Skaven List

Below are the army lists for the Skaven cultures. All Combat scores are at natural levels and do not account for armour from equipment. Their armour scores after all armour-boosting equipment, is given in parentheses.

Warlord Clans

The Warlord Clans represent the 'generic' Skaven. All Henchmen below count as having the 'Warlord Clan' culture.

Common Henchmen

Skavenslave

Skavenslaves are the overworked and underfed cheap labour of the Under-Empire. They are numerous beyond count and almost completely worthless.
Availability Common
Hiring Fee 5
Chapter Wages 1
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
2 2 3 3 4 3 2 2 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Knife
Sling

Special Rules:
All Skaven look down on Skavenslaves, and so when a Skavenslave flees, its Musk of Fear effect doesn't apply to the rest of the warband except other Skavenslaves.

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Clanrat

Clanrats form the bulk of a clan, and act as its main military force.
Availability Common
Hiring Fee 20
Chapter Wages 4
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Light Armour
Shield
Sling
Spear
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Rat Swarm

The presence of Skaven causes a strange reaction in the common rat. They swarm around the Skaven, unthinkingly serving their masters' will.
Availability Common
Hiring Fee 20
Chapter Wages 4
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 2 2 4 2 2 1 0
Combat Scores
Attacks Wounds Armour Ward
4 4 0 0

Traits:
Unbreakable
Natural Weapon

Talents:
-

Equipment:
Sharp Teeth (count as knives)
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Stormvermin

Stormvermin are the elite core of a clan's fighting force. These are the strongest, hardest and least unreliable of the fighting rats.
Availability Uncommon
Hiring Fee 40
Chapter Wages 8
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Halberd
Heavy Armour
Shield
Sword
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Elite Henchmen

Vermin Lord

A Vermin Lord is a terrible thing to witness. It is a Daemon of the Horned Rat, an unstoppable juggernaut and living avatar of His will. Only the Grey Seers know how to summon a Vermin Lord. This they remind other Skaven of, for such a reminder quickly cows even Warlords- but the Grey Seers secretly hate and fear summoning a Vermin Lord, for the Vermin Lord is equal in power to the Greater Daemons of Chaos, but with all the treacherous nature one might expect of an avatar of the Horned One.
Availability Unique
Hiring Fee 500
Chapter Wages 100
Limit 1 per Warband. Takes up 2 Henchman slots
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
8 6 7 6 8 6 7 4 6
Combat Scores
Attacks Wounds Armour Ward
5 5 0 4

Traits:
Caster (Horned Rat)
Daemon
Immune to Psychology
Large
Terror
Talents:
Battlemaster
Major Control

The Vermin Lord can cast any spell from the school of the Horned Rat and has all of them memorised at any time.

Equipment:
Doom Glaive
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Clan Moulder

All Henchmen below count as having the 'Clan Moulder' culture.

Elite Henchmen

Packmaster

A Packmaster keeps control of Clan Moulder's foul creations, lest they run rampant or not at all.
Availability Uncommon
Hiring Fee 75
Chapter Wages 15
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 4 5 5 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
Musk of Fear

Talents:
Battlemaster
Low Profile

Equipment:
Light Armour
Things-Catcher
Whip
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Giant Rat Swarm

Clan Moulder knows how to make the regular rat even larger. This cheap but effective technique allows them to field packs of giant rats which tear and rend apart foes.
Availability Rare
Hiring Fee 100
Chapter Wages 20
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 3 3 5 2 2 1 0
Combat Scores
Attacks Wounds Armour Ward
4 4 0 0

Traits:
Large
Natural Weapon
Unbreakable

Talents:
-

Equipment:
Bigger Sharp Teeth. (Count as Axes.)
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Rat Ogre

A Rat Ogre is a horrific hybrid of a skaven and an ogre, sewn together with warpstone balm and mad science. It is brutal in combat, and one of Clan Moulder's greatest exports.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 1 6 5 5 2 3 1 0
Combat Scores
Attacks Wounds Armour Ward
3 3 0 0

Traits:
Fear
Frenzy
Large
Musk of Fear
Natural Weapon

Talents:
Berserk Charge

Equipment:
Horrible Claws (Count as Greataxes without the Heavy Quality)

Special Rules:
Pack Beast. The Rat Ogre has the Stupidity trait unless it starts the turn within 8m of a Packmaster.
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Rat Ogre Bonebreaker

Bonebreakers are a special type of Rat Ogre. These heavier Ogres are hunched over on all fours, allowing them to be ridden as mounts by suitably impressive Skaven lords.
Availability Ultra Rare
Hiring Fee 150
Chapter Wages 30
Limit 1 per Hero
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 1 6 6 5 2 3 1 0
Combat Scores
Attacks Wounds Armour Ward
3 3 0 0

Traits:
Fear (M)
Frenzy
Large (M)
Musk of Fear
Natural Weapon

Talents:
Berserk Charge

Equipment:
Horrible Claws (Count as Greataxes without the Heavy Quality)

Special Rules:
Rat Ogre Bonebreakers may be used by Skaven Heroes as Mounts, following all the normal rules. They provide an Armour bonus of +1 to the rider.
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Hell Pit Abomination

The Hell Pit Abomination is exactly that: an abomination. It is a Blindwyrm- a pallid and massive burrower of the deeps- enslaved by the Skaven, force-fed warpstone and implanted with all kinds of horrific devices and machinery. It is nearly unstoppable in battle.
Availability Unique
Hiring Fee 400
Chapter Wages 80
Limit 1 per Warband. Takes up 2 Henchman slots
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 6 6 3 1 7 1 0
Combat Scores
Attacks Wounds Armour Ward
4 6 0 0

Traits:
Huge
Impact Hits (1d5)
Natural Weapons
Random Speed (3d5)
Regeneration (3)
Terror

Talents:
Berserk Charge
Stubborn
Iron Jaw

Equipment:
Monstrous Maw. (Counts as Greataxe without the Heavy or Slow Qualities.)
Flailing Fists. (Counts as +2 Strength Flail.)
Avalanche of Flesh. (Counts as Warhammer without the Heavy or Slow Qualities.)

Special Rules:
Shambling Horror. Whenever you roll triples when rolling to see how far the Hell Pit Abomination moves, roll a 1d5 and compare to the chart below:
Roll Effect Name
1 Fluid Injected! The Abomination moves the listed distance, but also gains +1 Strength for the rest of the Encounter as special fluids pump into its body. Future results of 'Fluid Injected!' have no effect.
2-4 Blind Fury The Abomination's brains fight for dominance. It moves the listance distance, but in a random direction. Anything in its path counts as taking a single hit from the Avalanche of Flesh.
5 Grinding Halt The Abomination does not move at all.

Too Horrible to Die. Whenever the Hell Pit is incapacitated by a non-Flaming attack, roll a 1d5. On a roll of 1, it suddenly jolts back to life, instantly regaining 1d5 wounds.
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Clan Eshin

All Henchmen below count as having the 'Clan Eshin' culture.

Common Henchmen

Night Runner

Night Runners are the most common members of Clan Eshin. Secretive and murderous, even by Skaven standards, they operate behind enemy lines.
Availability Common
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(1) 0

Traits:
Musk of Fear

Talents:
Dodge
Sneak
Vault
Wall Runner

Equipment:
Knives*2
Light Armour
Throwing Stars
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Elite Henchmen

Gutter Runner

Gutter Runners are veteran Eshin agents, far more skilled than a Night Runner. Trained in the arts of shadow fighting from the east, they present a unique and valuable weapon for the Under-Empire.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 6 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Musk of Fear
Infiltrator

Talents:
Battlemaster
Dodge
Quick Shot
Sneak
The Menace Below
Vault
Wall Runner

Equipment:
Fighting Claws
Net
Throwing Stars
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Eshin Assassin

These black-clad assassins are the pinnacle of Clan Eshin. Each is a murderer par excellence, and so cloaked in shadow that few even know they exist.
Availability Ultra Rare
Hiring Fee 150
Chapter Wages 30
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
5 4 4 4 7 4 4 4 0
Combat Scores
Attacks Wounds Armour Ward
3 2 0 0

Traits:
Musk of Fear
Infiltrator

Talents:
Battlemaster
Dodge
Quick Shot
Sneak
Tail Fighting
The Menace Below
Vault
Wall Runner

Equipment:
Superior Throwing Stars
Weeping Blades
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Clan Pestilens

All Henchmen below count as having the 'Clan Pestilens' culture.

Elite Henchmen

Plague Monk

These zealots of disease devote themselves utterly to the 'ideal' of Pestilens: of spreading the ultimate plague across the world, devastating all life but themselves.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 5 5 4 3 3 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Musk of Fear
Painless
Frenzy

Talents:
Berserk Charge

Equipment:
Poisoned Flail
Poisoned Knife
Poisoned Sword
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Censer Bearer

The Censer Bearer is a champion amongst the Plague Monks. They march into battle swinging the dreaded plague censer, the very image of nightmares.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 4 4 5 5 4 3 3 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Frenzy
Hatred (All)
Musk of Fear
Painless

Talents:
Battlemaster
Berserk Charge

Equipment:
Plague Censer
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Clan Skryre

All Henchmen below count as having the 'Clan Skryre' culture.

Elite Henchmen

Poisoned Wind Globadier

Globadiers- Skaven clad in gas masks and protective suits- wield Poisoned Wind Globes, throwing the fragile glass globes at enemies, producing a thick warpstone gas that kills indiscriminately.
Availability Rare
Hiring Fee 100
Chapter Wages 20
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(2) 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Axe
Heavy Armour
Poisoned Wind Globe
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Warplock Jezzailrat

Warplock Jezzailrats use the distinctive Warplock Jezzail, cutting enemies down with a shot of lethal warp-powder.
Availability Rare
Hiring Fee 100
Chapter Wages 20
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
2 1 0(1) 0

Traits:
Musk of Fear

Talents:
Quick Shot

Equipment:
Light Armour
Sword
Warplock Jezzail
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Warpfire Thrower-rat

Warpfire Thrower-rats use Skryre's prized Warpfire Thrower to roast whole ranks of enemies in a gout of green flame.
Availability Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
2 1 0(1) 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Light Armour
Sword
Warpfire Thrower
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Ratling Gun Team

The Ratling Gun is one of Skryre's most wonderful inventions. Too large for one rat, it must be deployed as a team of two rats- one to crank the gun, the other to aim and fire it.
Availability Ultra-Rare
Hiring Fee 200
Chapter Wages 40
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 5 4 4 5 4 3 4 0
Combat Scores
Attacks Wounds Armour Ward
1 2 0(1) 0

Traits:
Musk of Fear

Talents:
-

Equipment:
Light Armour
Ratling Gun
Sword
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