Arcane Lesser Magic
Table of Contents
Lesser Arcane Magic
Lesser Magic is a form of magic quite common to most spellcasters. The spells in this list are often known by different names to different cultures, but the effects are the same.
All Arcane Casters can cast the spells on this list. They must purchase them as normal.
Tier 1 Magic
Magic Alarm
Name | Magic Alarm |
---|---|
Phase | Utility |
Modifier | +3 |
Targets | Area |
Range | Touch |
Effect | |
You create a magic alarm on one spot you touch. Should something walk within 2m of this spot, you are instantly mentally alerted no matter how far you are, even if asleep (in which case you wake). Magic alarm lasts until triggered or you re-cast it. You may only have one magic alarm at a time. |
Magic Lock
Name | Magic Lock |
---|---|
Phase | Utility |
Modifier | +3 |
Targets | Object (Lock) |
Range | Touch |
Effect | |
You magically lock a lock or a drawbolt, which cannot then be opened or picked, or forced open for a week. This does not prevent people from breaking the object itself down, such as breaking down a door or smashing open a chest. |
Move
Name | Move |
---|---|
Phase | Utility |
Modifier | +3 |
Targets | Object |
Range | 20m |
Effect | |
You use magical force to manipulate objects. You can use any unsecured item of 5kg or less within range up to 10m away. You can also use this to slam shut doors and windows, or knock over obejcts of 20kg or less. |
Silence
Name | Silence |
---|---|
Phase | Utility |
Modifier | +2 |
Targets | 1 Living |
Range | 10m |
Effect | |
You magically silence one target in range, who may not speak or even grunt for one round per Spell Dice. The target may resist with a Willpower test. |
Tier 2 Spells
Aethyric Armour
Name | Aethyric Armour |
---|---|
Phase | Utility |
Modifier | +2 |
Targets | Self |
Range | Self |
Effect | |
You shroud yourself with magic armour, gaining +1 Armour score per Spell Dice to a max of +3 for 3 turns. This spell does not work if you are wearing armour and instantly is dispelled if you put any on. |
Bless Weapon
Name | Bless Weapon |
---|---|
Phase | Utility |
Modifier | +2 |
Targets | Item |
Range | Touch |
Effect | |
You bless one weapon, making it count as a Magical Weapon for one hour. |
Skywalk
Name | Skywalk |
---|---|
Phase | Movement |
Modifier | +2 |
Targets | Self |
Range | Self |
Effect | |
You make a Move action as though you had the Flyer trait, with a value equal to 2 per Spell Dice. |
page revision: 0, last edited: 30 Oct 2017 07:18