Vehicle Hull Effect Chart
Result Effect
6 or Lower No effect.
7-8 The vehicle's armor is damaged. Reduce the AP of the struck Facing by 1 until the breach is repaired.
9-10 The attack strikes the armor and causes a deafening ringing sound. All passengers must take a +20 Toughness test or be Deafened for 1 round.
11-12 The attack leaves a sizable breach in the armour. Reduce the AP of the struck Facing by 1d5 until the breach is repaired.
13-14 The vehicle's electrical systems briefly overload. If the vehicle has the Powered trait, then the vehicle shuts down until restarted. Regardless, all passengers must make a +10 Toughness test or be blinded for one round.
15-16 A part of the hull is torn away. Reduce the AP of the struck Facing by 1d5+2 until the breach is repaired.
17-18 The vehicle's power systems take heavy damage and shrapnel is hurled through the interior. If the vehicle has the Powered trait, it shuts down until restarted. Regardless, all passengers take 1d5+5 Rending damage to the body.
19-20 The armor begins to buckle and cave in. Reduce the AP of the struck Facing by 1d10+2 until the breach is repaired.
21-22 The shot penetrates and hits one of the passengers. One passenger, chosen at random, it struck by the weapon, with the overall damage reduced by the AP of the vehicle Facing that was breached in the attack.
23-24 The vehicle groans and shudders; the top is torn off. The vehicle now counts as Open-Topped until the breach is repaired, and all passengers take 1d5+5 Rending damage to the body. If the vehicle is already Open-Topped, the passengers take 1d10+10 Rending damage to the body instead.
25-26 The attack tears a whole side of the vehicle off. The struck Facing has its AP reduced to 0 until the breach is repaired. All passengers must make a -10 Toughness test or be Blinded and Deafened for 1d5 rounds, and the vehicle goes Out of Control.
27-28 The vehicle is torn apart, becoming little more than a wreck. Powered vehicles shut down until the breach is repaired; Living vehicles die. All Crew and Passengers suffers 1d10+6 Explosive damage to a random location, and must take a Toughness-10 test or be stunned for 1d10 rounds. Skimmers and Flyers crash.
29 or Higher The vehicle explodes, sending flaming debris flying in all directions. All targets within 3d10+5 metres of the vehicle suffer 1d10+8 explosive damage to the body. Crew and passengers within the vehicle, however, suffer 2d10 energy damage, +2 per Breach and +5 per Critical Breach. They are instantly set on fire. Crew in an Open-Topped or Bike vehicle may test Dodge to bail out, and instead suffer 1d10+8 explosive damage to the body. The area affected by this blast becomes difficult terrain (-10) until cleaned.
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