Vehicle Weapons Effect Chart
Result Effect
3 or Lower No effect.
4-6 The weapon's mechanisms are rattled; the weapon halves the remaining ammunition of its current clip.
7-9 The attack damages the weapon's precision; until the Breach is repaired, the weapon gains the Inaccurate quality.
10-12 The weapon frame is cracked. The quality of the weapon drops by one category.
13-15 The weapon's loading mechanism is cracked. Ammunition-using weapons gain the Unreliable quality until the Breach is repaired. Weapons that don't use ammunition (such as weapons that use energy packs) instead become Inaccurate.
16-17 The weapon is damaged. The quality of the weapon drops by one category. The vehicle's operator must make a Tech Use+20 test, or the vehicle gains the On Fire condition.
18-19 The shot damages the weapon's weapon feeder or energy systems. Until this Breach is repaired, the weapon gains the Recharge quality.
20 The shot smashes into the weapon's ammo base or energy pack. The quality of the weapon drops by one category. The vehicle's operator must make a Tech Use+10 test, or the vehicle gains the On Fire condition.
21 The shot damages important safety or coolant systems. Until this Breach is repaired, ammunition-using weapons gain the Overheat quality; if it does not use ammunition it gains the Recharge quality instead.
22 The weapon's ammunition or power supply ruptures, causing an emergency. The quality of the weapon drops by two categories. The vehicle's operator must make a Tech Use-10 test, or the vehicle gains the On Fire condition.
23 Important components have been destroyed. If the weapon uses ammunition, until this Breach is repaired, the weapon gains the Overheats and Unreliable qualities and loses any Semi or Full auto capabilities. If it does not use ammunition, it instead has its quality reduced by 2.
24 The weapon violently explodes. The weapon is completely wrecked, and the operator must make a -20 Dodge test or catch on fire. The operator must also make a -20 Tech Use test or the vehicle gains the On Fire condition. The vehicle takes 1d5 damage to a random hit location that ignores AP.
25 or Higher The weapon is ripped free of the vehicle by the attack and promptly detonates. The weapon is completely destroyed beyond repair; the vehicle gains the On Fire condition, and any exposed characters within 2d10 metres must make a -30 Dodge test or catch on fire. The vehicle takes 1d10 damage to a random hit location that ignores AP.
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