Uef Skirmish And Battlefront List

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Capital Ships

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Battlefront Traits
Trait Name Subname Effect
Armoured 2 This Horde ignores X Mag Damage per turn.
Coordinator - All allied Units take a +10 to Break tests.
Support Unit - For every Troop Unit on your side, you gain +1 Edge, up to your Squad amount.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Terrain Master Water For each X terrain the Battlefront provides, you gain +2 Edge.
Elite - This Unit possesses 40 Willpower and the Disciplined and Stubborn Unit traits (for the purposes of Break tests).
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Command Post Once Before Gain a +10 to your Tactics test this turn. No effect.
Repair Construct Once After All Constructs regain 6 Wounds. Increase wounds by +2.

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Air Forces

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Battlefront Traits
Trait Name Subname Effect
Fast Attack Unit - If you have more Hordes with this Trait than the enemy does, then you gain +2 Edge.
Regular - You possess 25 Willpower (for the purpose of Break tests).
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Advantages
Advantage Usability Range Duration Effect Stacking Effect
Markerlights Your Turn Universal Start of your next turn You may apply 2 Markerlights to any targets you like. +2 per extra use.
Recon Passive Universal Unlimited All allied units increase their vision range by +2. If 2 used, all allied units gain unlimited vision.

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Land Forces

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Battlefront Traits
Trait Name Subname Effect
Assault Unit - So long as your side has morale advantage, this Horde provides +3 Edge.
Armoured 2 This Horde ignores X Mag Damage per turn.
Terrain Adept Flatland For each X terrain the Battlefront provides, you gain +1 Edge.
Terrain Poor Rough, Shallows For each X terrain the Battlefront provides, your enemy gains +2 Edge.
Regular - You possess 25 Willpower (for the purpose of Break tests).
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Shock Attack Once Before If you win this round, the enemy takes a -20 penalty to all Break tests. Increase the penalty by -5.
Advantages
Advantage Usability Range Duration Effect Stacking Effect
Depleted Rounds Your Turn Close (3km) Start of your next turn All enemy units reduce their AP on all areas by 2. +1 per extra use.
Gruelling Attack Your Turn Close (3km) Start of your next turn Select one enemy unit with no Deflection. It must test Toughness or take a rank of Fatigue. -10 to test per extra use.

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Evangelions

AT Tacticians

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Battlefront Traits
Trait Name Subname Effect
Construct 30 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
AT Tactician - So long as your side has morale advantage, this Unit provides +2 Edge, and all units on your side take -2 damage.
AT Field - You take no damage and automatically pass Break tests unless the enemy wins by 3 DoS or more than your commander.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Focus Blast Once Before If you win this round, the enemy takes +2 damage, +1 for every unit on your side with the AT Field Trait. Increase damage by +2.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Mindbolt Once Before If you win this round, the enemy leader, and all enemy Hordes, take a -10 to their next tactics andbreak tests. Increase penalty by -5.

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Dervishes

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Battlefront Traits
Trait Name Subname Effect
Construct 30 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
Dervish - If you have more Units with this Trait than the enemy does, then you gain +3 Edge.
AT Field - You take no damage and automatically pass Break tests unless the enemy wins by 3 DoS or more than your commander.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Momentum Once Before If you win this round, deal +5 extra damage to a single target of your choice. Increase damage by +2.
Raid Once Before If you win this round, the enemy loses an extra point of Morale. On a success, all enemy units take a -5 penalty to Break tests this turn.

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Pointmen

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Battlefront Traits
Trait Name Subname Effect
Construct 40 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 8 This Horde ignores X Mag Damage per turn.
Pointman - If you have more Units with this Trait than the enemy does, then you gain +3 Edge.
AT Field - You take no damage and automatically pass Break tests unless the enemy wins by 3 DoS or more than your commander.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Cover Five After Select one ally; they take no damage this turn, but instead their damage is added to your own as a separate attack (i.e. it is also affected by Armoured). No effect.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Neutralise Twice Before If you win this round, the enemy's AT Field Traits effects are nullified until the start of the next turn. No effect.

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Snipers

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Battlefront Traits
Trait Name Subname Effect
Construct 30 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
Sniper - For every Construct and Troop Unit on your side, you gain +1 Edge.
AT Field - You take no damage and automatically pass Break tests unless the enemy wins by 3 DoS or more than your commander.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Bombardment Once Before If you win this round, deal +10 damage to Troop Units. Increase damage by +5.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Killing Field Once Before If you win this round, deal +6 damage to Dervishes. Increase damage by +2.

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Superheavies

Support

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Battlefront Traits
Trait Name Subname Effect
Construct 20 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
Special Training Command Your side's starting Morale increases by 1.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Ambush Once After Requires Forest, Rough or Urban terrain. May be used after a Tactics roll you won. You increase total damage to the enemy by +4 for this turn, and they take a -5 penalty to Break tests. Increase damage by +2.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.

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Dervishes

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Battlefront Traits
Trait Name Subname Effect
Construct 18 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 5 This Horde ignores X Mag Damage per turn.
Dervish - If you have more Units with this Trait than the enemy does, then you gain +2 Edge.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Momentum Once Before If you win this round, deal +5 extra damage to a single target of your choice. Increase damage by +2.
Raid Once Before If you win this round, the enemy loses an extra point of Morale. On a success, all enemy units take a -5 penalty to Break tests this turn.

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Pointmen

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Battlefront Traits
Trait Name Subname Effect
Construct 24 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
Pointman - If you have more Units with this Trait than the enemy does, the enemy loses -3 Edge.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Terrain Master Forest, Rough, Shallows, Water For each X terrain the Battlefront provides, you gain +2 Edge.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Cover Five After Select one ally; they take no damage this turn, but instead their damage is added to your own as a separate attack (i.e. it is also affected by Armoured). No effect.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Obscuring Barrage Once Before The Enemy loses -3 Edge this round. Increase Edge penalty by -1

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Snipers

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Battlefront Traits
Trait Name Subname Effect
Construct 20 This unit never takes Break tests, and instead of Magnitude, possesses wounds equal to X that deplete in the same way.
Armoured 6 This Horde ignores X Mag Damage per turn.
Sniper - For every Construct and Troop Unit on your side, you gain +1 Edge, up to your Squad amount.
Retreat - This unit may be withdrawn from battle before any Tactics tests; their traits and abilities cease applying immediately.
Battlefront Abilities
Ability Name Quantity Timing Effect Stacking Effect
Bombardment Once Before If you win this round, deal +10 damage to Troop Units. Increase damage by +5.
Evasive Maneuvers Twice After Reduce your Mag damage taken by 4. No effect.
Pick Off Once Before If you win this round, deal +4 Damage to Constructs. Increase damage by +2.

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