Vehicle Motive Systems Effect Chart
Result Effect
4 or Lower No effect.
5-7 The attack momentarily knocks the motive systems out of kilter. The vehicle gains the Stalled (1d5) condition.
8-10 The hit rattles the vehicle, knocking the passengers about. The vehicle reduces its Maneuverability by 5 until the Breach is repaired. Each passenger must test Dodge+20; on a failure they may only take half actions on their next round.
11-13 The shot smashes into the systems. The vehicle gains the Stalled (1d5+5) condition.
14-16 The shot damages key motive systems. The vehicle reduces its Maneuverability by 10 until the Breach is repaired. Each passenger must test Dodge+10; on a failure they may only take half actions for the next 1d5 rounds.
17-18 The vehicle begins to weave uncontrollably. The operator must make an Operate-10 test. On a failure, the vehicle gains the Out of Control condition.
19-20 Something critical in the motive systems has been damaged or destroyed, rattling the vehicle violently. The vehicle reduces its Maneuverability by 15 until the Breach is repaired. Each passenger must test Dodge-10; on a failure they are stunned for 1 round.
21-22 An important system has been disabled. The vehicle gains the Stalled (1d10+5) condition.
23 The motive systems begin tearing themselves apart. The vehicle reduces its Maneuverability by 20 until the Breach is repaired. Each passenger must test Dodge-10; on a failure they are stunned for the next 1d5 rounds.
24 The vehicle begins spinning wildly. The vehicle gains the Out of Control condition.
25 The motive systems are shredded. The vehicle reduces its Maneuverability by 20 until the Breach is repaired. Each passenger takes 1d10 Impact damage and is stunned for 1d5 rounds.
26 The motive systems collapse with a single whine of protest and smoke. The vehicle gains the Stalled (2d10+5) condition and the vehicle goes Out of Control.
27 or Higher The motive systems have been destroyed. The vehicle's movement rate for all vectors becomes zero until the Breach is repaired. Each character suffers 1d10+5 Impact damage; they must test Dodge-30 and, on a failure, are knocked unconscious for 1d10 rounds. The vehicle goes Out of Control.
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