UEF P Scale Force List

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Infantry

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" The Federation's largest military branch is the Army; and the majority of the Army is made up of Infantry such as these. They fight using tried and true tactics and strategies, advancing in APCS under air and artillery cover, before dispersing to fortify and hold a position. The Federation Army is drawn from a dozen different nationalities using different doctrines, fighting styles and equipment, so not every regiment is identical. Equipment varies by country, although the vast majority of the bulk of the Army is drawn from the richest states, so equipment tends to be high quality: protective carapace armour is practically standard, whilst modern firearms are common. The French, British, Russians and Chinese rely on the trusty Railgun for their needs, whilst the Americans and Canadians cleave to Maser weaponry.
"
FEDERATION INFANTRY
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
35 35 35 35 35 25 30 25 25
SKILLS
Athletics +10, Awareness, Dodge, Literacy
HORDE TRAITS
Disciplined
TRAITS
-
TALENTS
Nerves of Steel, Rapid Reload
SPECIALISTS Weapon Specialist (Basic) Weapon Specialist (Melee) Weapon Specialist (Heavy)
Engineer, Medic, Pathfinder, Sergeant, Sapper, Spotter, Weapon Specialist Bolter/Bolt Shotgun/Crack Grenades/Death Blossom Grenades/Frag Grenades/Mas Longrifle/Rail Battle Rifle - Multi-Maser, Rail Minigun
WOUNDS Primary Weapons Ranged Sidearms Melee Sidearms Armour
9 Mascarbine/Masgun/Railcarbine/Railgun Maspistol/Railpistol Surovite Shortblade Carapace Armour
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Dig In 1 Full 1 Unlimited You gain +2 AP. This bonus stacks with all other bonuses and lasts until you move or are moved. This ability also stacks with itself up to a maximum of +4 AP.
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Grenade Abilities
Frag Assault 1 Full 1 3 Per Battle You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad.

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Rare Infantry

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These tough soldiers have been drawn from John Brown's guerrilla army. They are an experienced, battle-hardened lot, well-used to combat in difficult and unforgiving terrain. They make excellent light infantry, skirmishing and harassing enemy forces and launching ambushes, but they can face trouble when countered with heavier forces.
AUSTRALIAN INFANTRY
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
45 45 40 35 45 30 40 35 25
SKILLS
Athletics +10, Awareness, Dodge, Literacy, Stealth+10, Survival+10
HORDE TRAITS
Ambushers, Battle-Hardened, Dirty Fighter, Evasive, Fire Drill (1), Mobile (1), Rangers
TRAITS
-
TALENTS
Deadeye Shot, Hard Target, Nerves of Steel, Rapid Reload, Swift Attack, Swift Shadow
SPECIALISTS Weapon Specialist (Basic) Weapon Specialist (Melee) Weapon Specialist (Heavy)
Coordinator, Engineer, Medic, Pathfinder, Sapper, Sergeant, Spotter, Weapon Specialist Mas Longrifle Hyper Axe, Hyper Sarissa, Hyper Sword Multi-Maser
WOUNDS Primary Weapons Ranged Sidearms Melee Sidearms Armour
12 Hellgun/Mascarbine/Masgun Hellpistol/Masgun Surovite Sword/Hyper Knife Carapace Armour
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Dig In 1 Full 1 Unlimited You gain +2 AP. This bonus stacks with all other bonuses and lasts until you move or are moved. This ability also stacks with itself up to a maximum of +4 AP.
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Grenade Abilities
Anti-Armour Assault 1 Full 1 1 Per Battle You make a ranged attack with the Crack Grenade profile. The attack deals +2 damage per squad, and gains +1 Penetration per squad.
Frag Assault 1 Full 1 3 Per Battle You make a ranged attack with the Frag Grenade profile. The attack deals +2 damage per squad, and gains +1 Devastating per squad.
Movement Abilities
Rapid Retreat Free 1 3 per Battle May be used after you have suffered a single attack from an enemy unit. You instantly gain 4 MP which you may only use to move away from the attacker.

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Elites

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FEDERATION COMBAT PILOT
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
40 45 35 35 45 35 35 35 25
SKILLS
Athletics +10, Awareness+10, Dodge+10, Literacy, Operate (Ground Military/Flight Military/Naval Military/Superheavy/Void Military)+10T, Speak Language (Chinese/English/French/Russian)
TALENTS
Adept Maneuvering, Nerves of Steel, Reduce Profile, Support Training (Operate)
WOUNDS EQUIPMENT
12 Railpistol/Maspistol, Fed. Light Power Armour

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E-Scale Pilots

CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Synch Ratio
50 40 40 35 50 35 35 35 35 0
SKILLS
Acrobatics+20, Athletics+10, Awareness+10, Dodge+20, Intimidate+10, Literacy, Parry+20, Stealth+10
SPECIALIST SKILLS
Linguist (English, any two), Operate (Superheavy+20)
TRAITS
-
HORDE LEADER BONUS
-
PROFICIENCY TALENTS
Melee Training, Pistol Training, Basic Training, Heavy Training Melee Specialist, Pistol Specialist
SKILL TALENTS
Talented (Operate Superheavy)
COMBAT TALENTS
Arms Master, Commission*2, Quick Draw Ambidextrous, Precision Attack, Two Weapon Wielder (Melee, Ranged)
MELEE TALENTS
Furious Charge, Disarm, Double Team, Takedown, Street Fighting, Swift Attack, Unarmed Warrior Assassin Strike, Battlemaster, Crippling Strike, Combat Master, Duelist, Dual Strike, Gravity Kick, Lightning Attack, Unarmed Master Irresistable Force
RANGED TALENTS
CQC Gunplay, Deadeye Shot, Hip Shooter, Rapid Reload Barrage, Cleanse and Purify, Crack Shot, Dual Shot, Gun Drill, Independent Targeting
MENTAL TALENTS
Blind Fighting, Heightened Senses, Hotblooded, Indomitable, Jaded Fearless, Light Sleeper, Nerves of Steel, Unshakeable Faith
PHYSICAL TALENTS
Bulging Biceps, Catfall, Hardy, Resistance (Cold, heat, poison, fear, mental), Sound Constitution*3 Hard Target, Leap Up, Lightning Reflexes, Rapid Reaction, Sprint Step Aside
PILOTING TALENTS
Adept Maneuvering, Brace for Impact, Reduce Profile
WOUNDS FATES EQUIPMENT
17 2 -

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Commanders

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CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
30 40 35 35 40 45 40 35 40
SKILLS
Athletics, Awareness+10, Charm, Command+10, Dodge, Intimidate, Literacy, Scrutiny, Stealth+20
SPECIALIST SKILLS
Operate (Ground Military), Scholastic Lore (Tactics+10), Speak Language (English)
HORDE LEADER BONUS
General (Land Units gain +2 Penetration, +10 Agility, Mobile (1))
TRAITS
Touched by the Fates (1)
PROFICIENCY TALENTS
Pistol+Basic+Melee All
COMBAT TALENTS
Arms Master, Favoured Enemy (Chinese)
RANGED TALENTS
Rapid Reload
PHYSICAL TALENTS
Rapid Reaction
MENTAL TALENTS
Foresight, Unshakeable Faith
INTERPERSONAL TALENTS
Air of Authority, Cold Hearted, Forward you Dogs, Iron Discipline, Peer (Australia), Radiant Presence
OPERATIONS DIRECTOR TALENTS
Great Leader
SUPPORT TALENTS
Hunker Down, Mass Marking
OFFENSIVE TACTICS
Ambuscade, Offensive Stance
DEFENSIVE TACTICS
Defensive Stance
SUPPORT TACTICS
Mobile Stance, Reconaissance, Watchful Stance
PLOYS
Conflicting Orders, Delaying Tactics, Isolation Tactics
WOUNDS EQUIPMENT
15 Bolter/Hellgun/Masgun/Railgun, Bolt Pistol/Hellpistol/Maspistol/Railpistol, Hyper Knife/Surovite Sword, Fed. Light Power Armour, Grenades (2 Frag, 2 Blind, 2 Flashbang)

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