Below is the army list for the Vampire warbands. All Combat scores are at natural levels and do not account for armour from equipment. Their armour scores after all armour-boosting equipment, is given in parentheses.
Common Henchmen from this list may not be made into Heroes through "The Lad's Got Talent" or through other methods.
Vampire Undead
Common Henchmen
Zombies
Zombies are newly-risen dead, their decaying meat still sticking to their bones. Despite their horrific appearance, zombies are terrible fighters, and rely on numbers and persistence to bring down its enemies.Availability | Common |
---|---|
Hiring Fee | 5 |
Chapter Wages | 1 |
Limit | Unlimited |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
1 | 0 | 4 | 4 | 3 | 1 | 2 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 1 | 0 | 0 |
Traits:
Fear
Immune to Poison
Immune to Psychology
Painless
Undead
Natural Weapon
Talents:
-
Equipment:
Natural Weapon (acts as a fist)
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Crypt Ghoul
Not truly undead, the Crypt Ghouls are the descendants of cannibals. Driven into graveyards and crypts where they fed on the flesh of the dead, the Crypt Ghouls became horrific and disgusting creatures with diseased claws. They feel the allure of Dark Magic and are easily swayed by it, making them easy minions for Vampires.Availability | Common |
---|---|
Hiring Fee | 25 |
Chapter Wages | 5 |
Limit | Unlimited |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
3 | 0 | 4 | 5 | 3 | 2 | 2 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 1 | 0 | 0 |
Traits:
Fear
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead
Talents:
-
Equipment:
Natural Weapon (count as fists with the Poisoned quality)
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Dire Wolf
Dire Wolves are undead horrors, risen from the corpses of the giant wolves that often plague the eastern parts of the Empire. Swift and untiring hunters, they come to see Vampires as their pack leaders.Availability | Common |
---|---|
Hiring Fee | 30 |
Chapter Wages | 6 |
Limit | Unlimited |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
3 | 0 | 4 | 4 | 5 | 2 | 2 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 1 | 0 | 0 |
Traits:
Animal
Fast
Fear
Immune to Poison
Immune to Psychology
Infiltrator
Natural Weapon
Painless
Undead
Talents:
-
Equipment:
Natural Weapon (counts as a fist)
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Doom Wolf
The Doom Wolf is a favoured Dire Wolf who has been taken in by a Vampire. Glutted on the fresh meat of prey and prisoners, the Dire Wolf swells in size and malevolence, becoming ferocious and vicious.Availability | Uncommon |
---|---|
Hiring Fee | 35 |
Chapter Wages | 7 |
Limit | 2 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 4 | 4 | 6 | 3 | 3 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
2 | 1 | 0 | 0 |
Traits:
Animal
Fast
Fear
Immune to Poison
Immune to Psychology
Infiltrator
Natural Weapon
Painless
Undead
Talents:
-
Equipment:
Natural Weapon (counts as a fist with Charge Bonus (1))
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Elite Henchmen
Bat Swarm
Bat Swarms are exactly that: swarms of large, black bats that answer the call of a Vampire, paid in flesh and blood. They swarm enemies in combat, overwhelming them with shrieks, claws and the flapping of giant wings.Availability | Rare |
---|---|
Hiring Fee | 75 |
Chapter Wages | 15 |
Limit | 2 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
3 | 0 | 2 | 2 | 4 | 2 | 2 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
4 | 4 | 0 | 0 |
Traits:
Animal
Fear
Fly (10m)
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead
Talents:
-
Equipment:
Natural Weapon (Counts as a fist)
Special Rule:
Cloud of Horror. All enemies within 1m of a Bat Swarm take a -1 penalty to to-hit tests.
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Fell Bat
Fell Bats are fearsome and horrifying bats, as large as a man. They descend on their prey, feeding ravenously on meat and blood. They swoop over the battlefield, falling on the unwary with great accuracy.Availability | Rare |
---|---|
Hiring Fee | 75 |
Chapter Wages | 15 |
Limit | 2 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 4 | 4 | 5 | 2 | 3 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
2 | 2 | 0 | 0 |
Traits:
Animal
Fear
Fly (15m)
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead
Talents:
Berserk Charge
Equipment:
Natural Weapon (counts as a Fist with Charge Bonus (1))
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Grave Guard
Grave Guard are wights- ancient human warriors bound in dark magic risen from the grave. Companies of Grave Guard serve as the personal retinue of a Vampire, guarding their person, their coffin and their keep.Availability | Rare |
---|---|
Hiring Fee | 100 |
Chapter Wages | 20 |
Limit | 3 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 5 | 5 | 4 | 2 | 4 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 1 | 0(3) | 0 |
Traits:
Fear
Immune to Poison
Immune to Psychology
Painless
Undead
Talents:
Battlemaster
Equipment:
Greatsword
Heavy Armour
Shield
Sword
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Black Knights
Black Knights are mounted wights. Wights are ancient warriors, and in those days, domesticated warhorses were rare. These warhorses were slain and buried with the wight, and so are raised together to form a unit of skeletal cavalry.Availability | Ultra Rare |
---|---|
Hiring Fee | 125 |
Chapter Wages | 25 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 5 | 5 | 4 | 3 | 5 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 1 | 0(4) | 0 |
Traits:
Fast (from Mount)
Fear
Immune to Poison
Immune to Psychology
Large (from Mount)
Painless
Skeletal Steed (from Mount)
Undead
Talents:
Battlemaster
Berserk Charge
Equipment:
Heavy Armour
Lance
Shield
Skeletal Steed
Superior Sword
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Cairn Wraith
Cairn Wraiths were human, once. Humans who wielded magic in the age before the Colleges. Without guidance and training, these humans inevitably became steeped in Dark Magic, which rotted their souls and their bodies, turning them into wraiths. They were drawn to places of sorrow and suffering, where Vampires bind them to their will.Availability | Ultra Rare |
---|---|
Hiring Fee | 125 |
Chapter Wages | 25 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 4 | 4 | 4 | 3 | 3 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
2 | 2 | 0 | 0 |
Traits:
Ethereal
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Terror
Undead
Talents:
Battlemaster
Equipment:
Spectral scythe (counts as Greataxe without Heavy or Slow Qualities)
Natural Weapon: Chill Grasp. In the Melee Phase, the Cairn Wraith may spend all of its attacks on a single attack with Chill Grasp. This is a single attack; should it hit, it automatically wounds, no defense saves allowed.
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Crypt Horror
These malformed horrors are a sign of a desperate vampire. To create a Crypt Horror, a vampire must allow a Crypt Ghoul to feed on the vampire's own blood- an act of disgrace and revulsion to 'noble' vampires. Thus it is usally only done by the Strigoi. A Crypt Horror towers over normal ghouls and acts like a living battering ram, able to smash its way through almost any defense.Availability | Ultra Rare |
---|---|
Hiring Fee | 125 |
Chapter Wages | 25 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 5 | 6 | 4 | 2 | 4 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
3 | 3 | 0 | 0 |
Traits:
Fear
Immune to Poison
Immune to Psychology
Large
Natural Weapon
Painless
Regeneration (2)
Undead
Talents:
Berserk Charge
Equipment:
Natural Weapon: a giant claw, counting as a Warhammer without the Heavy Quality, and possessing the Poisoned Quality.
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Tomb Banshee
Bitter, evil spirits who lived bitter, evil lives, the Tomb Banshee is known and feared for its terrible cry, capable of snuffing out a life. Their ethereal form makes them difficult to slay and thus a great asset to the lords of undeath.Availability | Ultra Rare |
---|---|
Hiring Fee | 125 |
Chapter Wages | 25 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
3 | 0 | 4 | 4 | 6 | 3 | 4 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
1 | 2 | 0 | 0 |
Traits:
Ethereal
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Terror
Undead
Talents:
-
Equipment:
Natural Weapon: Banshees have chilling hands that count as Fists, but ignore armour.
Ghostly Howl: a ranged attack that automatically hits one target within 6m. The target must then make a Morale+2 test. On a failure, they suffer 1 wound per degree of failure, no defense saves permitted.
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Vargheist
Some unfortunate vampires who lose out in the incessant power struggles amidst the Midnight Aristocracy are imprisoned underground within sealed coffins. There, little drops of warpstone-tainted water seep into their coffins. Between the water and the unquenched thirst for blood, the vampire mutates and becomes a purest expression of the darkness within the vampire's soul. They become huge, towering, winged creatures, rendered insensate in mind except for the maddening desire to feed. In this way, they are easily controlled by a competent Vampire.Availability | Ultra Rare |
---|---|
Hiring Fee | 200 |
Chapter Wages | 40 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
4 | 0 | 6 | 5 | 5 | 2 | 4 | 1 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
3 | 3 | 0 | 0 |
Traits:
Fear
Fly (15m)
Frenzy
Immune to Poison
Immune to Psychology
Natural Weapon
Painless
Undead
Talents:
Berserk Charge
Equipment:
Natural Weapon: massive claws, which count as a magical Greataxe without the Heavy quality.
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Blood Knight
Blood Dragons seek to test their combat skills against dedicated warriors. For obvious reasons, many of these warriors end up being human knights, either those of the Knightly Orders or the landowning Knights of Bretonnia. No such knight stands a chance, but those who fight valiantly and with skill are sometimes given the Blood Kiss by those who laid them low. Thus the curse of blood turns these Knights, already great warriors, into legendary ones. Blood Knights are these knights- lesser Blood Dragons who have a valid claim to being the greatest knights of the Old World.Availability | Ultra Rare |
---|---|
Hiring Fee | 250 |
Chapter Wages | 50 |
Limit | 1 per Warband |
Melee | Ranged | Strength | Toughness | Agility | Insight | Willpower | Fellowship | Spellcasting |
---|---|---|---|---|---|---|---|---|
6 | 4 | 6 | 5 | 5 | 5 | 5 | 4 | 0 |
Attacks | Wounds | Armour | Ward |
---|---|---|---|
2 | 2 | 0(4) | 0 |
Traits:
Blood Hunger
Fast (from Mount)
Fear
Frenzy
Immune to Poison
Immune to Psychology
Large (from Mount)
Natural Weapon
Painless
Strength of Steel
Undead
Talents:
Battlemaster
Berserk Charge
Combat Master
Honour or Death
Lance Expertise
Sword Expertise
Web of Steel
Equipment:
Nightmare
Superior Heavy Armour
Superior Lance
Superior Shield
Superior Sword
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