White Magic

Tier One Spells

Banish
Prerequisites White Magic, MR1 Action Type Attack
Action Half Action Sustain Action - XP Cost 200 XP
Spell Test Spells (White+20) Pattern Spell Bolt Range MR*20m
Damage 1d10+MR Impact Holy Penetration 0 Qualities Sanctified
Effect
A surge of purifying energy rippled through the enemy. This is a Spell Bolt attack; on a successful hit the enemy suffers the above effects. However, it only deals damage to targets with the Demonic trait.
Special Effects
Exorcism. This Spell can have the damage removed and made into an Opposed test, Range Touch, in an attempt to exorcise a person possessed by a demon or evil spirit. Your activating spell test is opposed by the demon's Willpower; on a success, the Demon is banished. Note that this has no effect on Lucavi Hosts or any other individuals who willingly pacted with a demonic entity.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Cast Out Demonic entities you are trying to exorcise take a -20 penalty to their Willpower tests.
Focused Attack 1 When used with the Spell Bolt pattern, this spell gains +2 Damage.
Focused Attack 2 When used with the Spell Bolt pattern, this spell gains +2 Damage. Stacks with Focused Attack 1.
Focused Attack 3 When used with the Spell Bolt pattern, this spell gains +2 Damage. Stacks with Focused Attack 1 and 2.
Blast Pattern You may swap this spell's Pattern out for the Spell Blast Pattern.
Cone Pattern You may swap this spell's Pattern out for the Spell Cone Pattern, halving its range.
Wave Pattern You may swap this spell's Pattern out for the Spell Wave Pattern, reducing the range to MR*1m.
Rune Pattern You may swap this spell's Pattern out for the Spell Rune Pattern.
Enveloping The spell gains the Devastating (MR/2) Quality. Attempts to dodge it take an MR*2 penalty.
Long Range 1 You may increase the spell's range by +5 per MR.
Long Range 2 You may increase the spell's range by +5 per MR. Stacks with above.
Penetrative You may increase the spell's Penetration by your MR/2.
Penetrative 2 You may increase the spell's Penetration by your MR/2. Stacks with above.
Proven The Spell gains the Proven (MR/2) Quality (Min. 2, round up).
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Two Spells

Bless
Prerequisites Banish, MR4 Action Type Attack
Action Full Action Sustain Action - XP Cost 400 XP
Spell Test Spells (White+0) Pattern Single Object Range MR*5m
Sustain Cost - - - - -
Effect
You bless an object (usually a weapon). For MR/2 minutes, the object possesses the Sanctified quality. Note: you do not need to bless ammunition (although you can if you wish); blessing the launcher is enough.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Divine Grace Affected objects now maintain the effect for MR minutes.
Multiple Tgt. Pattern You may swap this spell's Pattern out for the Multiple Target Pattern.
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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Tier Three Spells

Break Curse
Prerequisites Bless, Consecrate, Panacea, MR7 Action Type Concentration
Action Full Action Sustain Action - XP Cost 800 XP
Spell Test Spells (White-30) Pattern Single Target Range MR*5m
Sustain Cost - - - - -
Effect
You select one target, then cast this spell. On a success, the target removes MR/2 negative magical effects from themselves; these may be sustained ones or otherwise.
Special Effects
Cleanse. You can use this spell to weaken more powerful, permanent curses, such as the sort placed on certain equipment or even places. When you do so, the curse is given a rank of strength; for each rank you must spend an hour casting this spell, and for each rank past the 1st you take a -5 penalty to the test. On a success, the curse is weakened, granting the user some form of bonus to resist it (or something similar) for one week. If the combined sum of your MR and your DoS is twice as high as the curse's Rank then the curse is completely suppressed for one week. If the sum is three times as high, however, the curse is broken. You may only attempt to break a particular curse once per week.
Enhancements
This Spell may be purchased multiple times. Each time you purchase it past the first purchase, you may choose two of the following Enhancements.
Exemption You may choose a number of characters equal to half your MR to be exempt from the spell's effects.
Multiple Tgt. Pattern You may swap this spell's Pattern out for the Multiple Target Pattern. (Doesn't apply to Cleanse)
Still You may cast this spell without making any gestures.
Silent You may cast this spell without making any noise.
Unstoppable Counterspell attempts to block this spell take a penalty equal to your MR*3.
Veiled Attempts to Magisense this spell take a -20 penalty.

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