Lore Of Necromancy

Lore of Necromancy

Also known as the Lore of Vampires, Necromancy harnesses Dark Magic, Dhar, to channel its spells. Necromancers use the power of Dhar to raise and animate the dead.

Necromancy is absolutely not tolerated in the Empire or in human societies at all. Practitioners are hunted and killed.

Note: This lore often summons or raises new henchmen. These henchmen expire at the end of the encounter, and will also expire if they are more than 10m away from a Hero with the Lore of Necromancy. A Hero can only control a maximum of summoned undead equal to their Willpower.

Tier 1

Banner of Undeath

Name Banner of Undeath
Phase Passive
Modifier N/A
Targets Self
Range 10m
Effect
You emit an aura that bolsters the undead around you. Non-Vampiric Undead within range increase their Agility and Willpower by 1.

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Curse of Undeath

Name Curse of Undeath
Phase Passive
Modifier N/A
Targets Self
Range Self
Effect
Whenever you cast a spell from the Lore of Necromancy, you or an allied undead within 5m regain one lost wound.

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Invocation of Nehek

Name Invocation of Nehek
Phase Utility
Modifier +3
Targets Undead Allies
Range 20m
Effect
This signature spell of Necromancy restores 1 wound per Spell Dice to all Undead allies within range. Vampires, Ethereal undead and Large or Huge undead can never regain more than 1 wound per casting. If all undead allies within range are at full wounds, this spell can be used to bring back Common Undead Henchmen who have been incapacitated, who reappear anywhere within 5m of you with 1 wound apiece.

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Reanimate

Name Reanimate
Phase Utility
Modifier +2
Targets Area
Range 10m
Effect
You raise a corpse from beneath the ground within range. This summons a single zombie on the designated spot. If you spend 2 or more spell dice, you summon a skeleton warrior instead.

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Tier 2

Corpse Flesh

Name Corpse Flesh
Phase Utility
Modifier +1
Targets Self
Range Self
Effect
You coat yourself in a layer of undead flesh, granting yourself +1 Armour and the Painless trait for Spell Dice turns.

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Hand of Dust

Name Hand of Dust
Phase Melee
Modifier +0
Targets 1 Living Enemy
Range Touch
Effect
This is a Melee-Cast attack spell. It deals 1 hit of 2+Spell Dice Strength, no defense saves allowed. The Undead are immune to this spell.

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Invigorating Vitae

Name Invigorating Vitae
Phase Utility
Modifier +1
Targets 1 Incapacitated Enemy
Range Self
Effect
You may only cast this spell if you have access to a fresh body, or a living enemy has been incapacitated during the Encounter. You restore Spell Dice wounds to yourself.

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Vanhel's Danse Macabre

Name Vanhel's Danse Macabre
Phase Utility
Modifier +0
Targets Undead Allies
Range 20m
Effect
You select Spell Dice undead within range. They reroll all to-hit tests and gain the Fast trait for the duration of this turn (Fast undead gain Very Fast instead).

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Tier 3

Control Undead

Name Control Undead
Phase Utility
Modifier -2
Targets 1 Undead
Range 10m
Effect
You take control of a non-controlled undead Henchman. You make an Opposed Willpower test against the Undead or its master if it has one. If you win, the undead joins your Warband as a henchman.

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Gaze of Nagash

Name Gaze of Nagash
Phase Ranged
Modifier -2
Targets Enemy
Range 10m per Spell Dice
Effect
This is a Magic Missile attack spell that generates 3+Spell Dice Strength 3 bolts from the caster's eyes. Targets struck by this spell take a -2 penalty to their defense save against the attack, and may not spend Fate points to reroll the save.

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Raise Dead

Name Raise Dead
Phase Utility
Modifier -3
Targets Area
Range 10m
Effect
Like 'Reanimate', this spell raises the dead. You raise Spell Dice*2 number of zombies or Spell Dice number of Skeleton Warriors within range.

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Spell of Awakening

Name Spell of Awakening
Phase Utility
Modifier -3
Targets Area
Range 10m
Effect
Like 'Reanimate', this spell raises the dead. However, it raises a Grave Guard.

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Arcane Marks

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