=0 Alexandre Fontaine Hikari%20Page.png?dl=0 Horaki Hikari Sarasvati2.png?dl=0 Sarasvati - - - -
Class Sniper/OD Class Support Class Support Class Operations Director Class - Class -
Status Fine Status Fine Status Fine Status Fine Status - Status -

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Angels

Zeruel%20Page%20Port.png?raw=1 Zeruel
Status Fine

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Hordes

Lachapelle2.png?raw=1 FNS Dorian Lachapelle Liberty%20Bell.png?raw=1 USS Liberty Bell - - - - - -
Type Achaemenes-Class, Xerxes Pattern Type Odysseus-Class Type - Type - Type -
Mag 100/100 Mag 100/100 Mag - Mag - Mag -
Retinue Marianne Amatore-DeForest Retinue Minerva Linden Retinue - Retinue - Retinue -
Arm 1 Positron Torpedoes Arm 1 Bolt Torpedoes Arm 1 - Arm 1 - Arm 1 -
Arm 2 Bolt Turret Arm 2 Bolt Turret Arm 2 - Arm 2 - Arm 2 -
Arm 3 Positron Turret Arm 3 Turbomaser Turret Arm 3 - Arm 3 - Arm 3 -
Spec 1 Capital Weapons (Impact Cannons) Spec 1 Main Guns (Hellfire Cannons) Spec 1 - Spec 1 - Spec 1 -
Spec 2 Capital Weapons (Positron Impact Cannons) Spec 2 Mutable Spec 2 - Spec 2 - Spec 2 -
Spec 3 Mutable Spec 3 Mutable Spec 3 - Spec 3 - Spec 3 -
Spec 4 Mutable Spec 4 - Spec 4 - Spec 4 - Spec 4 -

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Letter-Type Equipment

A-Type Suits C-Type Suits D-Type Suits E-Type Suits F-Type Suits G-Type Suits
0 3 0 2 1 0

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Weapons

Weapons: Heavy Railguns Earthshakers Fusion Cannons Fusion Multiguns Hellgun Annihilators Positron Cannons Great Positron Cannons
Weapon Count: 4 2 1 1 2 4 2
Weapon Allocation: - - - - - - 1 (Michael, Winter)

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Prisoners

Juno%20Tiny.png?raw=1 Juno Winter-Lorenz Florence%20Pog.png?raw=1 Florence Menzies Kuti Viivi%20Pog.png?raw=1 Viivi Ruotsalainen - - - -
Turn Captured Turn Six Turn Captured Turn Six Turn Captured Turn Six Turn Captured - Turn Captured -

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Treasury

Capacity Points Reserves
0 9

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Purchase List

Name Effect CP Cost
Build A-Type Build 1 A-Type "Flight" Armour. Evas wearing A-Type Armour gain special flight abilities. 1
Build C-Type Build 1 C-Type "Aqua" Armour. Evas wearing C-Type Armour are better at fighting in water. 1
Build D-Type Build 1 D-Type "Extremis" Armour. Evas wearing D-Type Armour can resist extreme environments, and become resistant to energy attacks. 1
Build E-Type Build 1 E-Type "Booster" Armour. Evas wearing E-Type Armour are better at fighting in space. 2
Build F-Type Built 1 F-Type "Titanicus" Armour. Evas wearing F-Type Armour are heavily armoured and much stronger. 2
Build G-Type Build 1 G-Type "Sniper" Armour. Evas wearing G-Type Armour are superior at ranged attacks. 1
Generate Reserves You generate 15 Reserves, which may be spent on repairing damaged Hordes and Evangelion units. 1
Requisition Supplies Select a single Eva or Superheavy pilot. Until the start of the next campaign turn, that pilot pays half the amount of XP when buying SUP, WUP or BUP. 1
Technical Funding Increase this turn's Research Points by 5. May be purchased a number of times equal to the number of Researchers in Technical. 1
Upgrade: Kirishima Upgrade a single Fighter Aircraft Group into a Kirishima Starfighter Group. 1
Upgrade: Skytears Upgrade a single Stormbird Group into a Skytear Group. 1
Upgrade: Marines Upgrade a single Infantry division into a Starfleet Marine Division. 1
Upgrade: Mk2 AC Upgrade a single AC Suit Division into a Mk2 AC Suit Division. 1
Upgrade: Tyrannosaur Upgrade a single Armored Division into a Tyrannosaur Armored Division. 1

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Expenditure

Actor Dialogue
AriadnePage.png?raw=1 "We still have 10 CP to pay to Japan before the end of Turn 9."

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CP Expenditure

Income Costs Reasons Remaining
0 0 Existing treasury 0
1 0 US Mobilisation 1
16 0 Burning Winter 17
10 0 Boost from Scrapped Battles 27
4 0 Management of the US 31
5 0 Convoy Duties 36
0 8 Britain Votes cost 28
0 5 Japan 23
0 3 Synch Research Equipment Cost 20
0 10 Upgrades: 1x Tyrannosaur, 1x AC Suit, 2x Skytear, 2x Marines, 4x Kirishimas 10

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Reserve Expenditure

Income Costs Reasons Remaining
9 0 Existing reserves 9
10 0 US Mobilisation 19

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Prestige Point Expenditure

Point Use Recipient (if any)
Point 1 Scientific Enthusiasm -
Point 2 Scientific Enthusiasm -

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Medical Corps

Medical Officers

Tenma2.png?dl=0 Tenma Kenzo Victor2.png?dl=0 Victor Clement Felix2.png?dl=0 Felix Castillo-Delgado Audrey%20Williams2.png?dl=0 Audrey Williams
Status: Fine Status: Fine Status: Fine Status: Fine
Capability: 3+1 Capability: 3+1 Capability: 3+1 Capability: 3+1

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Medical Ability Details

Medical Ability
Capability Bonus +1
Efficacy Bonus +10
Lost Limb Bonus +20
Therapeutic Ability
Bonuses None
Metaphysical Ability
Bonuses None

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Medical Actions

MISSION ONE
Character Injury Ego Damage Insanity First Aid Officer First Aid Action Roll Result Outcome

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Research Division

Researchers

Surov2.png?dl=0 Barzilai Surov Sarasvati2.png?dl=0 Sarasvati Yui%20Campaign.png?dl=0 Ikari Yui Luna%20Campaign.png?dl=0 Luna Riel James%20Campaign.png?dl=0 James Riel Ritsuko%20Campaign.png?dl=0 Akagi Ritsuko Maya%20Campaign.png?dl=0 Ibuki Maya Langley%20Campaign.png?dl=0 Robert Langley
Status: Engaged Status: Fine Status: Fine Status: Fine Status: Fine Status: Fine Status: Engaged Status: Engaged
RP Value: 9 RP Value: 10 RP Value: 6 RP Value: 6 RP Value: 5 RP Value: 6 RP Value: 5 RP Value: 6
Neapolitan%20Energy%20Institute%20Campaign.png?raw=1 Neapolitan Energy Institute Sokolov-Fyodorov%20Campaign.png?raw=1 SoF Bureau Thruster%20Unity%20Corp%20Campaign.png?raw=1 Thruster Unity Peace%20Cannon%20Corp%20Campaign.png?raw=1 Peace Cannon Kolkata.png?raw=1 Kolkata University Yutadatoken.png?raw=1 Ikari Yutada Fuyutsuki%20Pog.png?raw=1 Fuyutsuki Kozo
Status: Fine Status: Fine Fine Fine Fine Fine Engaged
RP Value: 3 RP Value: 5 5 5 4 6 6
Total RP Value (before bonuses) 59

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Research Ability

Researched Technologies
Engineering Cybernetics Anti-Gravity Systems, Basic Cyberware, 5th Gen Material Armours, Expanded AI Applications;
Facility Design: Engineering Park, Material Foundry, Synthetic Bioculture Farm, Weapon Skunkworks; Specialised Evangelion Facilities, Vehicle Automated Factory; Aerospace Automated Factory
Materials Science AT Engineering, Cerovite, Damaskite, Shadowline
Synthetic Biology Compatible Tissue Cultivation
Weapons Engineering -
Technologies Available
Engineering Cybernetics Advanced Integrated Cyberware, Psychological Therapy Equipment, Electronic AI-Assisted Warfare,
Facility Design: Naval Automated Factory
Materials Science Fieldblinder, Programmable Matter, Suzanium Alloy
Synthetic Biology Biomalleability, Safe Bioaugmentation
Weapons Engineering Advanced Weapon Production, Basic Fusion Miniaturisation, Specialised Warhead Payloads
Research Ability
General Improvement 10% (Thruster Unity Corp 10%)
Engineering Cybernetics Improvement 40% (Peace Cannon Corp 10%, Thruster Unity Corp 10%, Engineering Park 10%, Kolkata University)
Facility Design Improvement 25% (Ikari Yutada 15%, Neapolitan Energy Institute 5%, SoF Design Bureau 5%)
Materials Science Improvement 35% (Ikari Yutada 15%, Peace Cannon Corporation 10%, Material Foundry 10%)
Synthetic Biology Improvement 30% (Deva-02 10%, Fuyutsuki 10%, Synthetic Bioculture Farm 10%)
Weapons Engineering Improvement 35% (SoF Design Bureau 5%, Peace Cannon Corp 10%, Thruster Unity Corp 10%, Weapons Skunkworks 10%)

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Research Allocation

Income Costs Reasons
59 0 Base Research Value 59
0 5 Terraforming Project 54
0 60 Women's Revolution Support -6
120 0 Burning Winter 114
20 0 Scientific Enthusiasm 134
0 120 Synch Research: True Self Meditation, Ego Solidification, Remote Synchronization 14
0 13 Basic Cyberware (Complete) 1
0 1 Biomalleability 0

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Diplomatic Service

Actor Dialogue
Ginevre2.png?raw=1 Ginevre's report on internal Federation politics.
AriadnePage.png?raw=1 Ariadne's report on external affairs.
Brofessorpage.png?raw=1 Brofessor's report on non-states and interest groups.
MortPage.png?raw=1 Mazarin's report on problems and crises that may become a problem in the future.

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Satisfaction Report

Faction Starting Satisfaction Gains Losses Finishing Total
Federation Members
Canada 3 0 0 3
China 0 0 0 0
France 1 0 0 1
Soviet Union 0 0 1 -1
United Kingdom 0 0 0 0
United States 2 0 0 2
Non-Aligned League
Australia 4 0 0 4
Brazil 2 0 0 2
Indonesia 1 0 0 1
Japan 1 0 0 1
New Republic of Arabia 5 1 0 6
Scandinavia 1 0 0 1
Turkey 1 0 0 1
Yugoslavia 0 0 0 0
United Nations
Austria -5 0 0 -5
Czechoslovakia -5 0 0 -5
Egypt 0 0 0 0
Germany -9 0 0 -9
Hungary -4 0 0 -4
Kenya 0 0 0 0
Nigeria 0 0 0 0
Poland -8 0 0 -8
South Africa -1 0 0 -1
Non-States
Catholic Church 2 0 0 2
Impact Sunni 3 0 0 3
Liberated Nations Remnant 2 0 0 2
Interest Groups
Corporations 0 0 0 0
Media 0 0 0 0
Refugees 0 0 0 0
Trade Unions 0 0 0 0

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Intelligence Agency

Operatives

Jeanne%20Pog.png?raw=1 Jeanne Simon Bluepog.png?raw=1 Mr. Blue Brofessorpog.png?raw=1 Brofessor Medeapog.png?raw=1 Medea Leona James%20Campaign.png?raw=1 James Riel Sophiepog.png?raw=1 Sophie Gagnier Hyugapog.png?raw=1 Hyuga Makoto Nadeempog.png?raw=1 Nadeem Munir
Status: Fine Status: Fine Status: Fine Status: Fine Status: Fine Status: Fine Status: Fine Status: Fine
Skill Level 4 Skill Level 5 Skill Level 4 Skill Level 3 Skill Level 3 Skill Level 3 Skill Level 3 Skill Level 3
Chisatopog.png?raw=1 Sanada Chisato BBpog.png?raw=1 Ban-Ban Ayanami Brucepog.png?raw=1 Bruce Savage - - - - - - - - - -
Status: Fine Status: Fine Status: Fine Status: - Status: - Status: - Status: - Status: -
Skill Level 4 Skill Level 3 Skill Level 2 Skill Level - Skill Level - Skill Level - Skill Level - Skill Level -

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Agency Operations

Agency Operations represent all of the actions you can make with the Agency. Agencies rely on their Operatives; each Operative possesses a Skill Level, and may, once per Turn, perform any Operation with a Skill Level equal or below the Operative's level.
Name Effect Skill Level
Battlefront Intelligence Select one Battlefront. You may reveal all information on the Enemy. 1
Counter-Operations All Characters gain a +5 bonus per Skill Level to resisting the Sabotage operation. 1
Event Monitoring Select one Event. You may roll a single die associated with a single action. This happens before you make any action selections, and the rolled result stands. Alternatively you can use this Operation to reveal extra context or details about one of the characters or events mentioned in the Event outline. 2
Field Intelligence This action will reveal extra information about an Investigation, based on the players' request. For example, it might be detailed maps of the region or a special security code. Alternatively, the benefit might be 'banked' until during the mission, where, assuming contact with Intelligence, the characters can tap Field Intelligence to learn new information or gain a boost to a test. 3
Personnel Espionage Select one known enemy character. So long as the choice is not vetoed by the GM, you may reveal one of the following: the character's Characteristics, their Traits (assets, drawbacks, OD assets, disorders, Instabilities etc), or their Skills and Talents. This increases Overtness by one. 3
Skirmish Intelligence Select one Skirmish. You may reveal all information on the Enemy. 3
Data Worm Select one enemy unit that you know is being deployed to a Mission. You may, for the duration of the mission, gain access to their Line of Sight as well as information on their Characteristics etc as though you rolled the best result on 4
Mission Data Select one Mission. You may reveal one of the following things: the identity of enemy commanders, exact Horde force details, their Superheavy composition, the identity of one of their 'Powerful Enemy' units. 4
Sabotage Select one enemy Construct or Horde that you know is being deployed to a Mission. During the mission, your Supreme Commander may make an opposed Intelligence test against the target's Intelligence or Security. On a success, select one option: the Construct takes 1d10 explosive damage to any location bar the head that is not reduced by TB or AP (or 20 Mag if a Horde); the target takes a -10 penalty to all tests for the duration of the mission; the target loses all connection with allies and may not grant or receive OD, Tactics or Formation benefits for 2 rounds. A target may only be selected for Sabotage once per mission. 5

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Operations

Operative Operation Target
Jeanne Simon - -
Mr. Blue - -
Brofessor - -
Medea Leona - -
James Riel - -
Sophie Gagnier - -
Hyuga Makoto - -
Nadeem Munir - -
Sanada Chisato - -

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