
Name: William Weiss-Xylander
Position: Evangelion Pilot
Sex: Male
Age: 17 (Born 2000)
Nationality: German
Place of Residence: Paris-2
Physical Details
Hair colour: Blonde
Eye colour: Blue
Height: 5'6"
Build: Athletic
Theme Song: Distant Everyday Memories
Personal Details
"There is more than one way to do the Work of God."
William Weiss-Xylander is the fourth pilot for Paris-2, assigned to the squad in a surprise unveiling during Thunderdome. A very handsome young man with a pleasant voice and a gentle countenance, he carries himself with a humble, unobtrusive air.
William doesn't know his real parents. As a baby during the aftermath of Impact, he was taken in by a relatively prosperous Jesuit mission based in Germany. During his developmental years, William grew up amidst these men of the cloth, soaking in their faith and philosophies. He himself never quite became a full Jesuit, but he remained with the order until NERV called him away.
He spent most of that time, however, overseas, in war-torn locations such as South America, Africa or Australia, assisting the Jesuit charities and missions. At first he was a helper, someone who carried food and water- ultimately, however, it was discovered that he had a knack for firearms- a knack he developed through protecting those same Jesuits from threats such as bandits or soldiers.
Table of Contents
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Name: William Weiss-Xylander
Background: NeoSpartan
Gender: Male
Career: Skirmisher/Skirmisher
Rank: Heavy Weapons Master
Experience: 28,900
Characteristics
Characteristic | Rating | Bonus | Training/Bonuses |
---|---|---|---|
WS | 46 | 4 | Trained |
BS | 63 | 6 | Expert |
Strength | 37 | 3 | - |
Toughness | 40 | 4 | - |
Agility | 54 | 5 | Expert |
Intelligence | 37 | 3 | - |
Perception | 37 | 3 | - |
Willpower | 44 | 4 | Intermediate |
Fellowship | 53 | 5 | Expert |
Synch Ratio | 76 | 7 | Expert |
Wounds: 23/23
MovementAG Bonus | Half | Full | Charge | Run |
---|---|---|---|---|
6 | 6 | 12 | 18 | 36 |
WUP Pool: 18
Fate Points: 3/3
Insanity Pts: 68/100
Ego Barrier: 75%
Assets, Drawbacks, Traits, Coherencies, Instabilities and Disorders
Traits
Skill at Arms (Pistol General)
Trained for War (+5 BS)
Memento (Chain Crucifix)
Conditioned (Anyone commanding you gains a +20 to their roll)
Assets
Ambidextrous
Gifted (Fellowship)
Fast
Sexy Voice
Soldier (Arms Master, Jaded, This Gun Is Mine, Overzealous)
Inquisitor's Presence (Spend fate to pass any social interaction test)
Drawbacks
Cannot Live Without (??)
Dark Secret (??)
Instabilities
Insecurity
Fearful (-10 to fear tests)
Career
Skirmisher
Starting Talents: Deflective Field, Neutralise, Melee Weapon Training, Basic Weapon Training, 1 WUP
Starting Skills: SL Catholicism, Command, Common Lore (War), SL (Weaponry)
Skills
+++
Awareness+20
Charm+20
CL (War)
Concealment+20
Deceive+20
Dodge+20
Drive (Automobiles)+10
Intimidate+10
Logic
Scrutiny+20
Silent Move+10
Advanced
Acrobatics+20(T)
Command+10
Interrogation+20
Literacy
Performer (Singing)+10
Shadowing
SL International Relations+10
SL Catholicism+20
SL Japanese Pop Idols
SL Weaponry
Speak Language (English)
Speak Language (French)
Speak Language (German)
Speak Language (Japanese)
Speak Language (Italian)
Speak Language (Polish)
Speak Language (Latin)
Talents
Weapon Proficiency Talents
Name | Proficient | Specialized | Mastery |
---|---|---|---|
Melee General | Yes | - | - |
Melee Prog | Yes | - | - |
Basic Bolt | Yes | Yes | Yes |
Basic Fusion | Yes | - | - |
Basic General | Yes | - | - |
Basic Maser | Yes | - | - |
Basic Positron | Yes | - | - |
Heavy General | Yes | Yes | Yes |
Heavy Fusion | Yes | - | - |
Heavy Maser | Yes | - | - |
Heavy Positron | Yes | - | - |
Pistol Bolt | Yes | - | - |
Pistol General | Yes | - | - |
Pistol Maser | Yes | - | - |
Generic Combat Talents
Name | Effect |
---|---|
Ambidextrous | No penalty for using off-hand, -10 to penalty for using both hands at once |
Arms Master | -10 penalty to untrained weapons, not -20 |
Gunslinger | -10 to penalty for using both hands at once when firing pistols |
Quick Draw | Can swap/draw/etc items as a free |
Rapid Reload | Reload time halved |
Two Weapon Wielder (Ballistic) | Reduce penalty w/dual wield ballistic |
Melee Talents
Name | Effect |
---|---|
Berserk Charge | +10 bonus to charge, total +20 |
Furious Assault | Expend Reaction when making All-Out attack to deal a second attack |
Unarmed Warrior | Unarmed attacks do 1d10+SB-3 damage, and do not count as Unarmed |
Ranged Talents
Name | Effect |
---|---|
Assault Shooter | May fire Basic/Heavy weapons in melee. Heavy weapons have -20 penalty, basic have 0, and pistols have +30. |
Bolter Drill | +1 to max Semi/Full auto hits with a Bolter |
Crack Shot | +2 critical damage from ranged attacks |
Deadeye Shot | Reduce penalty to called shots by -10 |
Dual Shot | May shoot two pistols with one action and one BS test |
Eye of Vengeance | Apply to single-shot with Full Aim. +1 Pen per degree of success, auto-confirm furies. |
Hip Shooter | May move full move and fire single shot with one pistol |
Marksman | No penalties for shooting at long/extended range |
Mighty Shot | Add half of BSB to ranged weapon damage |
Overcharge | Fire weapon with 'Recharge' quality without having to recharge, taking a WS-10 penalty with a stacking -10 until weapon can recharge |
Sharpshooter | Reduce penalty to called shots by -20 |
Stable Shooter | Fire semi/full as a Half Action |
Storm of Steel | Enemies take a -10 to dodge full auto bursts; double damage against Hordes with semi/full auto burst |
This Gun Is Mine | May unjam a gun as a half |
Fortitude Talents
Name | Effect |
---|---|
Bulging Biceps | Can fire heavy weapon w/out bracing |
Catfall | Reduce Falling Damage |
Drop Trained | Reduce Falling Damage above 10dm |
Hard Target | -20 to enemy BS to hit when Charging (-20) or Running (-40) |
Lightning Reflexes | Double AB for initiative rolls |
Sprint | +AB to movement when full moving, double movement when running |
True Grit | Halve Critical Damage taken |
Willpower Talents
Name | Effect |
---|---|
I Cannot be Defeated | +2 to Fatigue Threshold |
Hotblooded | +10 to willpower to resist feedback. Roll twice on shock table after fear |
Jaded | No insanity from gore |
Nerves of Steel | Reroll failed WP test to recover/avoid Pinning |
Resistance (Cold) | +10 to resist effects from cold |
Resistance (Heat) | +10 to resist effects from heat |
Resistance (Mental) | +10 to resist mental effects |
Resistance (Poison) | +10 to resist poison |
-Interpersonal Talents-
AT Field Talents
Name | Effect |
---|---|
Barrage Pattern: Angelic Artillery | AT Funnel shots are now Blast +1, +1 per 4 ATP spent |
Barrage Pattern: Shatter | Spend 8 ATP on AT Funnel, weapon now possesses Positron Quality. Positron weapons reroll penetration |
Barrage Pattern: Sniper Shot | Spend 8 ATP on AT Funnel, add Accurate quality to weapon. Accurate weapons can sacrifice AT Funnel dam/pen and gain Brutal quality instead |
Quick Spread | Spread full as a half |
AT Field Powers
AT Field Spreads
Barrier Field
Bunker Field
Deflective Field
Offensive Powers
Blast
Cross Blast
Wave
Enhancement Powers
Funnel
Neutralization Powers
Neutralize
-Dirac Sea Powers-
Utility Powers
Float
Ping
Pull
Push
Wrap Beam
Commissions
Name | Effect | Purchase |
---|---|---|
Commission (Scout) | +2 WUP to permanently purchase weapon | - |
Commission (Precision Shooter) | +2 WUP to permanently purchase weapon | - |
Commission (HW Spec) | +2 WUP to permanently purchase weapon | Rapid Fire Heavy Bolter, Dam Up, Pen Up |