Lore Of Light

Lore of Light

The Lore of Light stems from the White Wind of Hysh, the wind of illumination, truth and wisdom. The Wizards of Hysh are philosophers as much as they are spellcasters, seeking to illuminate the world around them with the power of understanding. The White Wind is especially effective against Daemons and the Undead, and has great powers of healing.

Empire Wizards who study the Lore of Light are known as Hierophants. There are fewer Hierophants than wizards of the other Colleges, because the Lore of Light is a complex and difficult lore to comprehend.

Tier 1

Exorcism

Name Exorcism
Phase Passive
Modifier N/A
Targets Self
Range 100m
Effect
All Daemons and Undead take a -1 penalty to Willpower tests whilst in range. This does not stack with itself.

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Healing of Hysh

Name Healing of Hysh
Phase Utility
Modifier +1
Targets 1 Ally
Range Touch
Effect
You restore 1 wound per Spell Dice to a single ally.

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Radiant Gaze

Name Radiant Gaze
Phase Ranged
Modifier +2
Targets 1 Enemy
Range 10m
Effect
This is a Magic Missile spell attack, dealing 1 Strength 4+Spell Dice hit against a target. It gains +2 Strength against Daemons and the Undead.

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Shimmering Cloak

Name Shimmering Cloak
Phase Passive
Modifier N/A
Targets Self
Range Self
Effect
You are wrapped in a cloak of light that protects you from attack. Non-Magical attacks against you reduce their Strength by an amount equal to your stored Spell Dice, to a minimum of 1. This cloak may be turned off at will. You can also 'burst' the cloak to dazzle all enemies within stored Spell Dice metres, applying a -1 penalty to their Melee, Ranged and Insight for stored Spell Dice turns; but the Cloak is gone for an hour.

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Tier 2

Banish

Name Banish
Phase Ranged
Modifier +1
Targets 1 Daemon or Undead
Range 10m
Effect
You wrap a Daemon or Undead in the Light of Hysh. You and the target make an Opposed Willpower test; if you win, the target immediately suffers 1 wound, no defense saves or ward saves allowed. If this drives it to 0 wounds, they are instantly banished or destroyed as appropriate. This spell can also be used to cure those possessed by Daemons.

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Flame of Purity

Name Flame of Purity
Phase Utility
Modifier +0
Targets Self
Range Spell Dice metres
Effect
You conjure a pure flame around you, which illuminates an area like a lantern. However, you and everyone within Spell Dice metres is immune to poison and disease, but not to disease they already have. You can cure diseases they already have by plunging a hand of flame into their bodies, which instantly deals 1 wound (no saves allowed) but cleanses their sicknesses. Flame of Purity lasts for Spell Dice turns.

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Radiant Weapon

Name Radiant Weapon
Phase Utility
Modifier +0
Targets Self
Range Self
Effect
You conjure a radiant weapon of Hysh in a free hand. This counts as a Superior sword which gains +2 Strength and Penetration against Daemons and the Undead. It lasts for Spell Dice turns.

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The Power of Truth

Name The Power of Truth
Phase Non-Combat
Modifier +1
Targets 1 Living person
Range Touch
Effect
You choose one living person and bestow them with the power of truth. They become more persuasive and convincing in what they say, so long as whatever they say is the truth, gaining a +3 bonus to Fellowship tests in such situations. There is no external way to tell if the person is telling the truth or not- no gleaming light or thereabouts. This lasts for Spell Dice hours.

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Tier 3

Boon of Hysh

Name Boon of Hysh
Phase Utility
Modifier -3
Targets 1 Living person
Range Touch
Effect
With a touch, you cure a person of their maladies, restoring all wounds, banishing all poisons and diseases and removing the effects of non-severe incidents.

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Daemonbane

Name Daemonbane
Phase Ranged
Modifier -3
Targets Area
Range 10m
Effect
This spell affects an Area equal to a Blast (2+Spell Dice) effect. All Daemons within the area must pass a Willpower test or be banished immediately into the Realm of Chaos.

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Eyes of Truth

Name Eyes of Truth
Phase Utility
Modifier -2
Targets Self
Range Self
Effect
Your eyes begin to shine, giving you the ability to see in darkness, see through illusions, invisibility, disguises, see concealed characters and gain a +2 bonus to scrutinising others.

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Pillar of Radiance

Name Pillar of Radiance
Phase Ranged
Modifier -3
Targets Area
Range 10m
Effect
This is a Bombardment attack spell that acts as a Blast (4+Spell Dice) attack. All enemies within the affected radius suffer Spell Dice number of Strength 3 hits, with Daemons and Undead taking Strength 5 hits instead. All enemies who suffer at least one unsaved wound become blinded for one turn. This power spell alerts all Casters within 10km. The College of Light frowns upon the use of this spell unless it is against fighting Daemons or Undead.

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Arcane Marks

Name Effect Prerequisite Cost
Aura of Light You emit a constant white light from yourself that brightens all other lights it touches. You no longer have to memorise the Exorcism and Shimmering Cloak spells in order to use them, and you count as being a torch for the purposes of light. However, you are never able to conceal yourself, even with magic. Exorcism and Shimmering Cloak 1 XP
Radiant Form Your form is altered by the winds of Hysh; your hair and eyes whiten, irregularities in your skin smooth out and whenever you speak, your voice resounds as though a choir is singing your words. Your attack spells gain +1 Strength against Daemons and Undead, and you may reroll a single spell dice when casting them. However, you suffer in areas that are predominantly dark (even if the area around you is well-lit), and take a -1 penalty to defense tests in these areas. Radiant Weapon, Flame of Purity 1 XP
Mark of Hysh You manifest the rune of the wind Hysh on your body, giving you a +1 bonus to casting Lore of Light spells. Any Tier 3 Lore of Light spell 2 XP

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