Human List

Below are the army lists for the Human cultures. All Combat scores are at natural levels and do not account for armour from equipment. Their armour scores after all armour-boosting equipment, is given in parentheses.

The Empire

All Henchmen below count as having the 'Empire' culture.

Common Henchmen

Militia

In the Empire, militiamen are raised to pad out the numbers of an army. Their training is suspect, as is their motivation, but quantity is a quality all of its own.
Availability Common
Hiring Fee 15
Chapter Wages 3
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 3 4 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
-

Equipment:
Spear

-- Back to Top --

Archer

Empire Archers are state troops- professionally trained and paid for war. Archers are used by all of the state armies, but the armies of the North boast the most and the best.
Availability Common
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
-

Equipment:
Bow
Knife

-- Back to Top --

Spearman

Spearmen make up a large bulk of the Empire state armies, where they act as reliable defensive troops.
Availability Common
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
-

Talents:
Guardian

Equipment:
Light Armour
Shield
Spear

-- Back to Top --

Crossbowman

Crossbows are a common weapon in the Empire, for they are easy to use and pack significant punch.
Availability Common
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
-

Equipment:
Crossbow
Knife

-- Back to Top --

Flagellants

Flagellants are madmen who have lost everything; convinced that the End Times are come, they devote themselves wholly to mad religious fanaticism. They march to battle nearly naked, and fall upon the enemy in a savage fury.
Availability Uncommon
Hiring Fee 30
Chapter Wages 6
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Frenzy
Unbreakable

Talents:
-

Equipment:
Flail

-- Back to Top --

Huntsman

Huntsmen are those who hunt and scout within the deep, dark forests of the Empire. Although recruited as a militia during wartime, the Huntsmen are robust, skilled archers who do not frighten easily.
Availability Uncommon
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Strider (Forest)

Talents:
Sneak

Equipment:
Axe
Longbow

-- Back to Top --

Swordsman

Swordsmen form the robust centre of the state army. With sword, buckler and solid training, they are equally capable at offense as defense.
Availability Uncommon
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
-

Talents:
Battlemaster

Equipment:
Buckler
Light Armour
Sword

-- Back to Top --

Halberdiers

Halberdiers are a flexible form of soldier. Their halberds can bring a charge to a halt, but the axe-heads on those halberds are also solid on the defense, making them excellent at hacking down horses and monsters.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
-

Talents:
-

Equipment:
Halberd
Light Armour
-- Back to Top --

Handgunner

Handgunners use the bulky handgun in combat. Slow to reload and not as reliable as the bow or crossbow, its ability to punch through armour makes them valuable and desired.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
-

Equipment:
Handgun
Knife
-- Back to Top --

Elite Henchmen

Greatsword

The Greatswords of the Empire are its best and greatest infantry, wearing heavy plate and wielding the formidable greatsword or 'zweihander'. Only the best troops are permitted to be Greatswords, and some Greatswords go on to become Knights.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 Per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
-

Talents:
Battlemaster
Berserk Charge

Equipment:
Greatsword
Superior Heavy Armour
-- Back to Top --

Marksman

Marksmen are the very best shooters in the Empire's armies. Veterans of war and skilled with any ranged weapon, they devastate their enemies from a distance.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
-

Talents:
Quick Shot

Equipment:
Handgun
Knife
Light Armour
Longbow
Pistols*2
-- Back to Top --

Sergeant

Sergeants are veterans of many battles who bolster the line of battle, augmenting the State Troops with their sheer grit.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
-

Talents:
Battlemaster
Guardian
Stubborn

Equipment:
Heavy Armour
Pistol
Shield
Sword

-- Back to Top --

Empire Knight

There are many knightly orders in the Empire, such as the Knights Panther, the Knights of the Blazing Sun or even the Reiksguard. Typically starting as noble squires (although some are common-born), the Empire Knights crash home with heavy and brutal charges.
Availability Ultra Rare
Hiring Fee 100
Chapter Wages 20
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(4) 0

Traits:
Fast (From mount)
Large (From mount)

Talents:
Battlemaster
Berserk Charge

Equipment:
Lance
Shield
Superior Heavy Armour
Sword
Warhorse
-- Back to Top --

Outrider

Outriders are elite mounted gunners, capable of using their horses to swiftly round on enemies, open fire, then be away before anyone can react.
Availability Rare
Hiring Fee 100
Chapter Wages 20
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Fast (From mount)
Large (From mount)

Talents:
Dodge
Quick Shot

Equipment:
Handgun
Pistols*2
Horse
Light Armour
-- Back to Top --

Bretonnia

All Henchmen below are marked as being either Bretonnian Peasants or Nobles in their profiles.

As a note: peasants are not permitted to leave their lord's domain or even their village without permission. Thus, unless one of the Heroes of your Warband -is- a Bretonnian noble, it is assumed that any Bretonnian peasants here are runaways, deserters, brigands or something similar.

Common Henchmen

Peasant

Most of Bretonnia's people are peasants. During wartime, it is not unknown for whole towns of untrained peasantry to be levied for war. Some desert; others volunteer for the priceless bounty of a single copper coin. Peasants are truly terrible soldiers, but, being Bretonnians and peasants to boot, have no real understanding of how much a fair fighting wage is.
Peasants count as Bretonnian Peasants. Obviously.
Availability Common
Hiring Fee 5
Chapter Wages 1
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
2 2 4 4 4 3 3 3 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Bane (Bretonnian Nobles)

Talents:
-

Equipment:
Spear

-- Back to Top --

Man at Arms

The Men at Arms are 'professional' Bretonnian soldiers, drawn from a liege lord's vassal villages. They are taken into their lord's residence, given a large sum of money and a regular wage. However, they are expected to buy their own equipment and pay for their own upkeep, and so they make extremely little money. They are poor comparisons to solid Empire State Troops, but they're relatively decent lowborn soldiers by Bretonnian standards.
Men at Arms count as Bretonnian Peasants.
Availability Common
Hiring Fee 20
Chapter Wages 4
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 3 4 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Bane (Bretonnian Nobles)

Talents:
-

Equipment:
Light Armour
Shield
Spear
-- Back to Top --

Peasant Bowman

Bows are dishonourable weapons, every Bretonnian noble knows that, and thus no Knight wields them. Peasants, having no honour, are permitted to wield bows. Skill with a bow- typically the longbow- is a tradition of sorts amongst lowborn Bretonnia, as it can put food on the table and supplement the family income if a bow-wielding son (or well-disguised daughter) is levied by the lord.
Peasant Bowmen count as Bretonnian Peasants.
Availability Common
Hiring Fee 20
Chapter Wages 4
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 4 4 4 4 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Bane (Bretonnian Nobles)

Talents:
-

Equipment:
Knife
Longbow
-- Back to Top --

Household Guard

A Household Guard is a Man-at-arms who has been entrusted to guard a lord's own household- specifically meaning the lord's family, although sometimes literally his house. They are a cut above the rest in terms of Bretonnian foot soldiers, as they have been given a rare currency for a peasant: a lord's trust.
Household Guards count as Bretonnian Peasants.
Availability Uncommon
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 3 4 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Bane (Bretonnian Nobles)

Talents:
-

Equipment:
Sword
Shield
Light Armour
-- Back to Top --

Battle Pilgrim

Battle Pilgrims are Bretonnian peasants who have been struck with wonder and awe at the sight of a Grail Knight. They follow such a Knight, serving as an informal soldier retinue, fighting that Knight's foes, protecting the Knight (whether he needs it or not) and collecting 'relics' and trophies from the Grail Knight: a used handkerchief, a torn cloth, so on. It is not known for Grail Knights who have been killed in combat to be swarmed by Battle Pilgrims and stripped clean for 'relics', nor is it unknown for this to happen to those knights who are merely wounded- usually killing them in the process. Either way, the Pilgrims are fiercely dedicated warriors.
Battle Pilgrims count as Bretonnian Peasants.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 3 4 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Bane (Bretonnian Nobles)

Talents:
Guardian
Stubborn

Equipment:
Light Armour
Lucky Charm
Mace
Shield
-- Back to Top --

Partisan

Partisans are an irregular sort of fighter. Bretonnian nobility consider 'irregular' warfare distasteful, but the more tactically astute lord will secretly hire mercenaries or brigands to act in such a way, often under some pretense (in southern Bretonnia, it's known for bands of mercenaries to be hired to 'shepherd' a sheep suspiciously close to enemy lines)- these are known as Partisans. It also refers to out-and-out bandits, brigands and revolutionaries dedicated to the downfall of Bretonnia's ruling class. They are solid warriors, flexible and skilled.
Partisans count as Bretonnian Peasants.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Strider (Forest)

Talents:
Quick Shot

Equipment:
Longbow
Light Armour
Sword
-- Back to Top --

Yeoman

A Yeoman is an 'elite' peasant soldier who has proven himself worthy of riding a horse. A bad horse, but a horse. In the Bretonnian system of war, Yeomen act as vanguards, scouting in front of the main force- an exceptionally dangerous task and yet one without honour, according to the nobles.
Yeomen count as Bretonnian Peasants.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Fast (From mount)
Large (From mount)

Talents:
-

Equipment:
Bow
Light Armour
Shield
Spear
-- Back to Top --

Elite Henchmen

Knight Errant

The Bretonnian Knight Errant is the lowest rung of the Knightly system. Young, eager and impetuous, they are quick into combat astride their mighty warhorses.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 5 4 4 4 5 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(4) 0

Traits:
Fast (From mount)
Large (From mount)
Code of Chivalry
Blessing of the Lady
Knightly Virtue (Virtue of the Impetuous Knight)

Talents:
Battlemaster
Berserk Charge
Stubborn
Equipment:
Lance
Sword
Shield
Superior Heavy Armour
Bretonnian Warhorse
-- Back to Top --

The Southern Realms

All Henchmen below count as having the 'Southern Realms' culture.

Common Henchmen

Sartosan Pirate

The infamous Pirates of Sartosa are a plague on the sealanes of the Old World. They make decent fighters off-land too, but their motivation is typically suspect.
Availability Common
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
-

Equipment:
Axe
Pistol
-- Back to Top --

Tilean Mercenary

Tilean Mercenaries are a common enough sight across the Old World. They make up the bulk of the military in Tilea itself, and are often adept with many weapons.
Availability Common
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
-

Talents:
-

Equipment:
Crossbow
Light Armour
Shield
Spear
Sword
-- Back to Top --

Rodelero

A Rodelero, also known as a Sword-and-Buckler man, is an Estalian soldier trained to fight in a duelling sword style, using both sword and shield effectively. They are highly competent and dangerous line soldiers.
Availability Uncommon
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
-

Talents:
Battlemaster

Equipment:
Buckler
Light Armour
Sword
-- Back to Top --

Almogavar

The Almogavar is a type of soldier found in Estalia. Traditionally drawn from hill-dwelling peoples, the Almogavar fights like a quick skirmisher to raid and disrupt the enemy.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 5 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Strider (Mountains)

Talents:
Acrobat
Quick Shot

Equipment:
Javelin
Light Armour
Shield
Spear
-- Back to Top --

Pavise Crossbowman

A combat style invented in Tilea, the Pavise Crossbowman uses a large shield (the Pavise) to act as a platform for their crossbow, allowing them to fire it single-handed. This makes them a rugged, defensive sort of crossbowman.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
-

Talents:
Shield Carrier

Equipment:
Crossbow
Knife
Light Armour
Pavise Shield
-- Back to Top --

Pikeman

The pike is a popular weapon in the Southern Realms; large mercenary formations of pikemen are always in high demand.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
-

Talents:
Halberd Expertise

Equipment:
Halberd
Light Armour
-- Back to Top --

Conquistador

The Estalian kingdoms are avid naval explorers, and many adventurous Estalians have made their way to Lustria, Naggaroth and the Southlands looking for wealth and glory. These 'Conquistadors', made up of energetic explorers and young nobles, fight from horseback with sword and pistol.
Availability Rare
Hiring Fee 40
Chapter Wages 8
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Fast (From mount)
Large (From mount)

Talents:

Equipment:
Horse
Light Armour
Pistol
Sword
-- Back to Top --

Elite Henchmen

Bladepoint Assassin

The lords of the Southern Realms have never been strangers to murder and assassination, but when the Sultan of Araby invaded centuries ago, he brought with him elite agents who practiced it as an artform. The Southern Realms know a good idea when they see it, and the Order of the Blade was founded in secret. The Order of the Blade carries itself as though it were a knightly order based in Miragliano and Magritta, but instead of horses and plate they deal in knives and poisons. A Bladepoint Assassin is the lowest ranking member of such an order.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 5 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
Infiltrator
Strider (Urban)

Talents:
Acrobat
Battlemaster
Sneak
Vault

Equipment:
Knives*2, both with the Poisoned Quality
Superior Light Armour
Hand Crossbow, with the Poisoned Quality
Lockpicks
-- Back to Top --

Republican Guard

Some of the cities of Tilea are republics, where their leaders are elected by the people (where people usually means landholders as opposed to everyone). These cities usually sport a brigade known as the Republican Guard, an elite professional force drawn purely form the republic's population as opposed to being hired mercenaries. Republican Guards fight with halberd and sword and are all hardened troops.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
-

Talents:
Battlemaster
Halberd Expertise
Repel
Stubborn

Equipment:
Heavy Armour
Shield
Superior Halberd
Sword
-- Back to Top --

Caballero

A Caballero is a term given to young gentry from Estalia who fight in the knightly style. Estalia is a fractious land, and the weaker nobility struggle to hold onto their lands for long; thus Estalia is swollen with well-trained but homeless Caballeros, many of whom work as elite mercenaries.
Availability Rare
Hiring Fee 90
Chapter Wages 18
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 4 4 4 5 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(+4) 0

Traits:
Fast (from mount)
Large (from mount)

Talents:
Berserk Charge

Equipment:
Heavy Armour
Lance
Shield
Sword
Warhorse
-- Back to Top --

Norsca

All Henchmen below are marked as being of Norscan culture.

Common Henchmen

Hunter

All Norscans are hunters, either of game or of men. But in Norsca, a Hunter often hunts beasts more fierce and deadly than the sort seen in the southlands. They fight with heavy thrown spears, then close the gap with hand-spears to, hopefully, finish the job.
Availability Common
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Strider (Snow)

Talents:
-

Equipment:
Javelin
Spear
-- Back to Top --

Marauder

Marauders make up the bulk of Norsca's fighting forces. They are impetuous and savage soldiers who hack and maim with axes.
Availability Common
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Strider (Snow)

Talents:
-1

Equipment:
Axe
Light Armour
Shield
-- Back to Top --

Greataxe Marauders

The Norscan Marauders do not usually shy away from shields, for shields are extremely useful in a dangerous land. Those Marauders who wield greataxes must be exceptionally brave, or stupid. Probably the latter.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
Strider (Snow)

Talents:
-

Equipment:
Greataxe
Light Armour
-- Back to Top --

Marauder Horseman

The Marauders of Norsca are fond of fighting from horseback. It is easier to catch fleeing cowards from horseback- it's easy to make quick getaways from them too…
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Fast (from mount)
Large (from mount)
Strider (Snow)

Talents:
-

Equipment:
Axe
Horse
Javelin
Light Armour
Shield
-- Back to Top --

Elite Henchmen

Berserkers

Berserkers are Norscan warriors who give themselves to a vicious bloodlust in battle. Exceptionally dangerous and brutal, they are the scourge of the coasts of the Old World.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
Berserker Pride
Frenzy

Talents:
Battlemaster
Berserk Charge

Equipment:
Light Armour
Superior Axes*2
Superior Greataxe
-- Back to Top --

Norscan Champion

Every tribe and clan and people in Norsca have a handful of 'champions'. Champions are the best warriors in their tribes, having earned that title through many bloody victories and equally lucrative raids. In the northern tribes, however, the Champions are something more sinister- the precursor to a Chaos Warrior.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Strider (Snow)

Talents:
Battlemaster
Berserk Charge
Iron Jaw

Equipment:
Heavy Armour
Shield
Superior Axe
Superior Javelin
-- Back to Top --

Horsemaster

The people of the Old World live in fear of the Norscans, the barbarians on the frontier, but there is a frontier beyond Norsca. The Kurgan peoples live beyond the World's Edge Mountains, where they raid the Old World and Norsca. Some Norscans- possibly due to parentage, although probably simply through knowing a good idea when they see it- emulate the fighting style of the Kurgans, conducting war from horseback with bow and sword.
Availability Ultra Rare
Hiring Fee 100
Chapter Wages 20
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 5 4 4 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Fast (from Mount)
Large (from Mount)
Strider (Snow)

Talents:
Battlemaster
Berserk Charge
Quick Shot

Equipment:
Heavy Armour
Javelin
Superior Longbow
Superior Sword
Warhorse
-- Back to Top --

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License