Lore Of Light
Table of Contents
Lore of Light
The Lore of Light stems from the White Wind of Hysh, the wind of illumination, truth and wisdom. The Wizards of Hysh are philosophers as much as they are spellcasters, seeking to illuminate the world around them with the power of understanding. The White Wind is especially effective against Daemons and the Undead, and has great powers of healing.
Empire Wizards who study the Lore of Light are known as Hierophants. There are fewer Hierophants than wizards of the other Colleges, because the Lore of Light is a complex and difficult lore to comprehend.
Tier 1
Exorcism
Name | Exorcism |
---|---|
Phase | Passive |
Modifier | N/A |
Targets | Self |
Range | 100m |
Effect | |
All Daemons and Undead take a -1 penalty to Willpower tests whilst in range. This does not stack with itself. |
Healing of Hysh
Name | Healing of Hysh |
---|---|
Phase | Utility |
Modifier | +1 |
Targets | 1 Ally |
Range | Touch |
Effect | |
You restore 1 wound per Spell Dice to a single ally. |
Radiant Gaze
Name | Radiant Gaze |
---|---|
Phase | Ranged |
Modifier | +2 |
Targets | 1 Enemy |
Range | 10m |
Effect | |
This is a Magic Missile spell attack, dealing 1 Strength 4+Spell Dice hit against a target. It gains +2 Strength against Daemons and the Undead. |
Shimmering Cloak
Name | Shimmering Cloak |
---|---|
Phase | Passive |
Modifier | N/A |
Targets | Self |
Range | Self |
Effect | |
You are wrapped in a cloak of light that protects you from attack. Non-Magical attacks against you reduce their Strength by an amount equal to your stored Spell Dice, to a minimum of 1. This cloak may be turned off at will. You can also 'burst' the cloak to dazzle all enemies within stored Spell Dice metres, applying a -1 penalty to their Melee, Ranged and Insight for stored Spell Dice turns; but the Cloak is gone for an hour. |
Tier 2
Banish
Name | Banish |
---|---|
Phase | Ranged |
Modifier | +1 |
Targets | 1 Daemon or Undead |
Range | 10m |
Effect | |
You wrap a Daemon or Undead in the Light of Hysh. You and the target make an Opposed Willpower test; if you win, the target immediately suffers 1 wound, no defense saves or ward saves allowed. If this drives it to 0 wounds, they are instantly banished or destroyed as appropriate. This spell can also be used to cure those possessed by Daemons. |
Flame of Purity
Name | Flame of Purity |
---|---|
Phase | Utility |
Modifier | +0 |
Targets | Self |
Range | Spell Dice metres |
Effect | |
You conjure a pure flame around you, which illuminates an area like a lantern. However, you and everyone within Spell Dice metres is immune to poison and disease, but not to disease they already have. You can cure diseases they already have by plunging a hand of flame into their bodies, which instantly deals 1 wound (no saves allowed) but cleanses their sicknesses. Flame of Purity lasts for Spell Dice turns. |
Radiant Weapon
Name | Radiant Weapon |
---|---|
Phase | Utility |
Modifier | +0 |
Targets | Self |
Range | Self |
Effect | |
You conjure a radiant weapon of Hysh in a free hand. This counts as a Superior sword which gains +2 Strength and Penetration against Daemons and the Undead. It lasts for Spell Dice turns. |
The Power of Truth
Name | The Power of Truth |
---|---|
Phase | Non-Combat |
Modifier | +1 |
Targets | 1 Living person |
Range | Touch |
Effect | |
You choose one living person and bestow them with the power of truth. They become more persuasive and convincing in what they say, so long as whatever they say is the truth, gaining a +3 bonus to Fellowship tests in such situations. There is no external way to tell if the person is telling the truth or not- no gleaming light or thereabouts. This lasts for Spell Dice hours. |
Tier 3
Boon of Hysh
Name | Boon of Hysh |
---|---|
Phase | Utility |
Modifier | -3 |
Targets | 1 Living person |
Range | Touch |
Effect | |
With a touch, you cure a person of their maladies, restoring all wounds, banishing all poisons and diseases and removing the effects of non-severe incidents. |
Daemonbane
Name | Daemonbane |
---|---|
Phase | Ranged |
Modifier | -3 |
Targets | Area |
Range | 10m |
Effect | |
This spell affects an Area equal to a Blast (2+Spell Dice) effect. All Daemons within the area must pass a Willpower test or be banished immediately into the Realm of Chaos. |
Eyes of Truth
Name | Eyes of Truth |
---|---|
Phase | Utility |
Modifier | -2 |
Targets | Self |
Range | Self |
Effect | |
Your eyes begin to shine, giving you the ability to see in darkness, see through illusions, invisibility, disguises, see concealed characters and gain a +2 bonus to scrutinising others. |
Pillar of Radiance
Name | Pillar of Radiance |
---|---|
Phase | Ranged |
Modifier | -3 |
Targets | Area |
Range | 10m |
Effect | |
This is a Bombardment attack spell that acts as a Blast (4+Spell Dice) attack. All enemies within the affected radius suffer Spell Dice number of Strength 3 hits, with Daemons and Undead taking Strength 5 hits instead. All enemies who suffer at least one unsaved wound become blinded for one turn. This power spell alerts all Casters within 10km. The College of Light frowns upon the use of this spell unless it is against fighting Daemons or Undead. |
Arcane Marks
Name | Effect | Prerequisite | Cost |
---|---|---|---|
Aura of Light | You emit a constant white light from yourself that brightens all other lights it touches. You no longer have to memorise the Exorcism and Shimmering Cloak spells in order to use them, and you count as being a torch for the purposes of light. However, you are never able to conceal yourself, even with magic. | Exorcism and Shimmering Cloak | 1 XP |
Radiant Form | Your form is altered by the winds of Hysh; your hair and eyes whiten, irregularities in your skin smooth out and whenever you speak, your voice resounds as though a choir is singing your words. Your attack spells gain +1 Strength against Daemons and Undead, and you may reroll a single spell dice when casting them. However, you suffer in areas that are predominantly dark (even if the area around you is well-lit), and take a -1 penalty to defense tests in these areas. | Radiant Weapon, Flame of Purity | 1 XP |
Mark of Hysh | You manifest the rune of the wind Hysh on your body, giving you a +1 bonus to casting Lore of Light spells. | Any Tier 3 Lore of Light spell | 2 XP |
page revision: 0, last edited: 01 Nov 2017 13:21