Lore Of Tzeentch

Tier 1

Boon of Magic

Name Boon of Magic
Phase Passive
Modifier N/A
Targets Self
Range Self
Effect
Whenever you cast a Spell, you regain one Spell Dice for every 1 or 2 you rolled.

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Flames of Fate

Name Flames of Fate
Phase Passive
Modifier N/A
Targets Self
Range Self
Effect
You are surrounded with flickering flames that show you glimpses of the future. You may reroll a single test or save per phase.

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Glean Magic

Name Glean Magic
Phase Shooting
Modifier +2
Targets 1 enemy caster
Range 10m
Effect
You select one enemy Arcane caster, and make an Opposed Willpower test against them. On a success, select one non-passive spell that they have used during this encounter; they forget that spell and are unable to use it until they can memorise it again (spells that do not need memorisation are unaffected). You gain that spell and may use it (without memorisation) for the duration of the encounter.

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Mindfire

Name Mindfire
Phase Shooting
Modifier +3
Targets Spell Dice enemies
Range 20m
Effect
This is a Direct attack spell, targeting a number of enemies equal to your Spell Dice. Each targeted suffers a Strength 2 hit, no defense saves allowed. A hit gains +1 Strength per each of the following traits the target possesses: Stupidity, Animosity, Frenzy, Hatred (if the object of said hatred is on the field), being mind controlled, insane, fleeing in fear or some other intense mental situation.

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Tier 2

Pink Fire of Tzeentch

Name Pink Fire of Tzeentch
Phase Shooting
Modifier +0
Targets Wave attack
Range 5m
Effect
This is a Magic Missile spell attack, acting like a wave attack. All in its path suffer Spell Dice number of Strength 3 hits with the Flaming Quality that ignores armour.

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Slave to Chaos

Name Slave to Chaos
Phase Utility
Modifier +0
Targets 1 Living entity
Range 30m
Effect
You send your consciousness into another entity, with the both of you making an Opposed Willpower Test. If you win, you take control of the target's body for Spell Dice turns. If you attempt to force the body into a suicidal act, then the target may expel you with a single Willpower test. Whilst you are possessing a target, your original body falls into a deep sleep.

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Subvert Strength

Name Subvert Strength
Phase Melee
Modifier +1
Targets 1 Inanimate object
Range Touch
Effect
You touch one inanimate non-magical object, weighing no more than 20*Spell Dice kg. It becomes malleable and soft. Weapons become unusable and will break if used in combat; armour provides no protection. The object remains soft and waxlike for the rest of the encounter, or for Spell Dice minutes.

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Transformation of Tzeentch

Name Transformation of Tzeentch
Phase Ranged
Modifier 0
Targets 1 Living target
Range 5m
Effect
Select one target in range, who must pass a Willpower+2 test. If they fail, they collapse to the ground, becoming Knocked Down for spell dice turns. At the start of each turn, they must make a Toughness test; on a failure, one Fate Point is expended. If they do not have Fate Points left, they instead suffer a permanent mutation each time.

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Tier 3

Destroy Magic

Name Destroy Magic
Phase Utility
Modifier -3
Targets 1 magical object
Range 5m
Effect
You select one magical object within range. It loses its magical powers for Spell Dice d10 minutes.

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Dispel Mortal

Name Dispel Mortal
Phase Ranged
Modifier -3
Targets 1 Living Mortal
Range 5m
Effect
Select one target within range, who must pass a Willpower test. On a failure, they lose a single Fate Point. If they do not have any Fate Points left, they are instantly sucked into the Realm of Chaos, to be forever the toy of Daemons.

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Tzeentch's Blessing

Name Tzeentch's Blessing
Phase Utility
Modifier -2
Targets Self
Range Self
Effect
You may learn, for the duration of the encounter, Spell Dice spells from any lore except High Magic. These spells may be used without memorisation. If you mistcast this spell, you suffer 1 Mutation per Spell Dice.

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Tzeentch's Firestorm

Name Tzeentch's Firestorm
Phase Ranged
Modifier -3
Targets Area
Range 10m
Effect
This is a Vortex attack spell that acts like a Blast (3+Spell Dice) attack spell. All those within the blast suffer Spell Dice Strength 3 Flaming hits, ignoring Armour. Every time a target is incapacitated, a Blue Horror spawns in their place. This Horror is not part of your Warband and will attack anyone indiscriminately. Those Marked by Tzeentch are not damaged by this spell or targeted by the Horrors. The vortex moves 1d5 metres in a random direction every turn, and expands in size by 1 metre per turn unless you pass a successful Willpower test. The vortex lasts until dispelled.

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Arcane Marks

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