New System At Field Talents

Mental Talents

Strong Minded - You re-roll any failed Willpower tests to protect you against mental attack, and you count your SRB as +4 for the purposes of resisting mental Powers, even if you don't normally have an SRB. As Normal

AT Field Talents

Talent Name Talent Sub-Title Effect Horde Effect
Basic Talents
Assault Pattern - On purchasing this talent you gain access to the below effects, which modify the Massive Momentum power. You may only apply a single Assault Pattern effect to a Melee Weapon at any one time, and must be declared before you roll to hit. Weapon Specialist Only
- Harvest Blade When attacking Hordes, you gain an extra point of magnitude damage with a melee weapon for every degree of success instead of every second degree. If you used Massive Momentum at Full Strength, you may apply this to Flurry attacks. Weapon Specialist Only
- Murderstroke By activating Massive Momentum at Full Strength, you apply the Vengeful (-1) Quality to your melee attack. Weapon Specialist Only
- Shieldbreaker You may treat your weapon as having the Felling (SRB/4) Quality. Weapon Specialist Only
AT Extension - You can use the Massive Momentum, Focused Sleeve and Negate Blow powers on allies within 3km. As normal.
AT Focus - As a half action (with the Concentration keyword), you designate a single AT Power. If you use this power during your next turn, you treat your SRB for that power as being 1.5 times (rounded down), before any division for Strength or Power properties. As normal.
AT Reserve - On using a Full Strength power, you keep some Deflection, treating your SRB for the purposes of Deflection as being equal to your WPB/2. This does not affect any other benefits of the Pattern, which are still lost. As normal.
Barrage Pattern - On purchasing this talent you gain access to the below effects, which modify the Massive Momentum power. You may only apply a single Barrage Pattern effect to a Ranged Weapon at any one time, and must be declared before you roll to hit. Weapon Specialist Only
- Focused Funnel By activating Massive Momentum at Full Strength, you increase the range of the weapon by another step, to a maximum of Very Long. Weapon Specialist Only
- Angelic Artillery You may apply the Blast (+1) quality to every Massive Momentum-enhanced ranged attack you make. If you use Massive Momentum at Full Strength, you may increase it to Blast (+2). Weapon Specialist Only
- Shatter By activating Massive Momentum at Full Strength, you apply the Disrupt (SRB/2) Quality to any attack you expend Massive Momentum on. Weapon Specialist Only
- Sniper Shot By activating Massive Momentum at Full Strength, you apply the Accurate Quality to any attack you expend Massive Momentum on. If you already have Accurate, then you increase its Proven quality by +2. Weapon Specialist Only
Causality Control - On purchasing this talent you gain access to the below effects. As normal.
- Breaching Strike Whenever you use one Massive Momentum to enhance an attack, enemies testing Deflection must reroll and take the worse result. As normal.
- Displacement Enemies take a -20 penalty to Parry or Dodge Tests when reacting to an attack enhanced by Massive Momentum. As normal.
- Flux You may spend a reaction to modify a single test result within 4km of you. You modify this result by an amount equal to your SRB. As normal.
- Shunt When retrieving an item from a Pocket Cache, you may have it appear at any spot you can see within 5km. As normal.
- Newtonian Flip Using an equal yet opposite reaction, the pilot may choose one object or willing target within range of their Float distance. Both lift into the air and switch places. As normal.
Disruption Pattern - On purchasing this talent you gain access to the below effects, which modify the Neutralise power. You may only apply a single Disruption Pattern effect at any one time. As normal.
- Broadcast You may reduce Neutralise's range by one step; in exchange, it affects all enemies in range. As normal.
- Counter Select a single AT Power. Whilst your Neutralise is sustained, if the target attempts to use the power, you make an Opposed Willpower test, opposed by their own. If you win, the power is negated and they lose their action. If your Neutralise's SRB is higher than their power's SRB, you gain a +20 bonus, and vice versa. If it is 10 points higher, then the bonus increases to +40. As normal.
- Dissonance By activating Neutralise at Full Strength, the target loses Angelic Senses and takes a -10 penalty (which does not stack with other Dissonances) to all tests so long as this Neutralisation is maintained. As normal.
Scan Field - You may make an Awareness test when using the AT Ping power to discern the SRB of another AT Field. Furthermore, on a success and for each DoS, you may discern 1 AT Power the target knows. As normal.
Synch Group - As a half action (with the Concentration keyword), you designate a single AT Power. At the same time, you also select a number of AT-active allies within 3km. If you use the designated power next turn, each designated ally may spend a reaction to add their SRB/2 to your effective SRB, to a maximum of double your own. If the power is sustained, they must remain within 3km of you to sustain it, and must pay the same Sustain cost you do each round. As Normal.
Advanced Talents
Assault Adept - You may apply two Assault Pattern effects at once. Weapon Specialist Only
AT Duelist - So long as you are benefitting from an AT Pattern, you may reroll attempts to dodge, resist or Deflect hostile AT Powers aimed at you. This benefit is lost if you use a Full Strength power as normal. As normal.
Barrage Adept You may apply two Barrage Pattern effects at once. Weapon Specialist Only
Champion - On purchasing this talent you gain access to the below effects. As normal, with variations: see below.
- Protector Select one Arm. For as long as the Bunker Field Pattern spread, that arm is considered to possess the Unnatural Toughness (+4) trait. It can be used to parry both melee and ranged attacks. N/A
- Sentinel So long as the Accelerator Pattern is spread, you extend a zone of control around you equal to your Half Move distance. As a reaction action you may immediately move to block any enemy moving through your zone, stopping their movement immediately and allowing you to attack them with an Attack of Opportunity. You gain a +10 bonus to the 'Protect Ally' use of the Dodge Skill, and can use this action against any ally within your Half Move distance. As normal, although instead of a reaction action, you sacrifice the ability to move next turn.
- Warden So long as the Layered Field Pattern is spread, you are immune to the effects of fatigue, pinning, Stunning, may not be knocked Prone, may not be moved against your will and gain a +20 bonus to Grapple actions. As normal.
Disruption Adept - You may apply two Disruption Pattern effects at once. As normal.
Metakinesis - You may test Synch Ratio when making Acrobatics or Athletics tests. As normal.
Metasense - You may test Synch Ratio when making Awareness tests. As normal.
Mimic Field - You may test Synch Ratio as a Full Action to 'learn' an AT Power used by another. On a success, you learn the power and retain it for a number of rounds equal to your IB. As normal.
Offensive Mastery - On purchasing this talent you gain access to the below effects. As normal.
- Array Spread When using AT Bolt at Full Strength: You may choose to remove the ability to generate an extra attack and drop the range by one step. Instead, you strike all enemies in range once with AT Bolt as normal. As normal.
- Chaos Bomb When using Disruptor Bomb: You may choose to remove the Blast quality; instead, you neutralise the target for 15% per SRB. As normal.
- Focused Strike When using Rising Crucifix at Full Strength: Becomes a Bolt attack, but strikes any body location you choose. As normal.
- Phantom Blades When using Kinetic Wave at Full Strength: Your Kinetic Wave attack gains Devastating (2) and the Hyper-Progressive Quality. As normal.
- Unstoppable Force When using Radiant Cross at Full Strength: select a number of hit opponents up to your WP Bonus. Test Synch Ratio, opposed by each target's toughness. If you succeed, the targets are knocked Prone as well as take damage. As normal.
Reinforce Ego - You may spend fate to become immune to ego damage until the end of your next turn. May only be used once per session. N/A
Self Dilation - You may spend Ego Barrier as a Free Action to increase temporarily increase your SRB, at a rate of 3 Ego per 1 SRB. You may not gain more than WPB SRB from this, and the effects wear off at the start of your next turn. N/A
Spark of Genius - You may spend a Fate to gain an AT power that you meet the prereqs for but do not have. You may use this power for 1d5 rounds, after which you must test SR at the start of every round or lose it. N/A
Spread Mastery - On purchasing this talent you gain access to the below effects. As normal.
- Alacrity of Thought When Accelerator is spread, you may, once per round, activate a single Half Action or Reaction power at Half Strength without expending an action. As normal.
- Defensive Magnetism When using the Layered Field Pattern, you gain an extra Reaction that can only be used to parry. This parry can be used on most projectile attacks, excluding cone, flame and blast attacks. You instead incur a -10 penalty to all attacks against you.
- Psychic Sanctuary When using the Mind Shield Pattern, all allies within 3km now benefit from your Spread Pattern as though it were their own. As normal.
Synch Control - During Synch Disruption, you may reroll either of the following: 1d10 Roll to determine whether your Ratio increases or decreases. 2d10 Roll to determine by how much your Ratio increases or decreases. You may reroll both, but you must pass an Intelligence test before you may make a 2nd reroll. N/A
Elite Talents
Angelic Senses - So long as your SR is above 80 and your AT Field is spread, you possess the Angelic Senses trait. As normal.
Assault Master - You may apply three Assault Pattern effects at once. Weapon Specialist Only
Barrage Master You may apply three Barrage Pattern effects at once. Weapon Specialist Only
Disruption Master - You may apply three Disruption Pattern effects at once. As normal.
Feedback Field - Your AT Field is charged to aggressively repel those who would mentally attack you. Whenever you are subject to a mental attack and you win the resistance test, you force the enemy to take damage equal to the difference between your DoS and their DoS/DoF, to a maximum equal to your WPB. This damage bypasses AP and TB, and you take a +10 bonus to resisting their mental attacks for the next WPB rounds. As normal.
Heavenly Smite - When attacking an enemy within Close Range (3km) with a ranged AT Power that requires you to roll WP or BS, you may spend Fate to automatically pass the attack test with WPB DoS. This increases to Medium Range (6km) if you possess Angelic Senses. As normal.
Oscillating Field - You may choose to have the effect of any two Spread Patterns, using the lowest Deflection of the two. You are treated as having both spread patterns active for any and all relevant abilities. As normal.

Berserk Talents

Cruel Angel - On purchasing this talent, choose one ability from the following list:
- Apex Predator Your Berserk Eva increases its Unnatural Strength value by +2, and increases its WS by an extra +10. The Evangelion may also ignore any effect that would shift, slow or halt it, such as maneuvering, grapples, Gravity or Barrier Field effects and the like. The effect is especially draining on the pilot, however; they are unconscious for a period after the battle equal to 10d5 hours; until the end of the next Campaign Turn, you gain a level of Fatigue that cannot be removed, and treat your (personal) SB and TB as one point lower.
- Demon's Speed When Berserk, your Evangelion gains Unnatural Agility (+4) and gains an extra reaction every round. However, every time this reaction is used, the pilot takes 1d5 Impact damage that ignores AP/TB.
- Immortal Juggernaut When Berserk, your Evangelion increases its Unnatural Toughness value by +2, and may regenerate a number of wounds at the start of every round equal to its TB as a Free Action. Whenever this happens, however, the pilot takes 2d5 insanity points.
- Seraphic Halo When Berserk, your Evangelion increases its SRB by an extra +2, and gains the Light of the Soul trait and full use of its AT Powers. It also gains access to any two Advanced AT Discipline talents of your choice. As a free action at the start of every round, you can increase your SR by +20, and is immune to any effect that would reduce or limit your SR, including Test Suits. You are immune to any ego or insanity damage except that which stems from high SR rating.
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