UN E Scale Force List

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Starships

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The Liberated Nations, awash in the resources and manufacturing base granted to it by the Synfront and flush with advanced technology, developed an audacious shipbuilding programme. It was hoped that, by building large warships bristling with weapons, possessing Evangelion hangar facilities and capable of flight, submerging and space travel, strategic prominence would shift away from Evangelions and towards these warships. To that end, the LN created the Achaemenes-class AT Battleship. Designed by Doctor Barzilai Surov and his team, the design was extremely powerful and possessed of ablative gel generators that would shield the ship from damage, the true strength of the Achaemenes-class was its S2 Chamber- by placing a fully realised Eva unit into this chamber, the ship could act as an amplifier, strengthening the Eva's AT Field and projecting it around the Battleship, essentially giving the Battleship an AT Field of its very own, whilst the entire energy needs could be met by the S2 Organ. Three Achaemenes-class hulls were placed down for construction. The first, the Independence, was destroyed by NERV during the LN War. The second was the Cyrus Achaemenes, which was not quite finished by the end of the war. The third and last was the Grand Darius.
The Grand Darius was not yet finished by the end of the war, but much of its super structure had been laid down, in a hidden sea harbour built beneath the Synfront. The UN poured resources into secretly completing it. On completion, it was renamed the Sword of Damocles, where it now acts as the flagship of the UN.
The Sword of Damocles has greater comparable firepower than the other Achaemenes vessels, possessing fearsome Fusion Battlelances as well as a deadly Graviton Cannon, which has the ability to cause localised gravitational spikes, crushing heavily armoured foes beneath their own weight.
DAMOCLES PATTERN
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 75 40 40 20 35 35 35 20
SKILLS
Awareness
HORDE TRAITS
Capital Ship, Command Centre; Disciplined, Fighting Withdrawal; Support (5)
TRAITS
Amphibious (5), ATS (20), Flyer (5), Hoverer (5), Void (5), Machine (30), Regenerative (2), Size (10)
TALENTS
Barrage, Rapid Reload
AT FIELD POWERS+TALENTS
As per Solomon Sophia
SPECIALISTS
Engineer, Pathfinder, Spotter, Damocles Pattern Weapons (Fusion Battlelances, Impact Cannons, Positron Impact Cannons)
W-Spec Missiles W-Spec Turrets W-Spec CSW W-Spec Basic W-Spec Heavy
- - Fusion Battlelances, Impact Cannons, Positron Impact Cannons - -
AP Missiles Turrets Basic Heavy
30 2x Bolt/Positron/Fusion Torpedoes 2x Bolt Turret/LRM Battery/Turbomaser/Positron - -
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Ablative Gel Passive 5 No Limit You negate the first attack dealt to you that does damage per round.
Automatic Defenses Passive 1 No Limit You may, once per round, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Garrison Passive 1 No Limit You always count as possessing one instance of the 'Garrison' Advantage. (This gives you a +40 bonus against the Boarding Assault and Fortress Assault Advantages.)
Ranged Abilities
Damocles-Pattern Weapons Passive 1 No Limit You have three extra Weapon Specialists, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds each.
Graviton Cannon 1 Full 5 No Limit You make a Ranged attack against an enemy within Long Range (150dm, 15km). This attack deals 3d10 P15 damage with the Graviton, Devastating (10) and Blast (6) qualities. You may not move or attack for another 2 rounds afterwards.
Support Abilities
Assault Carrier Passive 1 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below, as can Air Hordes. When a Construct deploys via your Launch Port, they may make a Boosted Jump or as a Free Action. Furthermore, Constructs within your Support radius may use your Supply Port as though they were adjacent to you.
AT Equipped Passive 1 No Limit The ship is equipped with an Eva in an augmentation chamber, giving it an AT Field and powers. The ship may not use AT Powers, but gains a Specialist who may only use their actions to use or sustain Powers.
Positron Outlet Passive 1 3 per battle You count as possessing the 'Heavy Duty Portatron Generator' equipment. The Outlet may not be attacked.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.

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Superheavy Forces

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NEW WORLD E-DESTROYER WING
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
50 50 30 30 50 35 35 30 25
SKILLS
Awareness
HORDE TRAITS
Large; Disciplined, Fighting Withdrawal; Fire Drill (1), Overwhelming (1)
TRAITS
Flight (5), Hoverer (5), Void (5) Machine (7)
TALENTS
Barrage, Crack Shot, Positron Drill
SPECIALISTS
Coordinator, Sergeant, Spotter, Weapon Specialist
W-Spec Melee W-Spec Pistol W-Spec Basic W-Spec Heavy W-Spec Other
Hyper Sword, Positron Sabre - Mas Longrifle, Pulse Blaster, Pulse Sniper Rifle Burst Cannon, Multi-Maser, Pulse Railcannon, Tactical Bazooka
AP Ranged Weapons Melee Weapons
7 Bolter/Rail Minigun/Masgun/Pulse Carbine/Pulse Autorifle. May be replaced w/Combat Shield. Pneumatic Stake/Tesla Stake
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Stand and Shoot 1 Full/Free 1 Unlimited You activate this when an enemy who goes before you in Initiative makes a Charge attack against you. Before they execute their melee attack, you may make standard Ranged attack against the enemy, treating them as being at Point Blank Range. However, you forfeit your action this turn. Alternatively, you may activate this ability on your turn as a Full Action. If you do so, then you may make the above attack against the next enemy to make a charge attack against you between then and your next turn. You may not use this ability against enemies who have Surprised you.
Movement Abilities
Jump Packs Free 1 6 per Battle Use at the start of your turn. Until the end of the turn, you possess the Hoverer (AB) trait and can make Boosted Jumps as a Half Action. Any melee attacks performed after a Jump Pack move gain +10 to hit, +1 damage and Devastating (1). Jump Pack moves ignore most difficult terrain and in certain circumstances (open spaces etc) can lift you onto higher floors or over enemies.
Melee Abilities
Close Assault Free 1 3 per Battle Use at the start of the turn. Until the end of your turn, you gain +20 WS and may substitute the Degrees of Success from your attack rolls with your WS Bonus (inc. the +20 WS in the workings).
Ranged Abilities
Fire Storm Free 1 3 Times per Battle Use at the start of the turn. Until the end of your turn, You gain +20 BS and double your Semi/Full max. However, you may not perform any ranged attacks on your next turn.

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Individual Characters

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NEW WORLD RED ARROW CAPTAIN
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
60 60 50 40 60 40 45 40 40
SKILLS
Awareness+10, Dodge+10, Operate (Superheavy)+20
TRAITS
Flyer (6), Hoverer (6), Void (6), Machine (9), Touched by the Fates (1)
COMBAT TALENTS
Ambidextrous
MELEE TALENTS
Berserk Charge, Furious Assault, Swift Attack
MENTAL TALENTS
Nerves of Steel
PILOTING TALENTS
Adept Maneuvering, Brace for Impact, Rapid Repositioning, Reduce Profile
RANGED TALENTS
Barrage, Deadeye Shot, Gun Drill (Positron), Mighty Shot, Rapid Reload
INTERPERSONAL TALENTS
Iron Discipline, Radiant Presence
SUPPORT TALENTS
Hunker Down, Soak Fire, Mass Marking
OFFENSIVE TACTICS
Butts and Bayonets, Coordinate Volleys, Massive Damage
DEFENSIVE TACTICS
Defensive Formation
SUPPORT TACTICS
Example to Others, Get Moving
WOUNDS AP EQUIPMENT
24 9 Pneumatic Stake/Positron Sabre/Hyper Sword/Tesla Stake, Pulse Sniper Rifle/Stalker Bolter/Positron Gun/Pulse Autorifle/Pulse Railcannon

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Retinue Units

Sword%20of%20Damocles%20portrait.png?dl=0
The Liberated Nations, awash in the resources and manufacturing base granted to it by the Synfront and flush with advanced technology, developed an audacious shipbuilding programme. It was hoped that, by building large warships bristling with weapons, possessing Evangelion hangar facilities and capable of flight, submerging and space travel, strategic prominence would shift away from Evangelions and towards these warships. To that end, the LN created the Achaemenes-class AT Battleship. Designed by Doctor Barzilai Surov and his team, the design was extremely powerful and possessed of ablative gel generators that would shield the ship from damage, the true strength of the Achaemenes-class was its S2 Chamber- by placing a fully realised Eva unit into this chamber, the ship could act as an amplifier, strengthening the Eva's AT Field and projecting it around the Battleship, essentially giving the Battleship an AT Field of its very own, whilst the entire energy needs could be met by the S2 Organ. Three Achaemenes-class hulls were placed down for construction. The first, the Independence, was destroyed by NERV during the LN War. The second was the Cyrus Achaemenes, which was not quite finished by the end of the war. The third and last was the Grand Darius.
The Grand Darius was not yet finished by the end of the war, but much of its super structure had been laid down, in a hidden sea harbour built beneath the Synfront. The UN poured resources into secretly completing it. On completion, it was renamed the Sword of Damocles, where it now acts as the flagship of the UN.
The Sword of Damocles has greater comparable firepower than the other Achaemenes vessels, possessing fearsome Fusion Battlelances as well as a deadly Graviton Cannon, which has the ability to cause localised gravitational spikes, crushing heavily armoured foes beneath their own weight.
Characteristics
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
0 85 40 50 20 35(60) 35(60) 35 20
OWNER XO Navigational Engineer Coordination Security Warfare
Sarah Holt-Caine Michael Sinclair Wangari Kibaki Liliya Lytvynenko Michael Sinclair Frederick Ackerman Eliphas Meir
Command Staff Bonuses
Intelligence made 60; Perception made 60; Increase Void/Flyer/Hoverer by 3; Gains Precision Attack/Covering Fire/Crack Shot/Sharpshooter/Mighty Shot
Retinue Upgrades
Elite Abilities (True Grit), Special Training (Exemplary Leadership, Fire Drill (4)), Veteran (BS/Toughness), Enhanced Armour (+4)
SKILLS
Awareness
HORDE TRAITS
Capital Ship, Command Centre; Disciplined, Fighting Withdrawal; Support (5)
TRAITS
Amphibious (5), ATS (20), Flyer (5), Hoverer (5), Void (5), Machine (30), Regenerative (2), Size (10)
TALENTS
Barrage, Rapid Reload
AT FIELD POWERS+TALENTS
As per Solomon Sophia
SPECIALISTS
Engineer, Pathfinder, Spotter, Damocles Pattern Weapons (Fusion Battlelances, Impact Cannons, Positron Impact Cannons)
W-Spec Missiles W-Spec Turrets W-Spec CSW W-Spec Basic W-Spec Heavy
- - Fusion Battlelances, Impact Cannons, Positron Impact Cannons - -
AP Missiles Turrets Basic Heavy
34 1x Bolt/Positron/Fusion Torpedoes 1x Bolt Turret/LRM Battery/Turbomaser/Positron - -
Horde Abilities
Ability Name Action Squad Req. Qty. Effect
Defensive Abilities
Ablative Gel Passive 5 No Limit You negate the first attack dealt to you that does damage per round.
Automatic Defenses Passive 1 No Limit You may, once per round, make a free attack with one of your non-Specialist weapons against an enemy that moves within, or attacks an ally within, Support Range of you.
Garrison Passive 1 No Limit You always count as possessing one instance of the 'Garrison' Advantage. (This gives you a +40 bonus against the Boarding Assault and Fortress Assault Advantages.)
Ranged Abilities
Damocles-Pattern Weapons Passive 1 No Limit You have three extra Weapon Specialists, as shown in the Specialists tab. They may be hit with Called Shots as per the norm, and possess 20 Wounds each.
Battleship Weapons Passive 1 No Limit Your weapons gain the Twin-Linked Quality.
Graviton Cannon 1 Full 5 No Limit You make a Ranged attack against an enemy within Long Range (150dm, 15km). This attack deals 3d10 P15 damage with the Graviton, Devastating (10) and Blast (6) qualities. You may not move or attack for another 2 rounds afterwards.
Support Abilities
Assault Carrier Passive 1 No Limit You count as a Launch Port/Supply Port. Constructs can stand on your deck and/or retreat below, as can Air Hordes. When a Construct deploys via your Launch Port, they may make a Boosted Jump or as a Free Action. Furthermore, Constructs within your Support radius may use your Supply Port as though they were adjacent to you.
AT Equipped Passive 1 No Limit The ship is equipped with an Eva in an augmentation chamber, giving it an AT Field and powers. The ship may not use AT Powers, but gains a Specialist who may only use their actions to use or sustain Powers.
Positron Outlet Passive 1 3 per battle You count as possessing the 'Heavy Duty Portatron Generator' equipment. The Outlet may not be attacked.
Supply Crews Full Action 4 1 per Battle Select one spent Advantage that derives from an Air Horde. You now regain that Advantage. Note that only one Advantage may be refreshed per battle, even if you have multiple units with Supply Crews.

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