Vehicle List

NERV/Vercingetorix

AC Suits

Peace Cannon Corporation PCA1 Assault Wolf

Peace Cannon Corporation PCAA1 Gun Bear

New World Army XC-16 Lightning AC Suit

-

Vehicle Traits

Name Effect
Aeronautica (Fixed Wing) This vehicle is capable of flight, and can fly higher than five metres off the ground. At the end of the round, if a vehicle with this trait is not moving, it immediately falls 2d10+10 metres towards the ground and gains the Out of Control (1d5) condition. This descent does not count towards it moving for the purposes of bonuses or penalties. If the vehicle impacts with the ground it Crashes, and counts as having crashed with an object twice the size of the vehicle.
Aeronautica (Variable Wing) This vehicle is capable of flight, and can fly higher than five metres off the ground. If the vehicle impacts with the ground it Crashes, and counts as having crashed with an object twice the size of the vehicle.
AT Field (X) This vehicle possesses an AT Field, either due to being a living Angelspawn or due to amplifying a pilot's ability. It gains ATS equal to the number in parentheses, and has an extra entry in its profile for Powers.
All Terrain (X) Whenever the operator of this vehicle fails an Operate-type action in difficult terrain, the degrees of failure suffered are reduced by the value of X.
Living This vehicle is considered to be alive; either as a cybernetic hybrid or as a living creature such as a horse. This vehicle's Breaches are repaired by the Medicae skill, not Tech Use; the Operator uses the Wrangling skill in place of other piloting skills when making Operate-type tests. Living vehicles might be prone to acting instinctively in some situations, such as panicking or moving to protect its owner.
Nimble This vehicle ignores the usual requirements to turn, and may freely rotate as desired when the Operator takes Operate-type tests.
Open-Topped This vehicle has an open compartment, such as having no roof. Operators and passengers in this vehicle may make attacks against targets outside the vehicle, and those foes can target them in return. AoE attacks affect the Passengers of the vehicle if they are caught in the blast.
Powered (X) This vehicle uses artificial power to drive its systems. Powered vehicles exist in two states: Online or Offline. Offline vehicles cannot undertake actions with the Operate type, and in certain vehicles, weapon systems also go offline. A Powered vehicle can be turned Online through a number of Half Actions equal to X.
Reinforced (X) When this vehicle suffers a Critical Breach, roll a 1d10. If the result of the roll is less than X, then the Critical Breach counts as a Breach instead.
Rugged (X) When using the Tech Use skill to repair a vehicle with this trait, the repairer gains a bonus equal to X*10.
Sealed Sealed vehicles are protected from external atmospheric traits, such as fire, gas or a lack of air. If the vehicle suffers a (Critical) Breach to the hull it loses this quality until the (Critical) Breach is repaired.
Self-Repairing This vehicle has highly-advanced self-repairing equipment. The operator may, as a full action, engage this equipment, which removes one breach and all of its effects (although not Critical Breaches).
Skimmer Skimmers are hovering vehicles. They typically hover above the ground at a height of 2 metres, and can ascend to 10 metres for short periods. At the end of each round, if the Skimmer's movement rate in its vertical vector is zero or lower, it plummets 1d10+5 metres towards the ground and gains the Out of Control (1d5) condition. This descent does not count towards it moving for the purposes of bonuses or penalties. If the vehicle impacts with the ground it Crashes, and counts as having crashed with an object twice the size of the vehicle.
Spacecraft This vehicle is capable of traveling in space. When in space, if this vehicle counted as moving before the start of its round, it automatically moves the same speed without input this round as well, and counts as moving until the start of its next round.
Tracked When a Tracked vehicle gains the Stalled or Out of Control condition, it reduces the X value of that condition by 3, to a minimum of 1.
Walker Walkers normally take no penalties for Difficult Terrain. When a vehicle with the Walker trait takes a Critical Breach to its Motive Systems, the Operator must make a +20 Drive/Pilot test. On a failure the vehicle immediately topples over. Treat this as a crash, with a size equal to the vehicle itself, plus an extra category for every degree of failure on the test.
Wheeled Tests to remove the Stalled condition or repair a Breach or Critical Breach to a wheeled vehicle's motive systems takes half the time, rounded up. When a wheeled vehicle suffers a Critical Breach to the motive systems, one of the wheels blows out and it gains the Out of Control (1d5) condition in addition to any other effects.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License