Arcane Petty Magic

Petty Arcane Magic

Petty Magic is simple and basic magic taught to all casters. It is the simplest form of magic and the starting point for most.

All Arcane Casters can cast the spells on this list. Furthermore, they know all of them.

Petty Magic does not take up memorisation slots, cost no Spell Dice and automatically passes when cast. Anyone wanting to dispel Petty Magic merely spends a single Spell Dice and the spell is automatically negated.

Clean

Name Clean
Phase Utility
Modifier N/A
Targets Item/Living
Range Touch
Effect
With a touch, you clean the object. Grime, dirt and foul odors are removed, beards and stubble are trimmed and nails filed.

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Drop

Name Drop
Phase Non-Combat
Modifier N/A
Targets 1 Living
Range 20m
Effect
You compel a single living target to drop all they are carrying. They may resist by passing a Willpower test.

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Ghost Step

Name Ghost Step
Phase Utility
Modifier N/A
Targets Self
Range Self
Effect
You leave no visible tracks for one hour, no matter where you go or what sort of terrain you traverse.

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Gust

Name Gust
Phase Utility
Modifier N/A
Targets Local Area
Range 50m
Effect
You cause a gust of wind to blow through the area, scattering light objects and blowing out candles, but not strong enough to knock over characters or objects of any real weight past a few kg.

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Light

Name Light
Phase Utility
Modifier N/A
Targets Item
Range Touch
Effect
You cause the touched item to glow with light as though it were a lantern. This lasts for an hour.

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Magic Dart

Name Magic Dart
Phase Ranged
Modifier N/A
Targets 1 Living
Range 10m
Effect
This is a Magic Missile attack with a Strength of 3.

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Magic Flame

Name Magic Flame
Phase Utility
Modifier N/A
Targets Self
Range Self
Effect
You generate a small flame in your open palm. The flame is too small to do damage in combat, but provides small illumination and can be used to ignite flammable objects. The flame lasts until dismissed or until you cast a different spell.

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Protection from Rain

Name Protection from Rain
Phase Utility
Modifier N/A
Targets Self
Range Self
Effect
You make yourself and all your carried possessions protected from the rain, keeping you perfectly dry. This spell lasts for an hour.

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Sleep

Name Sleep
Phase Non-Combat
Modifier N/A
Targets 1 Living
Range Touch
Effect
You compel the touched target to fall asleep for 1d10 minutes. They may resist by passing a Willpower+2 test.

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Sounds

Name Sounds
Phase Utility
Modifier N/A
Targets Area
Range 10m
Effect
You create a phantom sound in a spot up to 10m away, with volume ranging from a whisper to a roar. You can control the sound and its volume, but you cannot replicate speech. The sound lasts for a single turn/about 10 seconds.

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