AE Battlefront Rules

AE Battlefronts

The Battlefront is a new system of abstracting the greater scale of a war- thousands of battle tanks, the roar of artillery guns and the marching of endless infantry into grim battle. Instead of representing this by placing lots of hordes on a battlefield, it can all be done in its own arena, in a quick and easy way; whilst granting special bonuses to a specific linked Mission.

So far, there are two basic systems in place for running this system. The first one, dubbed "Light System", is extremely abstracted, with the entire outcome- success, damage, etc- decided with what amounts to a few rolls. The second one, dubbed "Depth System", still only requires perhaps one or two rolls per 'turn'. However, each player spends more time on deploying their forces, has access to a handful of special strategies (based on their tactics) they can use each round, and other such things to make it somewhat more involved.

Both systems are reiterated below. However, there are a few terms that both use, which will be covered here.
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Advantages

Advantages are the major benefit of Battlefronts. Each Battlefront is linked to one (or more!) Missions. Depending on the successes you gain during the Battlefront, you gain a number of Advantages, which are special cards that can be expended during the Mission to activate useful bonuses; for example, you might gain the Air Strike Advantage, which allows you to place a powerful AoE attack on a certain square. The number of Advantages you get depends on the Resolution (see below); the type of Advantages you can choose from depend on the hordes you have left at the end of the Battlefront.
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Resolution

Resolution is simply the result of the battle. Resolutions provide you with a number of Advantages each:

Resolution Advantages
Decisive Victory 3 Advantages
Victory 2 Advantages
Stalemate 1 Advantage for each side
Defeat No Advantages, opponent has 2
Decisive Defeat No Advantages, opponent has 3

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Air Contest and Land Contest

All Battlefronts are divided into two broad phases called 'contests': An Air Contest is fought first, and is fought between all air units deployed. The results of the Air Contest provide modifiers to the Land Contest.
The Land Contest is fought after the Air Contest, and is fought between all land units deployed. The outcome of the Land Contest decides the Battlefront.
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Light System

The Light System is based on being very quick and light. It is divided into two Contests (Air Contest and Land Contest).

At the start of the Battlefront, you are told how many Air hordes and Land hordes you can bring to the battle. After allocating air hordes and land hordes, you then select two commanding characters, one in charge of air hordes and one in charge of land hordes. The character in charge of Air Hordes is called the Air Marshal; the character in charge of Land Hordes is called the General.


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Depth System

The Depth System is more involved than the Light System, whilst still being more simpler than normal combat. It is also divided into two Contests (Air Contest and Land Contest).

At the start of the Battlefront, you are told how many Air hordes and Land hordes you can bring to the battle. After allocating air hordes and land hordes, you then select two commanding characters, one in charge of air hordes and one in charge of land hordes. The character in charge of Air Hordes is called the Air Marshal; the character in charge of Land Hordes is called the General.


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