UEF E Scale Force List

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Starships

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"The Liberated Nations, awash in the resources and manufacturing base granted to it by the Synfront and flush with advanced technology, developed an audacious shipbuilding programme. It was hoped that, by building large warships bristling with weapons, possessing Evangelion hangar facilities and capable of flight, submerging and space travel, strategic prominence would shift away from Evangelions and towards these warships. To that end, the LN created the Achaemenes-class AT Battleship. Designed by Doctor Barzilai Surov and his team, the design was extremely powerful and possessed of ablative gel generators that would shield the ship from damage, the true strength of the Achaemenes-class was its S2 Chamber- by placing a fully realised Eva unit into this chamber, the ship could act as an amplifier, strengthening the Eva's AT Field and projecting it around the Battleship, essentially giving the Battleship an AT Field of its very own, whilst the entire energy needs could be met by the S2 Organ. Three Achaemenes-class hulls were placed down for construction. The first, the Independence, was destroyed by NERV during the LN War. The second was the Cyrus Achaemenes, which was not quite finished by the end of the war. Instead, the Cyrus was found by the ascended Silas Caine, who used his incredible AT Field powers to finish it and ultimately enhance it. It was to be his flagship and his divine palace.

Renamed the Dorian Lachapelle, the AT Battleship is the flagship of the United Earth Federation and one of its greatest resources. Sitting at 1.643 kilometres long and 265 metres wide at the beam, it is one of the largest human-made objects in history, and possesses a crew of over 10,000. A logistical nightmare at best, at full combat readiness the Dorian nevertheless can be expected to go for up to twenty days without having to resupply and is capable of maintaining five Evangelions permanently, and up to fifteen on a short-term basis. It comes with extensive hangars for fighters and bombers as well as AC Suits and Superheavy units. The vessel is cheaper than one would expect, due to its unique power source and its self-maintenance ability. The Dorian sports heavy weaponry, with its primary capital ship guns being a pair of 50""/32 Explosive Impact Rail Cannons and a pair of Positron Impact Cannons; it also possesses formidable secondary turret weapons, over 200 anti-air autocannon defenses and multiple long range missile batteries. Its most distinctive weapon however is the Xerxes-Type Positron Bow Drill; a massive drill built into its bow that can be charged with positron energy, guaranteed to severely damage any enemy Battleship foolish enough to get in close. "

Then it was stolen by Aline Blanc and Sera de Pteres during the Brother Insurrection.

Renamed the Dorian Lachapelle, the AT Battleship is the flagship of the United Earth Federation and one of its greatest resources. Sitting at 1.643 kilometres long and 265 metres wide at the beam, it is one of the largest human-made objects in history, and possesses a crew of over 10,000. A logistical nightmare at best, at full combat readiness the Dorian nevertheless can be expected to go for up to twenty days without having to resupply and is capable of maintaining five Evangelions permanently, and up to fifteen on a short-term basis. It comes with extensive hangars for fighters and bombers as well as AC Suits and Superheavy units. The vessel is cheaper than one would expect, due to its unique power source and its self-maintenance ability. The Dorian sports heavy weaponry, with its primary capital ship guns being a pair of 50"/32 Explosive Impact Rail Cannons and a pair of Positron Impact Cannons; it also possesses formidable secondary turret weapons, over 200 anti-air autocannon defenses and multiple long range missile batteries. Its most distinctive weapon however is the Xerxes-Type Positron Bow Drill; a massive drill built into its bow that can be charged with positron energy, guaranteed to severely damage any enemy Battleship foolish enough to get in close.
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
60 75 40 50 30 35 35 35 20
SKILLS
Awareness
HORDE TRAITS
Capital Ship, Command Centre; Disciplined, Fighting Withdrawal; Support (5)
TRAITS
Amphibious (6), ATS (20), Flight (6), Hover (6), Void (6), Machine (30), Regeneration (2), Size (10)
TALENTS
Barrage, Rapid Reload
AT FIELD POWERS
As per Core Eva Pilot
SPECIALISTS
Engineer, Pathfinder, Spotter, Capital Weapons (Impact Cannons, Positron Impact Cannons)
W-Spec Missiles W-Spec Turrets W-Spec CSW W-Spec Basic W-Spec Heavy
- - Impact Cannons, Positron Impact Cannons - -
AP Missiles Turrets Basic Heavy
30 1x Bolt/Positron Torpedoes 1x Bolt Turret/LRM Battery/Turbomaser/Positron - -
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Ablative Gel Passive 5 No Limit You negate the first attack dealt to you that does damage per round.
Automatic Defenses Passive 1 No Limit You may, once per round, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Garrison Passive 1 No Limit You always count as possessing one instance of the 'Garrison' Advantage. (This gives you a +40 bonus against the Boarding Assault and Fortress Assault Advantages.)
Melee Abilities
Positron Drill 1 Full 5 No Limit Make a Melee attack against an E-Scale enemy of size Monumental or larger (Battleships included). You ram it with your massive Positron Drill, dealing 6d10+5 P15 damage with the Positron, Proven (3) and Hy-Prog qualities. You may not move or attack for another 2 rounds afterwards. This weapon loses the Positron quality if you are submerged.
Ranged Abilities
AT Cannon 1 Full 5 1 per Battle You make a Ranged attack against a target within Long Range (100dm, 10km). The attack deals 4d10+(ATS/2) energy damage, Pen ATS, Blast 10, and has the Positron quality. Until the start of your next turn, your ATS is zero.
Battleship Weapons Passive 1 No Limit Your weapons gain the Twin-Linked Quality.
Capital Weapons Passive 1 No Limit You have two extra Weapon Specialists, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds each.
Support Abilities
Assault Carrier Passive 1 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below. When a Construct deploys via your Launch Port, they may make a Boosted Jump or as a Free Action. Furthermore, Constructs within your Support radius may use your Supply Port as though they were adjacent to you.
AT Equipped Passive 1 No Limit The ship is equipped with an Eva in an augmentation chamber, giving it an AT Field and powers. The ship may not use AT Powers, but gains a Specialist who may only use their actions to use or sustain Powers.
Positron Outlet Passive 1 No Limit You count as possessing the 'Heavy Duty Portatron Generator' equipment. The Outlet may not be attacked.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.

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Superheavy Forces

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The first Superheavy model that nations such as France and the Soviet Union obtained access to were the Thruster Dreadnoughts. More a walking weapons platform than anything, the Thruster Dreadnought was a small, squat thing, about 15 to 25 metres tall, with stumpy little legs that limited its speed. However, what it lacked in speed it made up for with firepower. The average Thruster Dreadnought was capable of packing an exceptional amount of heavy weaponry with which to destroy it foes.

For the nations of the Federation, mass-producing E-Destroyers is a pipe dream. However, the major states all realised that they would be helpless without access to some sort of Superheavy corps. To that end, the nations charged Thruster Unity with modernizing and upgrading their design. The result was the Thruster Unity Mk2 Dreadnought. Roughly the same size, with the same distinctive boxy shape, the Mk2 is nevertheless a Thruster design through and through, being an unusually rugged design with an incredibly strong frame and powerful armour. Its main weakness is its limited maneuverability. The Mk2 still lacks flight capabilities, and has a slow natural movement speed. It cannot keep up with E-Destroyers, Evangelions or Dysangelions. However, anyone expecting its armament to be as limited as its maneuverability is in for an extremely rude awakening. When placed within the fortified defenses of a fortress city such as Verdun or Paris-2, the Mk2 doesn't need to keep up with any E-Destroyers; instead they become unflinching bulwarks, unable to be dislodged without a massive and costly effort.

The Mk2 has an unerring effect on many of the foes it fights in the field, especially in cities. Whilst E-Destroyers float and fly gracefully over the battlefield, Mk2s are… Different Enemy tank commanders have reported that it starts with the rumbling as they hear -something- stomp-stomp towards them, something massive, yet not big enough to be seen around the high-rise buildings. Then it appears at the end of the street- massive, bulky, box on two stubby legs, not even pausing, just awkwardly turning mid-run, stomping towards them at top speed. Most tank rounds simply bounce off the armour, and the Dreadnought doesn't slow down, instead just stomping right over the vehicles and grinding them into paste… If they're lucky. Otherwise, once it has finished its charge, the Dreadnought then situates itself in the middle of the unit, its massive bulky fist coming down, flattening tanks or otherwise grabbing them, compressing suddenly, and tossing the wreck at another vehicle, all the while stomping about. The effect is brutal on morale.
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 50 40 40 20 30 35 40 25
SKILLS
Awareness+10
HORDE TRAITS
Large; Battle-Hardened, Disciplined, Fighting Withdrawal; Fire Drill (1), Overwhelming (1)
TRAITS
Machine (8)
TALENTS
Barrage, Furious Charge
SPECIALISTS
Coordinator, Sergeant, Spotter, Weapon Specialist
W-Spec Melee W-Spec Pistol W-Spec Basic W-Spec Heavy W-Spec Other
Hyper Claw, Smash Knuckle, Positron Claw Burst Cannon, Heavy Bolter, Fusion Multigun, Hellstorm Vulcan, Mascannon, Multi-Maser, Positron Cannon, Pulse Railcannon, Tactical Bazooka
AP Ranged Weapons Melee Weapons
8 Bolter/Rail Minigun/Fusion Gun/Hellgun/Masgun/Pulse Autorifle/Positron Gun Dreadnought Fist
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Bulwark of Stone Free 1 3 per Battle Use at the start of your round. Until the start of your next turn, you automatically pass any break tests. Furthermore, during your turn, you may for all intents and purposes treat your as though you were at full strength, except that enemies do not gain hit bonuses against you due to your magnitude.
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Support Abilities
Thruster Ingenuity Half Action 1 1 per battle You instantly regain +20 Magnitude. If you are still alive at the end of the battle and have not used this ability, then it is automatically expended then (but not if you were completely destroyed).
Weapons Team Passive 1 Unlimited You gain an extra Weapons Specialist, who is treated as per usual for a Weapons Specialist and may be equipped with any weaponry your Specialists may access.

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Evaspawn

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THIS SPACE TO FILL

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Retinue Hordes

Lachapelle2_zpsfed95caf.png
The Liberated Nations, awash in the resources and manufacturing base granted to it by the Synfront and flush with advanced technology, developed an audacious shipbuilding programme. It was hoped that, by building large warships bristling with weapons, possessing Evangelion hangar facilities and capable of flight, submerging and space travel, strategic prominence would shift away from Evangelions and towards these warships. To that end, the LN created the Achaemenes-class AT Battleship. Designed by Doctor Barzilai Surov and his team, the design was extremely powerful and possessed of ablative gel generators that would shield the ship from damage, the true strength of the Achaemenes-class was its S2 Chamber- by placing a fully realised Eva unit into this chamber, the ship could act as an amplifier, strengthening the Eva's AT Field and projecting it around the Battleship, essentially giving the Battleship an AT Field of its very own, whilst the entire energy needs could be met by the S2 Organ. Three Achaemenes-class hulls were placed down for construction. The first, the Independence, was destroyed by NERV during the LN War. The second was the Cyrus Achaemenes, which was not quite finished by the end of the war. Instead, the Cyrus was found by the ascended Silas Caine, who used his incredible AT Field powers to finish it and ultimately enhance it. It was to be his flagship and his divine palace.

Then it was stolen by Aline Blanc and Sera de Pteres during the Brother Insurrection.

Renamed the Dorian Lachapelle, the AT Battleship is the flagship of the United Earth Federation and one of its greatest resources. Sitting at 1.643 kilometres long and 265 metres wide at the beam, it is one of the largest human-made objects in history, and possesses a crew of over 10,000. A logistical nightmare at best, at full combat readiness the Dorian nevertheless can be expected to go for up to twenty days without having to resupply and is capable of maintaining five Evangelions permanently, and up to fifteen on a short-term basis. It comes with extensive hangars for fighters and bombers as well as AC Suits and Superheavy units. The vessel is cheaper than one would expect, due to its unique power source and its self-maintenance ability. The Dorian sports heavy weaponry, with its primary capital ship guns being a pair of 50"/32 Explosive Impact Rail Cannons and a pair of Positron Impact Cannons; it also possesses formidable secondary turret weapons, over 200 anti-air autocannon defenses and multiple long range missile batteries. Its most distinctive weapon however is the Xerxes-Type Positron Bow Drill; a massive drill built into its bow that can be charged with positron energy, guaranteed to severely damage any enemy Battleship foolish enough to get in close.
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
60 85 40 60 30 35 35 35 20
OWNER XO Navigational Engineer Coordination Security Warfare
Marianne Amatore-DeForest Frederic Gosselin Casey Cole James Riel Sophie Gagnier Frederic Gosselin Cornelia Archibald
Command Staff Bonuses
Intelligence made 50; Perception made 60; Increase Void/Flyer/Hoverer by 3; Gains Precision Attack/Elite Precision/Covering Fire/Crack Shot/Mighty Shot
Retinue Upgrades
Elite Abilities (Fearless), Special Training (Dirty Fighters, Exemplary Leadership), Enhanced Armour (+4), Veterans (BS, Toughness)
SKILLS
Awareness
HORDE TRAITS
Capital Ship, Command Centre; Disciplined, Fighting Withdrawal; Dirty Fighters; Exemplary Leadership, Support (5)
TRAITS
Amphibious (6), ATS (20), Flight (6), Hover (6), Void (6), Machine (30), Regeneration (2), Size (10)
TALENTS
Barrage, Rapid Reload, Fearless
AT FIELD POWERS
As per Core Eva Pilot
SPECIALISTS
Engineer, Pathfinder, Spotter, Capital Weapons (Impact Cannons, Positron Impact Cannons)
W-Spec Missiles W-Spec Turrets W-Spec CSW W-Spec Basic W-Spec Heavy
- - Impact Cannons, Positron Impact Cannons - -
AP Missiles Turrets Basic Heavy
30 1x Bolt/Positron Torpedoes 1x Bolt Turret/LRM Battery/Turbomaser/Positron - -
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Ablative Gel Passive 5 No Limit You negate the first attack dealt to you that does damage per round.
Automatic Defenses Passive 1 No Limit You may, once per round, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Garrison Passive 1 No Limit You always count as possessing one instance of the 'Garrison' Advantage. (This gives you a +40 bonus against the Boarding Assault and Fortress Assault Advantages.)
Melee Abilities
Positron Drill 1 Full 5 No Limit Make a Melee attack against an E-Scale enemy of size Monumental or larger (Battleships included). You ram it with your massive Positron Drill, dealing 6d10+5 P15 damage with the Positron, Proven (3) and Hy-Prog qualities. You may not move or attack for another 2 rounds afterwards. This weapon loses the Positron quality if you are submerged.
Ranged Abilities
AT Cannon 1 Full 5 1 per Battle You make a Ranged attack against a target within Long Range (100dm, 10km). The attack deals 4d10+(ATS/2) energy damage, Pen ATS, Blast 10, and has the Positron quality. Until the start of your next turn, your ATS is zero.
Battleship Weapons Passive 1 No Limit Your weapons gain the Twin-Linked Quality.
Capital Weapons Passive 1 No Limit You have two extra Weapon Specialists, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds each.
Support Abilities
Assault Carrier Passive 1 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below. When a Construct deploys via your Launch Port, they may make a Boosted Jump or as a Free Action. Furthermore, Constructs within your Support radius may use your Supply Port as though they were adjacent to you.
AT Equipped Passive 1 No Limit The ship is equipped with an Eva in an augmentation chamber, giving it an AT Field and powers. The ship may not use AT Powers, but gains a Specialist who may only use their actions to use or sustain Powers.
Positron Outlet Passive 1 No Limit You count as possessing the 'Heavy Duty Portatron Generator' equipment. The Outlet may not be attacked.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.

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