Vampire List

Below is the army list for the Vampire warbands. All Combat scores are at natural levels and do not account for armour from equipment. Their armour scores after all armour-boosting equipment, is given in parentheses.

Common Henchmen from this list may not be made into Heroes through "The Lad's Got Talent" or through other methods.

Vampire Undead

Common Henchmen

Zombies

Zombies are newly-risen dead, their decaying meat still sticking to their bones. Despite their horrific appearance, zombies are terrible fighters, and rely on numbers and persistence to bring down its enemies.
Availability Common
Hiring Fee 5
Chapter Wages 1
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
1 0 4 4 3 1 2 1 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Fear
Immune to Poison
Immune to Psychology
Painless
Undead
Natural Weapon

Talents:
-

Equipment:
Natural Weapon (acts as a fist)
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Crypt Ghoul

Not truly undead, the Crypt Ghouls are the descendants of cannibals. Driven into graveyards and crypts where they fed on the flesh of the dead, the Crypt Ghouls became horrific and disgusting creatures with diseased claws. They feel the allure of Dark Magic and are easily swayed by it, making them easy minions for Vampires.
Availability Common
Hiring Fee 25
Chapter Wages 5
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 4 5 3 2 2 1 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Fear
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead

Talents:
-

Equipment:
Natural Weapon (count as fists with the Poisoned quality)
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Dire Wolf

Dire Wolves are undead horrors, risen from the corpses of the giant wolves that often plague the eastern parts of the Empire. Swift and untiring hunters, they come to see Vampires as their pack leaders.
Availability Common
Hiring Fee 30
Chapter Wages 6
Limit Unlimited
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 4 4 5 2 2 1 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0 0

Traits:
Animal
Fast
Fear
Immune to Poison
Immune to Psychology
Infiltrator
Natural Weapon
Painless
Undead

Talents:
-

Equipment:
Natural Weapon (counts as a fist)
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Doom Wolf

The Doom Wolf is a favoured Dire Wolf who has been taken in by a Vampire. Glutted on the fresh meat of prey and prisoners, the Dire Wolf swells in size and malevolence, becoming ferocious and vicious.
Availability Uncommon
Hiring Fee 35
Chapter Wages 7
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 4 4 6 3 3 1 0
Combat Scores
Attacks Wounds Armour Ward
2 1 0 0

Traits:
Animal
Fast
Fear
Immune to Poison
Immune to Psychology
Infiltrator
Natural Weapon
Painless
Undead

Talents:
-

Equipment:
Natural Weapon (counts as a fist with Charge Bonus (1))
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Elite Henchmen

Bat Swarm

Bat Swarms are exactly that: swarms of large, black bats that answer the call of a Vampire, paid in flesh and blood. They swarm enemies in combat, overwhelming them with shrieks, claws and the flapping of giant wings.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 2 2 4 2 2 1 0
Combat Scores
Attacks Wounds Armour Ward
4 4 0 0

Traits:
Animal
Fear
Fly (10m)
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead

Talents:
-

Equipment:
Natural Weapon (Counts as a fist)

Special Rule:
Cloud of Horror. All enemies within 1m of a Bat Swarm take a -1 penalty to to-hit tests.
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Fell Bat

Fell Bats are fearsome and horrifying bats, as large as a man. They descend on their prey, feeding ravenously on meat and blood. They swoop over the battlefield, falling on the unwary with great accuracy.
Availability Rare
Hiring Fee 75
Chapter Wages 15
Limit 2 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 4 4 5 2 3 1 0
Combat Scores
Attacks Wounds Armour Ward
2 2 0 0

Traits:
Animal
Fear
Fly (15m)
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead

Talents:
Berserk Charge

Equipment:
Natural Weapon (counts as a Fist with Charge Bonus (1))
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Grave Guard

Grave Guard are wights- ancient human warriors bound in dark magic risen from the grave. Companies of Grave Guard serve as the personal retinue of a Vampire, guarding their person, their coffin and their keep.
Availability Rare
Hiring Fee 100
Chapter Wages 20
Limit 3 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 5 5 4 2 4 1 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(3) 0

Traits:
Fear
Immune to Poison
Immune to Psychology
Painless
Undead

Talents:
Battlemaster

Equipment:
Greatsword
Heavy Armour
Shield
Sword
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Black Knights

Black Knights are mounted wights. Wights are ancient warriors, and in those days, domesticated warhorses were rare. These warhorses were slain and buried with the wight, and so are raised together to form a unit of skeletal cavalry.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 5 5 4 3 5 1 0
Combat Scores
Attacks Wounds Armour Ward
1 1 0(4) 0

Traits:
Fast (from Mount)
Fear
Immune to Poison
Immune to Psychology
Large (from Mount)
Painless
Skeletal Steed (from Mount)
Undead

Talents:
Battlemaster
Berserk Charge

Equipment:
Heavy Armour
Lance
Shield
Skeletal Steed
Superior Sword
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Cairn Wraith

Cairn Wraiths were human, once. Humans who wielded magic in the age before the Colleges. Without guidance and training, these humans inevitably became steeped in Dark Magic, which rotted their souls and their bodies, turning them into wraiths. They were drawn to places of sorrow and suffering, where Vampires bind them to their will.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 4 4 4 3 3 1 0
Combat Scores
Attacks Wounds Armour Ward
2 2 0 0

Traits:
Ethereal
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Terror
Undead

Talents:
Battlemaster

Equipment:
Spectral scythe (counts as Greataxe without Heavy or Slow Qualities)
Natural Weapon: Chill Grasp. In the Melee Phase, the Cairn Wraith may spend all of its attacks on a single attack with Chill Grasp. This is a single attack; should it hit, it automatically wounds, no defense saves allowed.
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Crypt Horror

These malformed horrors are a sign of a desperate vampire. To create a Crypt Horror, a vampire must allow a Crypt Ghoul to feed on the vampire's own blood- an act of disgrace and revulsion to 'noble' vampires. Thus it is usally only done by the Strigoi. A Crypt Horror towers over normal ghouls and acts like a living battering ram, able to smash its way through almost any defense.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 5 6 4 2 4 1 0
Combat Scores
Attacks Wounds Armour Ward
3 3 0 0

Traits:
Fear
Immune to Poison
Immune to Psychology
Large
Natural Weapon
Painless
Regeneration (2)
Undead

Talents:
Berserk Charge

Equipment:
Natural Weapon: a giant claw, counting as a Warhammer without the Heavy Quality, and possessing the Poisoned Quality.
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Tomb Banshee

Bitter, evil spirits who lived bitter, evil lives, the Tomb Banshee is known and feared for its terrible cry, capable of snuffing out a life. Their ethereal form makes them difficult to slay and thus a great asset to the lords of undeath.
Availability Ultra Rare
Hiring Fee 125
Chapter Wages 25
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
3 0 4 4 6 3 4 1 0
Combat Scores
Attacks Wounds Armour Ward
1 2 0 0

Traits:
Ethereal
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Terror
Undead

Talents:
-

Equipment:
Natural Weapon: Banshees have chilling hands that count as Fists, but ignore armour.
Ghostly Howl: a ranged attack that automatically hits one target within 6m. The target must then make a Morale+2 test. On a failure, they suffer 1 wound per degree of failure, no defense saves permitted.
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Vargheist

Some unfortunate vampires who lose out in the incessant power struggles amidst the Midnight Aristocracy are imprisoned underground within sealed coffins. There, little drops of warpstone-tainted water seep into their coffins. Between the water and the unquenched thirst for blood, the vampire mutates and becomes a purest expression of the darkness within the vampire's soul. They become huge, towering, winged creatures, rendered insensate in mind except for the maddening desire to feed. In this way, they are easily controlled by a competent Vampire.
Availability Ultra Rare
Hiring Fee 200
Chapter Wages 40
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
4 0 6 5 5 2 4 1 0
Combat Scores
Attacks Wounds Armour Ward
3 3 0 0

Traits:
Fear
Fly (15m)
Frenzy
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead

Talents:
Berserk Charge

Equipment:
Natural Weapon: massive claws, which count as a magical Greataxe without the Heavy quality.
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Blood Knight

Blood Dragons seek to test their combat skills against dedicated warriors. For obvious reasons, many of these warriors end up being human knights, either those of the Knightly Orders or the landowning Knights of Bretonnia. No such knight stands a chance, but those who fight valiantly and with skill are sometimes given the Blood Kiss by those who laid them low. Thus the curse of blood turns these Knights, already great warriors, into legendary ones. Blood Knights are these knights- lesser Blood Dragons who have a valid claim to being the greatest knights of the Old World.
Availability Ultra Rare
Hiring Fee 250
Chapter Wages 50
Limit 1 per Warband
Ability Scores
Melee Ranged Strength Toughness Agility Insight Willpower Fellowship Spellcasting
6 4 6 5 5 5 5 4 0
Combat Scores
Attacks Wounds Armour Ward
2 2 0(4) 0

Traits:
Blood Hunger
Fast (from Mount)
Fear
Frenzy
Immune to Poison
Immune to Psychology
Large (from Mount)
Natural Weapon
Painless
Strength of Steel
Undead

Talents:
Battlemaster
Berserk Charge
Combat Master
Honour or Death
Lance Expertise
Sword Expertise
Web of Steel

Equipment:
Nightmare
Superior Heavy Armour
Superior Lance
Superior Shield
Superior Sword
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